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《Rogue》是迷宫探索式电子游戏,最早由迈克尔·托依和格伦·韦科曼在1980年左右开发。部分因为游戏内容的过程生成[1],游戏在1980年代中期大学Unix系统上很流行[2]。《Rogue》使迷宫探索在电子游戏领域普及,其他开发者制作了诸多统称为“类rogue”(Roguelike)的派生作品[3]。比如它直接给与了《Hack》灵感[4][5],此游戏之后又衍生出《NetHack》[6]。类rogue还影响了其他类型的商业游戏,如《暗黑破坏神》[7]。
Wichman, Glenn R. "A Brief History of "Rogue". [2014-11-24]. (原始内容存档于2012-12-02). Rogue's biggest contribution, and one that still stands out to this day, is that the computer itself generated the adventure in Rogue. Every time you played, you got a new adventure. That's really what made it so popular for all those years in the early eighties.
Brouwer, Andries. Hack. [2008-07-05]. (原始内容存档于2003-08-04). Hack was originally written by Jay Fenlason ... with help from Kenny Woodland, Mike Thome and Jon Payne. Basically it was an implementation of Rogue, however, with 52+ instead of 26 monster types.
Bresnick, Julie. On the Train of Life with Nethack's Papa. [2008-07-05]. (原始内容存档于2009-01-22). [Fenlason] was a junior at a high school in a small suburb outside of Boston when he went to visit UC Berkeley. There he was introduced to Rogue. Like any good hacker, his imagination went into the game before it went out. He was intrigued and went looking for the source. When he was denied that access he simply started experimenting.
The Best Game Ever. Salon.com. [2014-11-24]. (原始内容存档于2011-08-05). The basic framework for Nethack began with an earlier game called Rogue....Rogue became the basis for an offspring called Hack, and in acknowledgement of code fixes and additions passed back and forth via Usenet, the quickly evolving game was renamed Nethack.
Pitts, Russ. Secret Sauce: The Rise of Blizzard. The Escapist. 2006-06-06 [2009-04-13]. (原始内容存档于2013-06-26). [The idea for Diablo] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on ... Moria/Angband.