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2015 video game From Wikipedia, the free encyclopedia
Audiosurf 2, previously named Audiosurf Air, is a rhythm game created by Dylan Fitterer, and the sequel to Audiosurf. It was launched on October 2, 2013, for Windows through Steam Early Access,[1] OS X and Linux versions were released on January 9, 2015.[2] The game is Steam Workshop compatible, allowing players to create and share mods for the game.[1] It came out of early access on May 26, 2015.
Audiosurf 2 | |
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Developer(s) | Dylan Fitterer |
Publisher(s) | |
Platform(s) | Microsoft Windows, OS X, Linux |
Release |
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Genre(s) | Puzzle, rhythm |
Mode(s) | Single-player, multiplayer |
The game uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks.
A sequel to Audiosurf, Audiosurf Air, was announced via Dylan Fitterer's Twitter account and the Audiosurf launch screen in March 2012.[3] An early access version was released via Steam on October 2, 2013.[1] Audiosurf 2 left Early Access in May 2015.[4]
Aggregator | Score |
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Metacritic | 76/100[5] |
IGN awarded the game a score of 7.5 out of 10, saying "Audiosurf 2's excellent Mono mode carries this hypnotic rhythm game through music management issues and lesser modes".[6]
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