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PlayCanvas
From Wikipedia, the free encyclopedia
PlayCanvas is an open-source[1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.[2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations.
Quick Facts Developer(s), Repository ...
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![]() The PlayCanvas web-based Editor and example of a 3d application in-development | |
Developer(s) | Will Eastcott, Dave Evans, Vaios Kalpias Ilias, Kevin Rooney, Maksims Mihejevs |
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Repository | github |
Written in | JavaScript |
Operating system | OS independent |
Platform | Cross-platform |
Type | HTML5 3D engine |
License | MIT License |
Website | playcanvas |
As of | July 2014 |
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PlayCanvas has gained the support of ARM, Activision and Mozilla.[3]
The PlayCanvas engine was open-sourced on June 4, 2014.[4][5]
In April 2019, BusinessInsider.com reported that the company was acquired by Snap Inc. in 2017.[6]