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Internetworking involves connecting two or more computer networks via gateways using a common routing technology. The result is called an internetwork (often shortened to internet).
The most notable example of internetworking is the Internet (often, but not always, capitalized), a network of networks based on many underlying hardware technologies, but unified by an internetworking protocol standard, the Internet Protocol Suite (TCP/IP).
The network elements used to connect individual networks are known as routers, but were originally called gateways, a term that was deprecated in this context, due to confusion with functionally different devices using the same name.
The interconnection of networks with bridges (link layer devices) is sometimes incorrectly termed "internetworking", but the resulting system is simply a larger, single subnetwork, and no internetworking protocol (such as IP) is required to traverse it. However, a single computer network may be converted into an internetwork by dividing the network into segments and then adding routers between the segments.
The original term for an internetwork was catenet. Internetworking started as a way to connect disparate types of networking technology, but it became widespread through the developing need to connect two or more local area networks via some sort of wide area network. The definition now includes the connection of other types of computer networks such as personal area networks.
The Internet Protocol is designed to provide an unreliable (i.e., not guaranteed) packet service across the network. The architecture avoids intermediate network elements maintaining any state of the network. Instead, this function is assigned to the endpoints of each communication session. To transfer data reliably, applications must utilize an appropriate Transport Layer protocol, such as Transmission Control Protocol (TCP), which provides a reliable stream. Some applications use a simpler, connection-less transport protocol, User Datagram Protocol (UDP), for tasks which do not require reliable delivery of data or that require real-time service, such as video streaming.[1]