Way of the Tiger
Series of adventure gamebooks From Wikipedia, the free encyclopedia
Series of adventure gamebooks From Wikipedia, the free encyclopedia
The Way of the Tiger is a series of adventure gamebooks by Mark Smith and Jamie Thomson, originally published by Knight Books (an imprint of Hodder & Stoughton) from 1985. They are set on the fantasy world of Orb. The reader takes the part of a young monk/ninja, named Avenger, initially on a quest to avenge his foster father's murder and recover stolen scrolls. Later books presented other challenges for Avenger to overcome, most notably taking over and ruling a city.
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The world of Orb was originally created by Mark Smith for a Dungeons & Dragons game he ran while a pupil at Brighton College in the mid-1970s. Orb was also used as the setting for the 1984 Fighting Fantasy gamebook Talisman of Death, and one of the settings in the 1985 Falcon gamebook Lost in Time, both by Smith and Thomson.
Each book has a disclaimer at the front against performing any of the ninja related feats in the book as "They could lead to serious injury or death to an untrained user".
The sixth book, Inferno!, ends on a cliffhanger with Avenger trapped in the web of the Black Widow, Orb's darkest blight. As no new books were released, the fate of Avenger and Orb was unknown. Mark Smith has confirmed that the cliffhanger ending was deliberate.[1]
In August 2013, the original creators of the series were working with Megara Entertainment to develop re-edited hardcover collector editions of the gamebooks (including a new prequel (Book 0) and sequel (book 7)),[2] and potentially a role-playing game based on the series.[3] The two new books plus the six re-edited original books were reprinted in paperback format by Megara Entertainment in 2014, and made available as PDFs in 2019.
The original series comprises six books:
The sixth book ended on a cliffhanger, which was not resolved until 27 years later. Interviewed in 2012, Mark Smith explained: "Our publishers Hodder and Stoughton originally had signed for seven books but they cancelled the last in a fit of pique, which is why Inferno! ends so unsatisfactorily – they re-wrote the end themselves to kill the series. The story here is that the then CEO of Hodder, Eddie Bell, left to become CEO of Harper Collins ... He took us with him so that we could write the DuelMaster series for Harper Collins and Hodder revoked the contract for Book #7 in revenge. They said it was for commercial reasons, but the series was still successful and reprinting."[4]
Ninja! (a prequel by David Walters) and Redeemer! (by all three writers) were added in 2014.
The books could be played in sequence or as standalone adventures, although playing them in sequence preserves the continuity of the storyline. If played in sequence, any abilities, bonuses, penalties or special items Avenger had acquired carried over to the next book.
The expanded eight-book series consists of the following titles (the first and the last having been printed many years after the original six):
The series featured a combat system based on unarmed fighting moves with colourful names, such as the Cobra Strike punch, or Leaping Tiger kick. Avenger could also choose from a list of ninja skills such as Acrobatics or Poison Needle spitting, and used a variety of appropriate weaponry, such as a garotte and shuriken. Luck also played in part in the form of Fate tests to see if Fate smiled on you, or turned her back. Avenger could also enhance his skill by using "Inner Force", similar to qi energy.
During the series Avenger could learn new skills, such as "Shinren," a means of understanding people's intentions by observing subtle clues.
The books had a large number of opponents and recurring characters.
Aside from certain ancient titans called "Elder Gods", Orb is ruled by various deities.
Name | Epithet | Order axis | Moral axis | Description |
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Kwon |
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Lawful | Good | The god worshipped by the protagonist (Avenger) and his father. Places with strong representation of Kwon worship include the Island of Tranquil Dreams and Irsmuncast. A key focus of monks of Kwon is protecting the weak. The character Doré le Jeune laments that Kwon worshippers tolerate chaotics such as the followers of Béatan the Free. His martial monks, which include ninjas and mystics, do not cast spells but can call upon Inner Force to deal awesome blows and can travel the spirit plane during meditation. Kwon's servant is the Spirit Tiger. Kwon stands opposite Vile in the Garden of the Gods. |
The Allmother | Preserver of Life | Neutral | Good? | A nature goddess. Her main follower in the series is Glaivas, a Ranger Lord. She is looked upon favourably by the priests of Béatan the Free. |
Anarchil |
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Chaotic | Evil | Insane chaos god with various murderous followers including Olvar the barbarian and Tyutchev the thief. No temples are mentioned. |
Avatar |
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Neutral | Good | The white-robed priests of Avatar can use various spells, including healing. His symbol is the cross. Stands opposite Nemesis, Supreme Principle of Evil. |
Béatan | The Free | Chaotic | Good | Deity whose followers (who include priests and mages) believe that Good comes from freedom. Their symbol is a five-spoked half-wheel, the Wheel of Myriad Possibility, representing the many ways to do good. The character Eris worshipped Anarchil originally, and his conversion is referenced by Tyutchev during a confrontation. |
Dama | Shieldmaiden of the Gods | Lawful | Neutral | Followed by the Shieldmaidens of Dama, a martial order of armed female guards. In Irsmuncast, Led by Force Lady Gwyneth. Her symbol is the lozenge-shaped shield. Although they care nothing for Good or Evil per se, the Shieldmaidens ally with followers of Good to fight back when worshippers of Evil and Chaos run amok. They proudly police cities such as Irsmuncast, and patrol the lands of the Rift to keep them free of the Spawn that boil forth to trouble humanity. |
Death | The Reaper | Neutral | Evil | Followers practise child-sacrifice. Centres of his cult include the city of Mortavalon. |
Eo | Prince of Peace and Weal | Good | Worshipped by the Samurai of the Island of Plenty. | |
Fate | Keeper of the Balance, without which all things would perish | Neutral | Neutral | One of the two deities that introduce the world of Orb in Talisman of Death. She is "above other gods". In appearance she is hairless and eyeless, wearing a robe of shifting colours. Her symbol is the ten-spoked wheel. Her priests can see the future, and random events on Orb depend on whether Fate smiles or turns her back on an individual. Her disciples include the Tools of Fate, an élite band of heroes destined to do great deeds in her service. Centres of her worship include Fiendil and the Spires of Foreshadowing, where she has great cathedrals. Avenger remarks that the worship of her is "pointless". |
Fell-Kyrinla | The Man-Hater | Evil | A malevolent war-goddess worshipped by misandric women warriors of Horngroth and Greyguilds-on-the-Moor. | |
Gauss |
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Lawful? | Good? | Warrior-sage deity, whose symbol is an unfurled scroll. A centre of his worship is the city of Greyguilds-on-the-Moor. |
Hermetis | The Delinquent | God of thieves, cut-throats, and vagabonds. | ||
Ilexkuneion | Neutral | Neutral | God of animals and plants. His druidic followers are men who dress in greens and browns, with sprigs of oak in their hair. A centre of his worship is the city of Serakub. | |
Illustra | Goddess of Life | Good | Consort to Avatar. The green-robed priests and priestesses of Illustra have healing spells, and may wear armour. Her symbol is the white cross of Avatar on a green background. | |
Innoka | Innocent friend to all | A deity that Avenger once considers pretending to be a worshipper of. | ||
Moraine | God of Empire | A martial god worshipped for conquest and political prosperity. The wolfen of the city of Greydawn worship him. | ||
Nemesis |
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Neutral | Evil | A god depicted as a hawk-headed man; his religious symbol is a black whirlpool. His priesthood are able to cast various spells, and practise child-sacrifice. His followers also include mages and the weapon-wielding ninjas of the order of the Scorpion. The most powerful of the Evil gods. His main reverencer in the series is Manse the Deathmage. His cult takes over Irsmuncast under the Usurper. |
Nil | Mouth of the Void | Chaotic? | Evil | A malevolent deity dwelling in the Void outside of existence. Is known for creating monstrous creatures which are known as Sons of Nil, which are the source of the most virulent poison on Orb (the Blood of Nil). |
Nullaq |
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Evil | Evil arachnid goddess worshipped by Dark Elves and humans who practise blood sacrifice. Her symbol is the green and purple spider. Similar to the Advanced Dungeons & Dragons deity Lolth. | |
Rocheval |
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Lawful | Good | God of paladins. Formerly a mortal fighter, elevated by Eo for his campaigning in the Abyss. Prioritises Law at least as much as Good, frowning upon chaotics such as the followers of Béatan. His main follower in the series is Doré le Jeune. A centre of his worship is the isle of Dragonhold. |
Tanajla | Elf goddess. | |||
Time |
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Neutral | Neutral | One of the two deities that introduce the world of Orb in Talisman of Death. Described as the most powerful of the gods. In appearance, he shifts between infantile and ancient. His priests, who adopt guises representing youth or age, can stop time from passing or make it repeat. |
Torremalku |
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Evil | God of murder worshipped by assassins. His statues are four-armed, holding an envenomed dagger, cup of poison, magical crossbow and box of curses. His main reverencer in the series is Mandrake, master of disguise. | |
Vasch-Ro |
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Lawful | Evil | No priesthood is mentioned. Instead, Vasch-Ro enjoys the obedience of armies of men with swords that have the ability to spread fear around them in battle. Centres of his worship include the city of Doomover, with its cathedral and legion. His symbol is the Sword of Doom, a longsword suspended by a silver thread on a black background. His main reverencer in the series is Honoric, Marshall of the Legion of the Sword of Doom. Vasch-Ro stands opposite Dama, Shieldmaiden of the Gods. |
Vile |
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Lawful | Evil | Kwon's twisted brother, worshipped by the monks of the Scarlet Mantis order. Helps the powerful to subdue the weak, and wicked men to rule fools. A symbol of Vile is the cross of Avatar, but inverted and with a serpent entwined around it. His monks have the Scarlet Mantis tattooed on their foreheads. His main reverencer in the series is Yaemon, Grandmaster of Flame. |
Zarahrayal | The Temptress | |||
? | In Serakub there are priestesses of a deity whose symbol is a crescent moon. |
Two video games based on the books were released. The first, The Way of the Tiger, is a beat 'em up released by Gremlin Graphics for the Amstrad CPC, ZX Spectrum, MSX, Commodore 16 and Commodore 64. This game has Avenger fighting with staves and swords as well as utilizing unarmed combat (Avenger rarely used weapons apart from shuriken in the books).[5][6]
Way of the Tiger II: Avenger is an action-adventure made by Gremlin Graphics in 1986,[7][8] for the computers Commodore 64, Amstrad CPC, ZX Spectrum and MSX. In the game's story, Yaemon the Grand Master of Flame has killed the player's foster-father Naijish and stolen the Scrolls of Kettsuin. To recover the scrolls, the player has to find enough keys to penetrate the Quench Heart Keep, and then kill each of the three guards. The game is viewed from top-down perspective and superficially resembles Gauntlet.[9]
Chris Elliott reviewed Assassin! and Avenger!' for White Dwarf #71, giving it an overall rating of 8 out of 10, and stated that "Plot and atmosphere may be a bit 'Kung Fu meets AD&D', but both add a few new twists to the adventure gamebook formula, and deserve credit for that. Overall, good entertainment value."[10]
In the inaugural issue of The Games Machine, John Woods noted that "the great appeal of these books is the detailed unarmed combat system. The rules have illustrations of the great variety of kicks, punches and throws available, and the player selects the best move to use against each opponent."[11]
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