注意:本條目主題可能尚無中文譯名,因而使用原文或其拉丁字母轉寫作為標題。如果您在可靠來源中找到本主題的中文名稱,請勇於將其移動至中文標題。(2019年2月) 《Rogue》是迷宮探索式電子遊戲,最早由米高·托依和格倫·韋科曼在1980年左右開發。部分因為遊戲內容的過程生成[1],遊戲在1980年代中期大學Unix系統上很流行[2]。《Rogue》使迷宮探索在電子遊戲領域普及,其他開發者製作了諸多統稱為「類rogue」(Roguelike)的派生作品[3]。比如它直接給與了《Hack》靈感[4][5],此遊戲之後又衍生出《NetHack》[6]。類rogue還影響了其他類型的商業遊戲,如《暗黑破壞神》[7]。
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Wichman, Glenn R. "A Brief History of "Rogue". [2014-11-24]. (原始內容存檔於2012-12-02). Rogue's biggest contribution, and one that still stands out to this day, is that the computer itself generated the adventure in Rogue. Every time you played, you got a new adventure. That's really what made it so popular for all those years in the early eighties.
Brouwer, Andries. Hack. [2008-07-05]. (原始內容存檔於2003-08-04). Hack was originally written by Jay Fenlason ... with help from Kenny Woodland, Mike Thome and Jon Payne. Basically it was an implementation of Rogue, however, with 52+ instead of 26 monster types.
Bresnick, Julie. On the Train of Life with Nethack's Papa. [2008-07-05]. (原始內容存檔於2009-01-22). [Fenlason] was a junior at a high school in a small suburb outside of Boston when he went to visit UC Berkeley. There he was introduced to Rogue. Like any good hacker, his imagination went into the game before it went out. He was intrigued and went looking for the source. When he was denied that access he simply started experimenting.
The Best Game Ever. Salon.com. [2014-11-24]. (原始內容存檔於2011-08-05). The basic framework for Nethack began with an earlier game called Rogue....Rogue became the basis for an offspring called Hack, and in acknowledgement of code fixes and additions passed back and forth via Usenet, the quickly evolving game was renamed Nethack.
Pitts, Russ. Secret Sauce: The Rise of Blizzard. The Escapist. 2006-06-06 [2009-04-13]. (原始內容存檔於2013-06-26). [The idea for Diablo] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on ... Moria/Angband.