SimPark
1996 video game / From Wikipedia, the free encyclopedia
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SimPark is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to SimTown, it is targeted more towards children than the average player. SimPark attempts to show the importance of ecological balance. It could well be considered a 'lite' version of SimIsle.
Quick Facts SimPark, Developer(s) ...
SimPark | |
---|---|
Developer(s) | Maxis |
Publisher(s) | Maxis |
Designer(s) | Roxana Wolosenko Claire Curtin |
Programmer(s) | Ed Nanale |
Artist(s) | Bonnie Borucki Sharon Barr |
Composer(s) | Jerry Martin |
Series | Sim |
Platform(s) | Windows 3.x, Windows 95, Macintosh[1] |
Release | 1996 |
Genre(s) | Simulation, Education |
Mode(s) | Single-player |
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