History of video game consoles (sixth generation)
video game console generation From Wikipedia, the free encyclopedia
The sixth generation of video game consoles began on November 27, 1998. Also known as the last non-motion control gaming era, the sixth generation is also called the 128-bit generation. The sixth generation began with the release of the Dreamcast in Japan. This generation included the game consoles of the PlayStation 2, Nintendo GameCube and Microsoft Xbox. The Dreamcast was discontinued in 2001, but sold games until 2007. The GameCube was discontinued in 2007. The Xbox sold its last games in 2008, but didn't get discontinued until 2009. The PlayStation 2 was discontinued in 2013, which ended the sixth generation.
Game systems
Comparison
Name | Dreamcast | PlayStation 2 | GameCube | Xbox |
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Logo | ![]() |
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Manufacturer | Sega | Sony Computer Entertainment | Nintendo | Microsoft |
Image(s) | ![]() |
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An NTSC Dreamcast console, controller and VMU. The logo on PAL consoles was blue instead of orange. | Left: An original model PlayStation 2 Right: A slimline PlayStation 2 with DualShock 2 controller and memory card. |
An indigo GameCube and controller | An Xbox console and "Type-S" controller | |
Launch prices | US$199.99[1] GB£199.99[1] |
US$299.99 GB£299.99 |
US$199.99 GB£129.99[2] €199.99[2] |
US$299.99 GB£299.99 €214.99 |
Best-selling game | Sonic Adventure, 2.5 million (as of June 2006)[3] | Grand Theft Auto: San Andreas, 19 million shipped (as of April 30, 2008)[4] | Super Smash Bros. Melee, 7.09 million (as of March 10, 2008)[5] | Halo 2, 8 million (as of May 9, 2006)[6][7] |
Release date | ||||
Discontinued | March 30, 2001[8] | JP: December 28, 2012[9]
WW: January 4, 2013[10] |
2007[11] | |
Accessories (retail) |
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CPU | 200 MHz SuperH SH-4 | 294 MHz MIPS "Emotion Engine" | 485 MHz PowerPC "Gekko" | 733 MHz x86 Intel Celeron/PIII Custom Hybrid |
GPU | 100 MHz NEC/VideoLogic PowerVR CLX2 | 147 MHz "Graphics Synthesizer" | 162 MHz ATI "Flipper" | 233 MHz Custom Nvidia NV2A |
RAM | Main RAM 16 MB SDRAM Video RAM 8 MB Sound RAM 2 MB |
Main RAM 32 MB RDRAM Video RAM 4 MB Sound RAM 2 MB |
Main RAM 24 MB 1T-SRAM, 16 MB DRAM Video RAM 3 MB embedded 1T-SRAM |
64 MB unified DDR SDRAM |
Optical media | CD, 1.2 GB GD-ROM | DVD, CD | GameCube game disc | DVD, CD |
Video outputs | VGA (RGBHV), SCART (RGBS), s-video, composite | Component/d-terminal (YPBPR), VGA (RGBS; progressive scan games/PS2 Linux only), SCART (RGBS), s-video, composite | Component/d-terminal (YPBPR), SCART (RGBS; PAL consoles only), s-video (NTSC consoles only), composite | component (YPBPR), SCART (RGBS), S-Video, composite |
Online service | Sega Net (2000–2002), Dreamarena (2000-2003) (can still be played using various private servers) | Non-unified service (2002–present), XLink Kai (2003-present) | Non-unified service (2003-2009) (can still be played using various private servers), XLink Kai (2003-present) | Xbox Live (2002–now) XLink Kai (2003-present) |
Backward compatibility | No | PlayStation | Game Boy, Game Boy Color, Game Boy Advance (with Game Boy Player) | No |
System software | SegaOS, Windows CE, KallistiOS | Proprietary OS, PS2 Linux | Proprietary OS, Gamecube Linux | Xbox Music Mixer DVD Playback Kit, Xbox Linux |
Consumer programmability | Homebrew possible via KallistiOS, Windows CE, Katana (the latter two are illegal in the homebrew community) | Yabasic software and limited Linux OS. Homebrew also possible via both modchips and softmods. | Homebrew possible via SD card adapters and SD media launchers | Via Softmods and/or modchips; Modified Windows CE 2.x, Linux |
Worldwide sales
Handheld game consoles
Name | Game Boy Advance / Advance SP / Micro | N-Gage / QD |
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Logos | ![]() |
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Manufacturer | Nintendo | Nokia |
Images | ![]() ![]() |
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Pictured left to right: Game Boy Advance, Game Boy Advance SP, Game Boy Micro | Pictured left to right: N-Gage, N-Gage QD | |
Manufacturer | Nintendo | Nokia |
Release dates | Game Boy Advance:
Game Boy Advance SP:
Game Boy Micro:
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N-Gage: October 7, 2003 N-Gage QD: May 26, 2004 |
Discontinued | Game Boy Advance:
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N-Gage: 2006 |
Launch prices | GBA:
GBA SP: GB Micro:
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N-Gage:
N-Gage QD:
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Media | Game Boy Advance cartridge | MultiMediaCard (MMC) |
Best-selling game | Pokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004)[18] | ? |
Accessories (retail) |
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OS | Symbian S60 | |
CPU | 16.8 MHz, 32-bit, ARM7TDMI with embedded memory | 104 MHz, 32-bit, RISC based on ARM9 series |
Memory | 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (outside the CPU) | 16 megabyte RAM, 16 megabyte ROM (3.4 MB accessible for storage) |
Interface |
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Dimensions | GBA: 144.5 × 24.5 × 82 mm (5.69 × 0.96 × 3.2 inches) GBA SP: 84 × 82 × 24.4 mm (3.3 × 3.23 × 0.96 inches) GB Micro: 50 × 10 × 17.2 mm (2 × 4 × 0.7 inches) |
N-Gage QD: 70 mm (2.8 in) (h) 134 mm (5.3 in) (w) 20 mm (0.79 in) (d) N-Gage QD: 118 mm (4.6 in) (w) 68 mm (2.7 in) (h) 22 mm (0.87 in) (d) |
Weight |
GBA: 140 g (4.9 oz) GBA SP: 142 g (5.0 oz) GB Micro: 80 g (2.8 oz) |
N-Gage: 137 g (4.8 oz) N-Gage QD 143 g (5.0 oz) |
Online service | N-Gage Arena | |
Backward compatibility | Game Boy, Game Boy Color | N/A |
Resolutions | 240 × 160 | 176 × 208 |
Storage | 3.4 MB internal storage, MMC | |
Battery life | GBA: 15 hours GBA SP: 10 hours continuous play with light on, 18 hours with light off GB Micro: 5 hours with top brightness and sound, 8 hours with both features on default |
N-Gage: 2 hours continuous play N-Gage QD: 4 hours continuous play |
Units sold (all models combined) | Worldwide: 81.51 million (as of September 30, 2010) Japan: 16.96 million |
Worldwide: 3 million (as of July 30, 2007) |
Note: First year of release is the first year of the system's worldwide availability.
Other handhelds
- SwanCrystal
Released in 1999, discontinued in 2003 – Japan only - GP32
Released in 2001, discontinued around 2005 – South Korea only
- Tapwave Zodiac(2003)
- Neo Geo Pocket Color(1999)
Sales
Console | Units sold |
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Game Boy Advance (figure includes GBA SP and Game Boy Micro) |
81.51 million[15] |
N-Gage | 3 million[19] |
Tapwave Zodiac | less than 200,000 units[20] |
GP32 | 30,000 |
Popular games
References
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