Noun
open world (plural open worlds)
- (video games, also attributive) A gameworld that the player may traverse freely, rather than being restricted to certain predefined areas and quests. [from early 21st c.]
2004, Paul Grover, “Computer Games in Your Hands”, in Visual Texts (The Heinemann English Project), Port Melbourne, Melbourne, Vic.: Heinemann Harcourt Education, →ISBN, page 15:Role-play games […] they use a closed visual world of walls or grids or open worlds across computer systems
2007, David Hutchinson, “Kid-friendly Grand Theft Auto”, in Playing to Learn: Video Games in the Classroom, Westport, Conn.: Teachers Ideas Press, Greenwood Publishing Group, →ISBN, page 110:Open world games (sometimes referred to as "sandbox games") are one of the most popular genres of video games. They typically feature non-linear gameplay, the ability to roam the game world freely any way the player chooses, unscripted interaction with non-player characters (NPCs), and a living, breathing city, countryside, or fantasy environment to explore.
2008, Michael Nitsche, “Combining Interaction and Narrative”, in Video Game Spaces: Image, Play, and Structure in 3D Worlds, Cambridge, Mass.: MIT Press, →ISBN, part I (Structure), page 54:Liberty City, the virtual space of Grand Theft Auto III, can be interpreted as the spatial universe that qualitatively changes and combines the limited character attributes of the inhabiting non-player characters. Because they all seem to live and act in such a huge open world, they appear to be more complex themselves.
2014, Carolyn Handler Miller, “Video Games”, in Digital Storytelling: A Creator’s Guide to Interactive Entertainment, 3rd edition, Burlington, Mass.; Abingdon, Oxfordshire: Focal Press, →ISBN, part 4 (Media and Models: Under the Hood), page 283:
2017, Chris Solarski, “Transitions in Open-world Games”, in Interactive Stories and Video Game Art: A Storytelling Framework for Game Design (An A K Peters Book), Boca Raton, Fla.: CRC Press, →ISBN, section II (The Dramatic Curve and Transitions), page 170:The second category of storytelling that coexists in GTA [Grand Theft Auto]’s open world takes the form of player-driven stories.
2021 August 6, A. A. Dowd, “The Ryan Reynolds Action-comedy Free Guy is a Truman Show for the Fortnite Age”, in The A.V. Club, archived from the original on 2023-04-19:What Guy doesn’t know, but the audience surely will (it's all over the trailers), is that he's not a real person at all but rather an NPC—or non-player character—in a popular and extremely violent open-world video game.
Usage notes
When used attributively, the term is chiefly hyphenated as open-world.
Translations
gameworld that the player may traverse freely
- Arabic: عالم مفتوح ?
- Armenian: բաց աշխարհ (bacʻ ašxarh)
- Azerbaijani: açıq dünya
- Catalan: món obert m
- Chinese:
- Mandarin: 開放世界/开放世界 (kāifàngshìjiè)
- Danish: åben verden c
- Finnish: avoin pelimaailma
- French: monde ouvert m
- Georgian: ღია სამყარო (ɣia samq̇aro)
- Hindi: खुली दुनिया f (khulī duniyā)
- Indonesian: dunia terbuka
- Italian: mondo aperto m
- Japanese: オープンワールド (ōpunwārudo)
- Korean: 오픈 월드 (opeun woldeu)
- Lithuanian: atviras pasáulis m
- Macedonian: о́творен свет m (ótvoren svet)
- Malay: dunia terbuka
- Norwegian:
- Bokmål: åpen verden m
- Persian: جهان باز
- Polish: otwarty świat m, piaskownica (pl) f
- Portuguese: mundo aberto m
- Russian: откры́тый мир m (otkrýtyj mir)
- Spanish: mundo abierto m
- Swedish: öppen värld c
- Tamil: திறந்தவுலகம் (tiṟantavulakam)
- Turkish: açık dünya
- Ukrainian: відкри́тий світ m (vidkrýtyj svit)
- Vietnamese: thế giới mở
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