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1999 video game From Wikipedia, the free encyclopedia
Yu-Gi-Oh! Forbidden Memories, known in Japan as Yu-Gi-Oh! Shin Duel Monsters (遊戯王真デュエルモンスターズ封印されし記憶), is a video game loosely based on the Yu-Gi-Oh! manga and anime series. The game was released exclusively for the PlayStation console in December 1999 in Japan and in 2002 in other regions.
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Yu-Gi-Oh! Forbidden Memories | |
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Developer(s) | Konami Computer Entertainment Japan |
Publisher(s) | Konami |
Platform(s) | PlayStation |
Release | |
Genre(s) | Collectible card game/Strategy game |
Mode(s) | Single-player, multiplayer |
The storyline of Forbidden Memories takes on a dual setting in Ancient Egypt and current-day Domino City. The players play the Yu-Gi-Oh! Trading Card Game alongside characters that appear in the series.
Throughout most of the game, the protagonist is Atem, the Prince of Ancient Egypt. After the high priest Heishin overthrows the Pharaoh, Atem sets out to free Egypt from Heishin's rule. It is later revealed that Heishin seeks to usher the return of Nitemare, an ancient evil wizard.
Part of the game takes place in modern times. For this part, the protagonist is Yugi Mutou. He is taking part in a tournament when he is tasked by Atem with retrieving relics that the Prince needs to complete his quest, which are held by some of the contestants in the tournament.[2][3]
The game begins in ancient Egypt, with Prince Atem sneaking out of the palace to see his friends, Jono and Teana, at the dueling grounds. While there, they witness a ceremony performed by the mages, which is darker than the ceremonies that they normally perform. After the ceremony, Atem duels one of the priests, named Seto, and defeats him.
When Atem returns to the palace, he is quickly sent to bed by Simon Muran, his tutor and advisor. As Simon walks away, he is informed by a guard that the high priest Heishin has invaded the palace, using a strange magic. Muran searches for Heishin. When Muran finds him, Heishin tells Muran that he has found the Dark Power, then uses the Millennium Rod to blast Muran. When Heishin finds Atem, he threatens to kill the Egyptian king and queen if he does not hand over the Millennium Puzzle. Muran appears behind Heishin and tells Atem to smash the puzzle. Atem obeys, and Muran seals himself and Atem inside the puzzle, to wait for someone to reassemble it.
Five thousand years later, Yugi Mutou reassembles the puzzle. He speaks to Atem in the puzzle, and Atem gives Yugi six blank cards. Not sure what they are for, he carries them into a Dueling Tournament. After he defeats one of the duelists, one of the cards is filled with a Millennium item. Realizing what the cards are for, Yugi completes the tournament and fills all six cards with Millennium items. This allows Atem to return to his time.
Once in his own time, Muran tells Atem of what has happened since he was sealed away. Heishin and the mages have taken control of the kingdom with the Millennium items, and that the only way to free the kingdom is to recover the items from the mages guarding them. After passing this on, Muran dies.
After he catches up with Jono and Teana, he goes to the destroyed palace and searches it. He finds Seto, who gives him a map with the locations of the mages and the Millennium items, and asks him to defeat the mages.
After Atem recovers all of the Millennium items but one, Seto leads him to Heishin, who holds the Millennium Rod. Atem defeats Heishin, but discovers that Seto has the Millennium Rod, and merely wanted to use Atem to gather the items in one place. Atem duels Seto for the items and defeats him, but after the duel, Heishin grabs the items and uses them to summon the DarkNite. Hoping to use the DarkNite to destroy his enemies, he doesn't have the item to prove his authority and as a result, the DarkNite instead turns Heishin into a card. Heishin now turned into a playing card, DarkNite now mocks Heishin before incinerating the card. After Atem shows that he had the Millennium Items, DarkNite challenges him to a duel. Atem defeats him, and he transforms into Nitemare, who challenges Atem again. Atem defeats him again, and Nitemare begrudgingly returns from where he came. Atem then is able to take the throne and lead his people in peace.
The mechanics of this game differ from the Yu-Gi-Oh! Trading Card Game, and these differences are also contiguous with the PS2 game Yu-Gi-Oh! The Duelists of the Roses, but are not the same. The main differences are:
The following example is used in the manual: "when "Gaia the Dragon Champion" (AP:2600) chooses Mercury and attacks "Blue-Eyes White Dragon" (AP:3000 and in attack position), "Gaia" has his AP increased to 3100, making it possible to defeat "Blue-Eyes White Dragon"."
Aggregator | Score |
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GameRankings | 62%[4] |
Metacritic | 57/100[5] |
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In Japan, the game sold 510,804 units.[10] In the United States and Europe, the game sold 2 million units as of 2004[update].[11] This adds up to 2,510,804 units sold worldwide.
The game received "mixed" reviews according to video game review aggregator Metacritic.[5]
The game was followed by a sequel, Yu-Gi-Oh! The Duelists of the Roses (遊戯王真デュエルモンスターズII 継承されし記憶, Yu-Gi-Oh Shin Deyueru Monsutazu Tzū Keishō Sareshi Kioku; Game King New Duel Monsters II Inherited Memories), released on September 6, 2001 in Japan and on February 16, 2003 in North America for the PlayStation 2.
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