SimTown
1995 video game / From Wikipedia, the free encyclopedia
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SimTown is a 1995 video game published by Maxis, much like the best-selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown is one of the many "Sim" spin-offs from SimCity, and was targeted more towards children. The Macintosh version was released in May 1995.[2]
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Quick Facts SimTown, Developer(s) ...
SimTown | |
---|---|
Developer(s) | Tavex,[1] Maxis |
Publisher(s) | Maxis |
Producer(s) | Claire Curtin |
Designer(s) | Aurora Design |
Programmer(s) | John Lewis Daniel Browning |
Artist(s) | Jenny Martin |
Composer(s) | Joey Edelman |
Series | Sim |
Platform(s) | Macintosh, Windows, OS/2 Warp 4, Super Famicom |
Release | 1995 |
Genre(s) | City-building |
Mode(s) | Single-player |
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The Super Famicom version of SimTown is titled SimCity Jr. (シムシティJr.) and was published by Imagineer exclusively in Japan.