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2013 video game From Wikipedia, the free encyclopedia
Football Manager 2014 (commonly abbreviated to FM14) is a football management simulation video game developed by Sports Interactive and published by Sega. It was released on Microsoft Windows, OS X, Linux on 30 October 2013. A handheld version titled Football Manager Handheld 2014 was released for iOS and Android on 14 November 2013. A PlayStation Vita version titled Football Manager Classic 2014 was released on 11 April 2014.
Football Manager 2014 | |
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Developer(s) | Sports Interactive |
Publisher(s) | Sega |
Producer(s) | Miles Jacobson |
Series | Football Manager |
Platform(s) | Microsoft Windows, OS X, Linux, iOS, Android, PlayStation Vita |
Release | Microsoft Windows, OS X & Linux
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Genre(s) | Sport simulations (Association football) Business simulation |
FM14 features similar gameplay to that of the Football Manager series. Gameplay consists of taking charge of a professional[lower-alpha 1] association football team, as the team manager. Players can sign football players to contracts, manage finances for the club, and give team talks to players. FM14 is a simulation of real world management, with the player being judged on various factors by the club's AI owners and board.[2]
FM14 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new 'real world' transfer clauses have been added, such as the ability to loan a player back to the club he's just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. The old 'turn-based' system of transfer negotiations can now be done two ways, the tried and tested system and a new 'live' system, similar to that used in Football Manager's contract negotiations.[citation needed]
Interaction between players, managers, their rivals and the media has been improved. For example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season. Contract negotiations are more realistic in the game, as managers and boards can now make demands and lay down their visions for the club in both initial job interviews and contract renewal discussions.
Managers can attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they've been offered a job by another club, with the outcome helping to aid their decision on whether to move or not.
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to short-list or make an offer for each of these players.
For the first time in the series, star players will have a testimonial having been at the club for a certain period of time or when they announce their retirement.
The match engine features extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations. Creation of tactics, selection and implementation with player roles and team strategies, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI have been overhauled so that they adapt their tactics more readily over time.[3]
The game was announced on 14 August 2013 on Football Manager's official website.[4] A beta version of the game was available for download 2 weeks prior to the game is released, exclusive to those who pre-order[5] The PlayStation Vita version is titled Football Manager Classic 2014 and unlike other handheld versions of the previous instalments in the series it will include the 3D match engine. This version is designed for quicker game progress than the PC version.
One of the new features of Football Manager 2014 is Football Manager 2014 Steam Workshop. You can search many free content from Football Manager Steam Workshop and download it and share your to the Football Manager Steam Workshop. For example, you can share your tactics, your favourite skins, league and data updates, kits, challenges, views, filters, shortlists, match plans, versus mode teams, facepacks, logos and custom database options. Football Manager 2014 Steam Workshop is like a social site of the people who play Football Manager 2014. In Football Manager 2014 Steam Workshop you can discuss Football Manager 2014 with anyone, subscribe items you like to your friends, see your friend's favourite items and follow your favourite authors. [6] [7]
Aggregator | Score |
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Metacritic | (PC) 85/100[8] (VITA) 67/100[9] |
Football Manager 2014 has received mostly positive reviews. The PC version of the game has received 85/100 on Metacritic.[8] GameZone's Jake Valentine gave it an 8.5/10, stating "It's not always fun to look at spreadsheets for hours upon hours in a video game, even if it is your kind of thing. Yet Football Manager 14 finds a way to make it fun."[10]
On 12 February 2014, it was announced that the game was nominated for a BAFTA in the Best Sports Game category.
As of 31 March 2014, the game has sold 790,000 copies in Europe and North America.[11] In 2017, Miles Jackobson of Sports Interactive stated that Football Manager 2017 had sold one million copies, and the series had "5(th) game(s) in a row", selling that amount. The statement suggested that FM2014 had sold over one million copies since release.[12]
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