Browser game

Video game played in a web browser From Wikipedia, the free encyclopedia

Browser game

A browser game is a video game that is played on the internet using a web browser.[1] They are sometimes referred to more specifically by their format, such as Flash games[2] or HTML5 games.[3] They are generally free-to-play and can be either single-player or multiplayer.[4] It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as mobile apps, PC games, or console titles. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.

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The browser version of Freeciv

Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of social network games such as FarmVille, and the web ecosystem of the time was a "creative vortex" of rapid iteration and development, which had a huge influence on independent video games.[5] Ultimately, the decline of Flash as a format and the rise of mobile gaming in the 2010s brought an end to the scene, though there have been more recent developments such as .io games.

Format

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The Flashpoint Archive is a major modern repository of Flash titles.

The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL and WebGPU enable more sophisticated graphics. On the back end, numerous server technologies can be used. Many websites such as Newgrounds acted as platforms for hosting browser games.

Flash games operated using the Flash Player plug-in. Support for this outside of China was shut down on December 31, 2020, and since then playing these games has required unofficial methods, such as third party plug-ins.[6][7][8] Thousands of Flash games have been preserved by the Flashpoint project.[9][10] The emulation plug-in Ruffle aims to continue browser accessibility of Flash games.[11]

History

Summarize
Perspective

Early browser games

When the Internet first became widely available and initial web browsers with basic HTML support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model.[12] One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game.[13]

Browser technology quickly began to mature in the mid-1990s with support for browser plug-ins and the introduction of JavaScript. More advanced browser interactions, unbounded by the restrictions of HTML and that used client-side processing were possible. Among other browser extensions, these new plug-ins allowed users to run applets made in the Java language and interactive animations created in Macromedia Flash. These technologies were initially intended to provide web page developers tools to create fully immersive, interactive websites, though this use fell out of favor as it was considered elitism and broke expected browsing behavior. Instead, these technologies found use by programmers to create small browser games among other unexpected uses such as general animation tools.[14][15]

Sites began to emerge in the late 1990s to collect these browser games and other works, such as Sun Microsystems' HotJava.[16] These sites started to become a popular commodity as they drew web visitors. Microsoft acquired one such site, The Village, in 1996, and rebranded it as the Internet Gaming Zone, offering various card and board browser games.[17] ClassicGames.com was created in 1997 to host a selection of classic, Java-based online multiplayer games such as chess and checkers; its popularity led Yahoo! to purchase the site in 1998 and rebranding it as Yahoo! Games.[17]

Flash era (1999–2010)

In 1999, Tom Fulp kickstarted the Flash games scene with the release of the game Pico's School on his site Newgrounds that featured a "complexity of design and polish in presentation that was virtually unseen in amateur Flash game development" of the time.[18][19][20]

Many Flash games in the late 1990s and early 2000s received attention through the use of shock comedy or real-world events, like McDonald's Videogame, a satire of McDonald's' business practices, or Darfur is Dying, about the War in Darfur, Sudan. In 2017, Julie Muncy writing for Wired said, "Flash games lent themselves to the exaggerated and cartoonish, a style that eventually evolved into an affection-at least amongst its best creators-for beautiful grotesquerie. Like much of the younger gaming internet, Flash games defined boundaries simply to cross them; the best titles straddled a weird line between innocence and cruelty, full of gorgeous gore and enthralling body horror".[21] In Pico's School, based on the Columbine shootings, the player must take down a goth school shooter.[22] There are a few other controversies involving browser games and real-world events, such as the 2007 Virginia Tech shooting reenactment V-Tech Rampage,[23] and NRA CEO Wayne LaPierre targeting the game Kindergarten Killers after the 2012 Sandy Hook shootings.[24]

Expansion of broadband connectivity in the early 2000s drew more people to play browser games through these sites, as well as added attention as viral phenomenon.[25][26] New sites like Kongregate and Armor Games arose for hosting Flash-based games while also offering their own titles,[27] while companies like PopCap Games and King launched their own portals featuring titles they had developed. Social media sites also drove more players to browser games. Facebook, after launching in 2004, added support for browser game functionality that integrated with its social network features, creating social network games, notably with Zynga's FarmVille.[28] The success of browser games did hurt some developers. Humongous Entertainment reported that they lost players to Flash games in the early 2000s.[29]

Indie games

Browser games were an important platform for the emergence of indie games. In the late 1990s and early 2000s, the video game industry had started to coalesce around triple-A development, games made by large studios with multi-million dollar budgets. Because of the money involved, the industry took few risks in these major titles, and experimental games were generally overlooked.[30] Browser games gave a venue for such titles during the early 2000s, and the broader interest in-browser games by the mid-2000s highlighted several of these titles. Subsequently, a number of early indie games are those based on browser games, such as The Behemoth's Castle Crashers, inspired by Newgrounds' Alien Hominid and Edmund McMillen's Super Meat Boy based on his Meat Boy browser game.[27] Other indie developers got their start in browser and Flash games, including Vlambeer, Bennett Foddy, and Maddy Thorson.[27]

Decline of Flash (2010–2015)

Flash games peaked in popularity around the mid-2000s, and by the early 2010s the format was in decline. This was due to two main factors: the rise of mobile gaming, which accelerated with the release of the iPhone in 2007, and Apple's 2010 announcement that the devices would not support Flash.[27] The App Store and its in-app purchases were a new revenue model that emerged fairly quickly, and outpaced the ad-driven approach of the Flash era. Google used the same concepts for developing the Android storefront Play Store. Many developers either augmented browser games or shifted to the mobile platform to take advantage of the new revenue opportunities; notably, King transitioned one of its browser games into one of the most successful mobile games, Candy Crush Saga.[31]

Steve Jobs' open letter to Adobe in 2010 stated that Apple would not support Flash on the iPhone platform due to security concerns and other factors. Critics pointed out that the move was made in order to promote Apple's own "walled garden" approach, and that Jobs personally "hated" Flash.[32][33] The move ultimately led to a long term deprecation of Flash, with Adobe announcing a move to the open HTML5 standard the following year, and developers abandoned the platform.[34]

Some browser games did continue to be made in other formats throughout the early 2010s, including HTML5, WebGL, and WebAssembly.[35] Adobe announced the discontinuation of the format in 2017,[36] and this took place in 2021. Projects such as the Flashpoint Archive exist for the preservation of these titles.

.io games (2015–present)

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.io domain logo

Agar.io was announced on 4chan on 27 April, 2015 by Matheus Valadares,[37] a then 19-year-old Brazilian developer. In the game, players control one or more circular cells in a large map with many players, representing a Petri dish. The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player's cells. The game went viral on the free online games site Miniclip, and began a wave of new .io titles from around 2016- a new genre of large scale, arena based browser games, identifiable by their hosting at the .io domain.[38][39][40][41]

Slither.io was the second .io game to be released, which is a free for all multiplayer game that is in the Snake genre. The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes.[42] The game was created in 2016 by Steven Howse, a self-taught independent developer who was inspired to make it after playing Agar.io. The game quickly rose to be the top game on many platforms.[43]

Starting in around 2016, soon after the popularity spikes of Agar.io and Slither.io, more games in the .io games genre began to be released.[44][45] Many of these games were simple clones of popular games, usually released in a top down-format.[39] Some notable games released in this period include Diep.io (another game by Matheus Valadares),[46] ZombsRoyale.io,[47] Krunker.io, Wings.io, Mope.io, Surviv.io, EvoWorld.io, Hole.io, and Snake.io. These games all remain popular and are some of the most played games in the .io games genre.

.io games became very popular during the peak of the COVID-19 pandemic from 2020 to 2021, because of their accessibility on the web. Most games, not just .io games, however, also experienced growth during this time.[48]

Original or popularised genres

Several game genres were either first developed as, or popularised by, browser titles. These include:

See also

References

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