WebGL
JavaScript bindings for OpenGL in web browsers / From Wikipedia, the free encyclopedia
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WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.[2] WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics, image processing, and effects in the HTML canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background.[3]
Original author(s) | Mozilla Foundation |
---|---|
Developer(s) | Khronos WebGL Working Group |
Initial release | March 3, 2011; 13 years ago (2011-03-03)[1] |
Stable release | 2.0
/ January 17, 2017; 7 years ago (2017-01-17) |
Platform | Cross-platform |
Type | API |
Website | www |
WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES), a language similar to C or C++. WebGL code is executed on a computer's GPU.
WebGL is designed and maintained by the non-profit Khronos Group.[4] On February 9, 2022, Khronos Group announced WebGL 2.0 support from all major browsers.[5]