Wolfire Games

American independent video game development company From Wikipedia, the free encyclopedia

Wolfire Games

Wolfire Games is an American independent video game development company founded by David Rosen. Wolfire Games develops video games for macOS, Windows, and Linux.[2]

Quick Facts Company type, Industry ...
Wolfire Games
Company typePrivate
IndustryVideo games
Founded2003; 22 years ago (2003)
FounderDavid Rosen
Headquarters,
U.S.
Key people
David Rosen (CEO and lead programmer)
Jeffrey Rosen (president)
John Graham (COO)
Aubrey Serr (lead artist)
ProductsLugaru
Black Shades
Overgrowth
Receiver
Number of employees
4[1]
Websitewolfire.com
Close

History

David Rosen founded Wolfire Games in 2003 to organize his open source video game contest entries.[3] After graduating from Swarthmore College in 2008, he was joined by his twin brother, Jeff, and two friends. In 2010, Wolfire ran the first Humble Bundle, later spun off as a separate company.[citation needed]

The company was awarded 5th Best Indie Game for their game Overgrowth by ModDB during the 7th Annual Mod of the Year Awards in 2009.[4]

The company operates a YouTube channel on which it releases game footage and highlights new features.[5]

The company name was inspired by "Wolfenstein", a stray dog the Rosen brothers adopted in 1996 and named for the video game series.[6]

In 2021, Wolfire Games filed a lawsuit against Valve Corporation alleging that Valve's video game storefront, Steam, uses its large market share to stifle competition and inflate the prices of games.[7]

Games

  • GLFighters – 2001 – Mac OS 9[8]
  • Black Shades
    • Black Shades – 2002 – Linux, Mac OS 9, Mac OS X, Windows[9]
    • Black Shades iPhone – 2009 – iPhone[10]
  • Lightning's Shadow – 2003 – Mac OS 9[11]
  • Lugaru – 2005 – Linux, Mac OS X, Windows[12]
  • The Broadside Express – 2012 – Linux, Mac OS X, Windows (developed for the Humble Bundle Mojam using the Unity game engine)
  • Receiver – 2012 – Linux, Mac OS X, Windows (developed for the 2012 7dfps challenge using the Unity game engine)
  • Desperate Gods – 2012 – Mac OS X, Windows (developed for the 2012 Fuck This Jam challenge using the Unity game engine. Updates will continue after the challenge)
  • Low-light Combat – 2013 – Linux, Mac OS X, Windows (developed for the Humble Bundle Mojam 2 using the Unity game engine)
  • Overgrowth – 2017 – Windows, macOS, Linux[1]
  • Receiver II – 2020 – Windows, macOS, Linux

See also

References

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