Rabbids
Video game franchise created by Ubisoft From Wikipedia, the free encyclopedia
Video game franchise created by Ubisoft From Wikipedia, the free encyclopedia
Rabbids, also known as Raving Rabbids (French: Lapins Crétins), is a multimedia franchise developed and published by Ubisoft. It originated as a spin-off video game from the Rayman video game series, 2006's Rayman Raving Rabbids. Rabbids is centered on a titular fictional species of mischievous rabbit-like creatures, who speak gibberish and scream wildly whenever they experience an adrenaline rush. Most video games from the franchise are of the party video game genre, though other genres have been explored as well.
Rabbids | |
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Genre(s) | Party |
Developer(s) |
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Publisher(s) | Ubisoft |
Creator(s) | Michel Ancel |
Platform(s) | |
First release | Rayman Raving Rabbids November 14, 2006 |
Latest release | Rabbids Multiverse June 6, 2024 |
Parent series | Rayman |
The Rabbids were initially introduced as antagonists in the Rayman series of games. The popularity of the characters, aided by various viral videos and media appearances, led Raving Rabbids to become its own separate franchise, dropping the Rayman name as of 2009's Rabbids Go Home.[1][2] The success of the Rabbid characters led the developers to create more games in the franchise, eventually leading to the removal of Rayman from the branding entirely.
The Rabbids have gone on to appear in other expanded media, such as a TV show and a feature film in development, as well as making guest appearances in other Ubisoft games. As of June 2019, the series had sold over 20 million units worldwide.[3] A film adaptation is in development by Lionsgate, Ubisoft Film & Television, Mandeville Films & Stoopid Buddy Stoodios.
The earliest Rayman 4 trailers depicted menacing rabbit-like aliens, appearing from underground with a blank stare in various shapes and forms, smaller eyes and furry. At this point, trailers showed the game as an adventure game with fight stages, where Rayman would need to punch and kick himself through a horde of zombie-like bunnies. As the game concept evolved, from one of a central objective to minigames, a series of viral videos were created by marketing manager Adrian Lacey and animator Charles Beirnaert which became successful on YouTube. The rabbits slowly evolved into various merchandising products such as the Rabbid figures, which were much more conscious and amusing, changing from merely being enemies to fight through into more characters with various traits and quirks. Rayman creator Michel Ancel described the bunnies as "vicious, but at the same time [...] totally stupid".[4]
In a video interview, project lead Loïc Gounon confirmed the possibility of splitting the Rayman and Rabbid series apart, mentioning that the Rabbids "managed to hit a bit more adult and a bit more older audience than the previous Raymans".[5] By 2009's Rabbids Go Home, Rayman does not make an appearance; when asked about the omission of Rayman during an interview about Rabbids Go Home, director Jacques Exertier provided an assurance that Rayman would return for more action-adventure video games.[6]
The music style for the franchise was created by composer Mark Griskey. Griskey worked with audio director Yoan Fanise to define the comedic style of the early games and the style was continued with the further versions of the franchise.[citation needed]
Year | Title | Developer(s) | Platform(s) |
---|---|---|---|
2006 | Rayman Raving Rabbids | Ubisoft Montpellier, Ubisoft Sofia | Windows, Xbox 360, PS2, Wii |
Rayman Raving Rabbids | Visual Impact | GBA | |
Rayman Raving Rabbids | Ubisoft | DS | |
Rayman Raving Rabbids | Gameloft | J2ME | |
2007 | Rayman Raving Rabbids 2 | Ubisoft Paris | Windows, Wii |
2007 | Rayman Raving Rabbids 2 | Ubisoft Paris | DS |
2008 | Rayman Raving Rabbids: TV Party | Ubisoft Paris | Wii |
2008 | Rayman Raving Rabbids: TV Party | Ubisoft Paris | DS |
2008 | Rayman Raving Rabbids: TV Party | Gameloft Argentina | J2ME |
2009 | Rabbids Go Home | Ubisoft Montpellier, Ubisoft Sofia | Windows, Wii |
Rabbids Go Home | Ubisoft | DS | |
Rabbids Lab | Ubisoft Montpeliler, Ubisoft Sofia | Wii, WiiWare | |
2010 | Raving Rabbids: Travel in Time | Ubisoft Paris, Ubisoft Casablanca | Wii |
Rabbids: Travel in Time 3D | Ubisoft | 3DS | |
Rabbids Go Phone/ Again | Ubisoft | iOS | |
2011 | Raving Rabbids: Alive & Kicking | Ubisoft Milan, Ubisoft Paris | Xbox 360 |
Raving Rabbids: Party Collection (Feat. Rayman) | (Compilation of Rabbids, Rabbids 2 and TV Party) | Wii | |
2012 | Rabbids Land | Ubisoft Paris | Wii U |
Rabbids Rumble | Headstrong Games | 3DS | |
2013 | Rabbids Big Bang | Ubisoft Milan, Ubisoft Paris | iOS, Android, Windows Phone |
2014 | Rabbids Invasion: The Interactive TV Show | Ubisoft Barcelona | Xbox 360, Xbox One, PS4 |
2016 | Rabbids Heroes[7] | Ubisoft | iOS, Android |
2017 | Rabbids Crazy Rush[8] | ||
Mario + Rabbids Kingdom Battle | Ubisoft Milan, Ubisoft Paris | Nintendo Switch | |
Virtual Rabbids: The Big Plan | Ubisoft | Android | |
2018 | Mario + Rabbids: Donkey Kong Adventure (DLC) | Nintendo Switch | |
2019 | Rabbids Coding[9] | Ubisoft | Microsoft Windows, iOS, Android |
2020 | Rabbids Wild Race | Ubisoft | Browser |
2021 | Rabbids Volcano Panic | Ubisoft | Browser |
2021 | Rabbids @ Versailles | iOS | |
2022 | Rabbids: Party of Legends | Ubisoft Chengdu | Windows, PS4, Xbox One, Nintendo Switch, Stadia |
Mario + Rabbids Sparks of Hope | Ubisoft | Nintendo Switch | |
2023 | Mario + Rabbids: The Tower of Doooom (DLC 1) | ||
Mario + Rabbids: The Last Spark Hunter (DLC 2) | |||
Mario + Rabbids: Rayman in the Phantom Show (DLC 3) |
The Rabbids have made several appearances in games outside of their own series or the Rayman franchise. In Red Steel, the Rabbids appear as enemies in one of the game's later stages. The Wii version of Teenage Mutant Ninja Turtles: Smash-Up includes three different types of Rabbids as playable characters, along with a stage based on Rabbids Go Home. Toys of the Rabbids appear as hidden easter eggs in Far Cry 5, Tom Clancy's Splinter Cell: Conviction and Watch Dogs. In Assassin's Creed IV: Black Flag, a cheat can be used to turn the game's enemies into Rabbids. The song "Here Comes the Hotstepper" in Just Dance 2 and Just Dance: Summer Party includes a Rabbid who attempts to dance with the choreographer. Another song, "Make the Party (Don't Stop)" in Just Dance 4, features a Rabbid as the DJ in the background. Also, the alternate version of the song "Naughty Girl" in the Nintendo Switch version of Just Dance 2018 via the Just Dance Unlimited subscription service includes Rabbid Peach from Mario + Rabbids Kingdom Battle as the main choreographer. Super Smash Bros. Ultimate features three Rabbids from Mario + Rabbids Kingdom Battle as unlockable spirits and a Rabbid Mii Fighter hat was available as downloadable content on January 28, 2020. On April Fools' Day 2019, For Honor featured a limited time event in which Rabbids replaced all of the game's characters.[10] In 2021, they have been featured in The Crew 2 as their own Live Summit Event, as well as introducing two vanity cosmetic items into the game. The first is roofrack of a Rabbid hanging on to it and the second being a window tint full of Rabbids which can only be acquired by scoring platinum in the Live Summit.[11] They also appeared in a Stumble Guys crossover event, which introduced six unlockable characters and a new "Rabbids Rampage" show.[12]
In October 2010, Ubisoft and Aardman announced a partnership to produce a TV series pilot and several shorts based on the franchise.[13] One year later, it was announced that a series of 7-minute computer generated animated episodes called Rabbids Invasion had been commissioned by France Televisions and that it would be produced in-house by Ubisoft Motion Pictures in France. In 2013,[14] The series premiered on France 3 in France and Nickelodeon in the United States.[15] In early 2012, Ubisoft Motion Pictures called on the French animation studio TeamTO to create most of the CGI parts of the series.[16][17][18] At E3 2013, it was announced that it would be an interactive show entitled Rabbids Invasion: The Interactive TV Show for the Xbox 360, Xbox One and PlayStation 4 with a require of camera devices (Kinect and PlayStation Camera). The show aired for four seasons, with the fourth season premiering on Netflix on July 1, 2019.
In early 2014, a live-action/animated film based on the franchise was in the works by Columbia Pictures. The following year, Sony Pictures Animation joined in. It was supposed to aim for a late 2016 release, but reasons are unknown why it did not get released during that time.[19] However, in late 2019, Ubisoft signed a deal with Lionsgate to produce the Rabbids movie instead, with Todd Strauss-Schulson in talks to direct the film with Todd Lieberman and David Hoberman as producers along with Jason Altman and Margaret Boykin. It is being developed by Lionsgate, Ubisoft Motion Pictures, Mandeville Films, and Stoopid Buddy Stoodios, with Matt Senreich, Tom Sheppard, and Zeb Wells set to write the film, while revised by Todd Rosenberg.[20]
A comic book series based on the franchise has been released in France, Belgium and Switzerland. They are drawn by the French cartoonist Romain Pujol and written by Thithaume. There are ten volumes.
The Rabbids have merchandising such as T-shirts, figurines, plush toys, school equipment, fan club magazines, and for a limited time, a Happy Meal toy. A Raving Rabbids themed version of the card game Jungle Speed was released in France.
The Rabbids franchise has also been licensed for the out-of-home entertainment market such as the recent collaboration with arcade game manufacturer LAI Games to produce Virtual Rabbids: The Big Ride, an attendant-free VR attraction.[21][22]
The Rabbids series, along with its titular characters, have become very popular. IGN has stated that the Rabbids have "more personality and charisma than 10 of the most popular video game mascots combined",[23] and that the bunnies have literally "upstaged Rayman himself".[1]
GameSpot noted that the Rabbids themselves are "almost exclusively responsible for [selling the game's humor], as they are, without a doubt, hysterical. They're adorably designed, with their dumb stares, high-pitched shrieks, and a penchant for taking comedic bumps."[2]
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