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1998 video game From Wikipedia, the free encyclopedia
Star Soldier: Vanishing Earth[lower-alpha 1] is a 1998 shoot 'em up video game developed and published by Hudson Soft (Electro Brain for the North American release) for the Nintendo 64, a direct sequel to Soldier Blade and is part of this Star Soldier series. There was also an arcade version released for Seta's Aleck 64, arcade hardware similar to the Nintendo 64.[4]
Star Soldier: Vanishing Earth | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | N64
|
Director(s) | Kazuo Tsubota |
Producer(s) | Toshiyuki Takahashi Yuji Kudo |
Designer(s) | Mitsuru Nakamura |
Programmer(s) | Mayumi Murata |
Artist(s) | Hideki Sōma Hideki Yamaguchi |
Composer(s) | Ichirō Shimakura |
Series | Star Soldier |
Platform(s) | Arcade, Nintendo 64 |
Release | N64 Arcade |
Genre(s) | Vertically scrolling shooter |
Mode(s) | Single-player |
Arcade system | Aleck 64 |
This section needs expansion. You can help by adding to it. (February 2020) |
Star Soldier: Vanishing Earth is a science fiction-themed vertically scrolling shoot 'em up game.[5]
Aggregator | Score |
---|---|
GameRankings | (N64) 52.40%[6] |
Publication | Score |
---|---|
AllGame | (N64) [7] |
Consoles + | (N64) 75%[8] |
IGN | (N64) 5.0 / 10[9] |
Joypad | (N64) 1 / 10[10] |
N64 Magazine | (N64) 62%[11] |
Nintendo Power | (N64) 7.2 / 10[12] |
Video Games (DE) | (N64) 50%[13] |
64 Power | (N64) 65%[14] (N64) [14] |
Consoles News | (N64) 5 / 10[15] |
Digital Press | (N64) 4 / 10[16] |
GamePlay 64 | (N64) 78 / 100[17] |
Gamers' Republic | (N64) C−[18] |
Total! | (N64) 65 / 100[19] |
Ultra 64 | (N64) 81%[20] (N64) 62%[20] |
X64 | (N64) [21] |
IGN gave Star Soldier: Vanishing Earth 5.0 out of 10 overall stating the gameplay was "okay, but has little variety and little innovation".[9] Nintendo Power gave 7.2/10: "This game is as simple as it gets. If you can see it on the screen, you can shoot it, or it can shoot you. Blast, dodge, collect power-ups. That's it".[22]
W. MacDonald of Hard Drive ranked Star Soldier #96 in its ranking of every N64 game, saying "It’s okay to not always want to dodge and weave your way through a bullet hell. Once in a while, it’s nice to hold down one button and wave an analog stick around for hours. Crack a cold one, do practically nothing, and still feel like you’re absolutely crushing."[23]
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