Emperor 自在天王 jizai tennō |
- The emperor can jump to any empty square on the board.
- It can jump to and capture any non-royal piece anywhere on the board.
- It can capture a royal piece (prince, king, or the other emperor) anywhere on the board, but only if that piece is unprotected; capturing a protected royal piece is illegal. (U)
- In order to win the game, the opponent must be left with no emperors or princes. Since the drunk elephant also promotes to prince, that means that one might need to capture three royal pieces to achieve victory.
|
Pieces that gain entirely new powers when promoted |
Drunken elephant 酔象 suizō |
Prince 太子 taishi |
- The drunken elephant can move one square in any direction, orthogonal or diagonal, except orthogonally backward. (FfrlW)
- The drunken elephant promotes to a prince (right).
|
- The prince can move one square in any direction. (K)
- In order to win the game, the opponent must be left with no emperors or princes. Since the drunk elephant also promotes to prince, that means that one might need to capture three royal pieces to achieve victory.
|
Teaching king 教王 kyōō |
Buddhist spirit 法性 hōsei |
╲ | | | | │ | | | | ╱ |
| ☆ | | | ☆ | | | ☆ | |
| | ☆ | | ☆ | | ☆ | | |
| | | ! | ! | ! | | | |
─ | ☆ | ☆ | ! | 教 | ! | ☆ | ☆ | ─ |
| | | ! | ! | ! | | | |
| | ☆ | | ☆ | | ☆ | | |
| ☆ | | | ☆ | | | ☆ | |
╱ | | | | │ | | | | ╲ |
- The teaching king can move as either a lion dog or as a queen.
- It can move as a queen, free-ranging in any one direction, orthogonal or diagonal.
- It has a triple-capture move in any direction, orthogonal or diagonal. (QavKafavK)
The teaching king does not exist except as a promoted Deva (below). |
╲ | | | │ | | | ╱ |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
─ | ☆ | ! | 性 | ! | ☆ | ─ |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
╱ | | | │ | | | ╲ |
- The Buddhist spirit can move as a lion or as a queen.
- It can move as a queen, free-ranging in any direction, orthogonal or diagonal.
- It has a double-capture move in any combination of directions, orthogonal or diagonal. (QNADaK)
The Buddhist spirit does not exist except as a promoted dark spirit (below). |
Deva 提婆 daiba |
Dark spirit 無明 mumyō |
- The Deva can move one square orthogonally left.
- It can move one square diagonally forward.
- It can move one square diagonally backward to the right. (f[br]FlW)
- The Deva promotes to a teaching king (above).
|
- The dark spirit can move one square orthogonally right.
- It can move one square diagonally forward.
- It can move one square diagonally backward to the left. (f[bl]FrW)
- The dark spirit promotes to a Buddhist spirit (above).
|
Long-nosed goblin 天狗 tengu |
Hook mover 鉤行 kōgyō |
╳ | | ╱ | | ╲ | | ╳ |
| ╳ | | | | ╳ | |
╱ | | ╳ | ○ | ╳ | | ╲ |
| | ○ | 天 | ○ | | |
╲ | | ╳ | ○ | ╳ | | ╱ |
| ╳ | | | | ╳ | |
╳ | | ╲ | | ╱ | | ╳ |
- The tengu can move any number of free squares along one of the four diagonal directions, then (optionally) make a 90° turn and move any number of free squares in a perpendicular diagonal direction.
- It may only change directions once per move.
- It can step one square in one of the four orthogonal directions. (WmBaB)
|
| ─ | ─ | ┼ | ─ | ─ | |
│ | | ─ | ┼ | ─ | | │ |
│ | │ | | ┼ | | │ | │ |
┼ | ┼ | ┼ | 行 | ┼ | ┼ | ┼ |
│ | │ | | ┼ | | │ | │ |
│ | | ─ | ┼ | ─ | | │ |
| ─ | ─ | ┼ | ─ | ─ | |
- The hook mover can move any number of free squares along one of the four orthogonal directions, then (optionally) make a 90° turn and move any number of free squares in a perpendicular orthogonal direction. (RmaR)
- It may only change directions once per move.
- The starting hook mover is among the pieces that demote to gold general; it is repeated here because the poisonous snake (below) promotes into it.
|
Old kite 古鵄 kotetsu |
Poisonous snake 毒蛇 dokuja |
- The old kite can step one or two squares in one of the four orthogonals.
- It can step one square diagonally forward. (R2fF)
The old kite promotes to a tengu (above). |
- The poisonous snake can jump to the second square directly forward or diagonally backward.
- It can step one square to either side. (rlWfDbA)
|
Great elephant 大象 taizō |
Furious fiend 奮迅 funjin |
| | | | │ | | | | |
| | | | ☆ | | | | |
| | ○ | | ☆ | | ○ | | |
| | | ○ | ! | ○ | | | |
─ | ☆ | ☆ | ! | 大象 | ! | ☆ | ☆ | ─ |
| | | ! | ! | ! | | | |
| | ☆ | | ☆ | | ☆ | | |
| ☆ | | | ☆ | | | ☆ | |
╱ | | | | │ | | | | ╲ |
- The great elephant, should it exist in this game (there is some dispute on this point among the Edo-era sources), can move any number of free squares along one of the four orthogonal directions, or diagonally backward.
- It can move up to two free squares along either of the forward diagonals.
- It has the three-step lion move of the lion dog, but only along the orthogonals and backward diagonals.
The great elephant does not exist except as a promoted lion dog (below). |
☆ | | | ☆ | | | ☆ |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
☆ | ☆ | ! | 迅 | ! | ☆ | ☆ |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
☆ | | | ☆ | | | ☆ |
- The furious fiend can move as a lion or as a lion dog. (NADaKafavK)
The furious fiend does not exist except as a promoted lion (below). |
Lion dog 狛犬 komainu |
Lion 獅子 shishi |
☆ | | | ☆ | | | ☆ |
| ☆ | | ☆ | | ☆ | |
| | ! | ! | ! | | |
☆ | ☆ | ! | 狛 | ! | ☆ | ☆ |
| | ! | ! | ! | | |
| ☆ | | ☆ | | ☆ | |
☆ | | | ☆ | | | ☆ |
- The lion dog can make a three-step lion move along any one of the eight orthogonal or diagonal directions. That is, unlike the lion itself, but like the soaring eagle and horned falcon, it is restricted to moving along a straight line and cannot move to the in-between squares. This lion power includes jumping, igui, and skipping a turn.
- A piece may be captured on all three steps.
- The lion dog may capture a piece on the first and second square, and then retreat to the first square. Or it may snatch a piece off the first square as in normal igui. (Note however that it may not then continue in the opposite direction: it is restricted to one orthogonal or diagonal.)
- It may jump to the second square, and then continue to the third square, capturing up to two pieces. Or it may jump directly to the third square.
- It is not required to take all three steps. (KavKafavK)
As it finishes a capturing move, the lion dog promotes to a great elephant (above). In rules that do not use the great elephant, the lion dog cannot promote. |
| | | | | | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ! | 獅 | ! | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| | | | | | |
- The lion can step in any direction, and capture, up to twice a turn. The two steps do not need to be in the same direction, so this move is equivalent to two turns of a king. As a piece does not promote until its turn ends, an unpromoted lion has a chance for a double capture.
- By moving back to its starting square, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い igui "stationary feeding".
- It can also do the same to an empty square, without capturing anything. This is traditionally indicated by tapping the lion and leaving it in place.
- A lion can jump anywhere within a distance of two squares: That is, anywhere it could reach in two step-moves on an empty board, though of course it cannot land on a square occupied by a friendly piece. This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess. (NADaK)
As it finishes a capturing move, the lion promotes to a furious fiend (above). |
Western barbarian 西戎 seijū |
Eastern barbarian 東夷 tōi |
- The western barbarian can move one or two squares orthogonally sideways.
- It can step one square directly forward or backward, or diagonally forward. (rlR2fbWfF)
The western barbarian promotes to a lion dog (above). |
- The eastern barbarian can move one or two squares directly forward or backward.
- It can step one square orthogonally sideways or diagonally forward. (fbR2rlWfF)
The eastern barbarian promotes to a lion (above). |
Fragrant elephant 香象 kōzō |
White elephant 白象 hakuzō |
╲ | | | | | | ╱ |
| ╲ | | ○ | | ╱ | |
| | ╲ | ○ | ╱ | | |
| ○ | ○ | 香象 | ○ | ○ | |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
| | | | | | |
- The fragrant elephant can move any number of free squares along either of the forward diagonals.
- It can move one or two squares along any of the other directions (orthogonally, or diagonally backwards). (fBR2bB2)
The fragrant elephant does not exist except as a promoted northern barbarian (below). |
| | | | | | |
| ○ | | ○ | | ○ | |
| | ○ | ○ | ○ | | |
| ○ | ○ | 白象 | ○ | ○ | |
| | ╱ | ○ | ╲ | | |
| ╱ | | ○ | | ╲ | |
╱ | | | | | | ╲ |
- The white elephant can move any number of free squares diagonally backward.
- It can move one or two square in one of the other six diagonal or orthogonal directions. (bBR2fB2)
|
Northern barbarian 北狄 hokuteki |
Southern barbarian 南蛮 namban |
- The northern barbarian can move one or two squares diagonally forward.
- It can step one square orthogonally sideways or diagonally backward. (fB2rlWF)
The northern barbarian promotes to a fragrant elephant (above). |
- The southern barbarian can move one or two squares diagonally backward.
- It can step one square orthogonally sideways or diagonally forward. (bB2rlWF)
The southern barbarian promotes to a white elephant (above). |
Free dream-eater 奔獏 honbaku |
Free demon 奔鬼 honki |
╲ | | | | | │ | | | | | ╱ |
| ╲ | | | | │ | | | | ╱ | |
| | ╲ | | | │ | | | ╱ | | |
| | | ╲ | | │ | | ╱ | | | |
| | | | ╲ | │ | ╱ | | | | |
○ | ○ | ○ | ○ | ○ | 獏 | ○ | ○ | ○ | ○ | ○ |
| | | | ╱ | │ | ╲ | | | | |
| | | ╱ | | │ | | ╲ | | | |
| | ╱ | | | │ | | | ╲ | | |
| ╱ | | | | │ | | | | ╲ | |
╱ | | | | | │ | | | | | ╲ |
- The free dream-eater can move any number of free squares diagonally.
- It can move one to five squares orthogonally sideways. (fbRBrlR5)
|
╲ | | | | | ○ | | | | | ╱ |
| ╲ | | | | ○ | | | | ╱ | |
| | ╲ | | | ○ | | | ╱ | | |
| | | ╲ | | ○ | | ╱ | | | |
| | | | ╲ | ○ | ╱ | | | | |
─ | ─ | ─ | ─ | ─ | 鬼 | ─ | ─ | ─ | ─ | ─ |
| | | | ╱ | ○ | ╲ | | | | |
| | | ╱ | | ○ | | ╲ | | | |
| | ╱ | | | ○ | | | ╲ | | |
| ╱ | | | | ○ | | | | ╲ | |
╱ | | | | | ○ | | | | | ╲ |
- The free demon can move any number of free squares in the diagonal directions, or directly sideways.
- It can move one to five squares directly forward or backward. (rlRBfbR5)
|
Water buffalo 水牛 suigyū |
Rushing bird 行鳥 gyōchō |
╲ | | | | | | ╱ |
| ╲ | | ○ | | ╱ | |
| | ╲ | ○ | ╱ | | |
─ | ─ | ─ | 水 | ─ | ─ | ─ |
| | ╱ | ○ | ╲ | | |
| ╱ | | ○ | | ╲ | |
╱ | | | | | | ╲ |
- The water buffalo can move any number of free squares in the four diagonal directions, or orthogonally sideways.
- It can move one or two squares directly forward or backward. (rlRBfbR2)
The water buffalo promotes to a free dream-eater (above). |
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
─ | ─ | ─ | 鳥 | ─ | ─ | ─ |
| | ╱ | | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- The rushing bird can move any number of free squares in any direction, orthogonal or diagonal, except directly backwards. (BfrlR)
The rushing bird promotes to a free demon (above). |
Queen 奔王 honnō |
Standard bearer 前旗 zenki |
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
─ | ─ | ─ | 奔 | ─ | ─ | ─ |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The queen can move any number of free squares in any of the eight directions, orthogonal or diagonal. (Q)
|
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| ○ | ○ | 前 | ○ | ○ | |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
| | | | | | |
- The standard bearer can move any number of free squares along any of the three forward directions (diagonal or orthogonal).
- It can step one or two squares along any of the other directions (orthogonally sideways, diagonally backwards, or directly backwards). (Q2fQ)
|
Flying horse 馬麟 barin |
Neighboring king 近王 kinnō |
- The flying horse can step one or two squares diagonally forward.
- It can step one square in one of the four orthogonal directions. (fB2W)
The flying horse promotes to a queen (above). |
- The neighbor king can step one square in any direction, orthogonal or diagonal. (K)
The neighboring king promotes to a standard bearer (above). |
Mountain witch 山母 sambo |
Wizard stork 仙鶴 senkaku |
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | ○ | ╱ | | |
| | | 母 | | | |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The mountain witch can move any number of free squares along one of the four diagonal directions, or directly backward; or,
- It can step one square directly forward. (BbRfW)
The mountain witch does not exist except as a promoted blind monkey (below). |
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| | | 仙 | | | |
| | ╱ | ○ | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- The wizard stork can move any number of free squares along one of the four diagonal directions, or directly forward; or,
- It can step one square directly backward. (BfRbW)
The wizard stork does not exist except as a promoted Chinese cock or old rat (below). |
Blind monkey 盲猿 mōen |
Chinese cock 淮鶏 waikei |
- The blind monkey can step one square in one of the four diagonal directions or either orthogonal sideways. (FrlW)
The blind monkey promotes to a mountain witch (above). |
- The Chinese cock can move one square orthogonally sideways or backward; or diagonally forward. (rlbWfF)
- The Chinese cock promotes to a wizard stork (above).
|
Dove 鳩槃 kyūhan |
Wizard stork 仙鶴 senkaku |
○ | | | | | | | | | | ○ |
| ○ | | | | | | | | ○ | |
| | ○ | | | | | | ○ | | |
| | | ○ | | ○ | | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | ○ | 鳩 | ○ | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | | ○ | | ○ | | | |
| | ○ | | | | | | ○ | | |
| ○ | | | | | | | | ○ | |
○ | | | | | | | | | | ○ |
- The dove can move one to five squares in one of the four diagonal directions.
- It can step one or two squares in one of the four orthogonal directions. (R2B5)
|
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| | | 仙 | | | |
| | ╱ | ○ | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- The wizard stork can move any number of free squares along one of the four diagonal directions, or directly forward; or,
- It can step one square directly backward. (BfRbW)
The wizard stork does not exist except as a promoted Chinese cock (above) or old rat (below). It has been duplicated here because exceptionally among non-golds, two different pieces promote into it. |
Enchanted badger 変狸 henri |
Old rat 老鼠 rōso |
- The enchanted badger can move one or two squares orthogonally forward or sideways. (frlR2)
The enchanted badger promotes to a dove (above). |
- The old rat can move one or two squares along a forward diagonal or the rear orthogonal, giving it three directions of movement. (fB2bR2)
- The old rat promotes to a wizard stork (above), according to TSA rules; see the footnotes.[8]
|
Racing chariot 走車 sōsha |
Square mover 方行 hōgyō |
- The racing chariot can move any number of free squares along one of the four orthogonal directions.
- It can step one square diagonally behind. (RbF)
Nothing promotes into a racing chariot, but it was included here due to the symmetry of its move with that of the square mover (right).
- In several English sources the name of this piece is mistranslated as "side chariot".
|
- The square mover can move any number of free squares along one of the four orthogonal directions.
- It can step one square on either forward diagonal. (RfF)
The square mover does not exist except as a promoted prancing stag (below). |
|
Prancing stag 踊鹿 yōroku |
|
- The prancing stag can move one or two squares directly sideways.
- It can step one square in one of the four diagonal directions, or directly forward. (rlR2FfW)
- It cannot move directly backwards.
The prancing stag promotes to a square mover (above). |
Golden bird 金翅 kinshi |
Great dragon 大龍 dairyū |
○ | | | │ | | | ○ |
| ○ | | │ | | ○ | |
| | ○ | │ | ○ | | |
| ○ | ○ | 翅 | ○ | ○ | |
| | ○ | │ | ○ | | |
| ○ | | │ | | ○ | |
○ | | | │ | | | ○ |
- The golden bird can move any number of free squares directly forward or backward.
- It can move one to three squares along any one of the four diagonals.
- It can move one or two squares directly sideways. (fbRB3rlR2)
|
○ | | | | | | ○ |
| ○ | | ○ | | ○ | |
| | ○ | ○ | ○ | | |
─ | ─ | ─ | 大 | ─ | ─ | ─ |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
○ | | | | | | ○ |
- The great dragon can move any number of free squares directly to the side.
- It can move one to three squares along any one of the four diagonals.
- It can move one or two squares directly forward or backward. (rlRB3fbR2)
|
Phoenix 鳳凰 hōō |
Kirin 麒麟 kirin |
- The phoenix can step one square in one of the four orthogonal directions.
- It can jump to the second square in one of the four diagonal directions. (WA)
The phoenix promotes to a golden bird (above). |
- The kirin can step one square in one of the four diagonal directions.
- It can jump to the second square in one of the four orthogonal directions. (FD)
- Because of its unusual movement, an unpromoted kirin can only reach half the squares on the board.
The kirin promotes to a great dragon (above). |
Pieces that promote (or demote) to gold general |
Capricorn 摩𩹄 makatsu |
Hook mover 鉤行 kōgyō |
╳ | | ╱ | | ╲ | | ╳ |
| ╳ | | | | ╳ | |
╱ | | ╳ | | ╳ | | ╲ |
| | | 摩 | | | |
╲ | | ╳ | | ╳ | | ╱ |
| ╳ | | | | ╳ | |
╳ | | ╲ | | ╱ | | ╳ |
- The Capricorn can make the equivalent of two moves of a bishop: It can move any number of free squares in one of the four diagonal directions, then any number of free squares in a perpendicular direction.
- It is not required to make a perpendicular move.
- It may only capture once, and cannot continue after capturing. (BmaB)
- Because it cannot move orthogonally, an unpromoted capricorn can only reach half the squares on the board.
|
| ─ | ─ | ┼ | ─ | ─ | |
│ | | ─ | ┼ | ─ | | │ |
│ | │ | | ┼ | | │ | │ |
┼ | ┼ | ┼ | 行 | ┼ | ┼ | ┼ |
│ | │ | | ┼ | | │ | │ |
│ | | ─ | ┼ | ─ | | │ |
| ─ | ─ | ┼ | ─ | ─ | |
- The hook mover can make the equivalent of two moves of a rook: It can move any number of free squares in one of the four orthogonal directions, then any number of free squares in a perpendicular direction.
- It is not required to make a perpendicular move.
- It may only capture once, and cannot continue after capturing. (RmaR)
- The hook mover was duplicated above, as it is the promoted form of the poisonous snake.
|
Bishop 角行 kakugyō |
Rook 飛車 hisha |
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | | ╱ | | |
| | | 角 | | | |
| | ╱ | | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- A bishop can move any number of free squares in one of the four diagonal directions. (B)
- Because it cannot move orthogonally, an unpromoted bishop can only reach half the squares on the board.
|
- The rook can move any number of free squares in one of the four orthogonal directions. (R)
|
Wrestler 力士 rikshi |
Guardian of the Gods 金剛 kongō |
○ | | | | | | ○ |
| ○ | | | | ○ | |
| | ○ | | ○ | | |
| | ○ | 力 | ○ | | |
| | ○ | | ○ | | |
| ○ | | | | ○ | |
○ | | | | | | ○ |
- The wrestler can move up to three squares in one of the four diagonal directions, or
- It can move one square orthogonally sideways. (B3rlW)
|
- The guardian of the Gods can move up to three squares in one of the four orthogonal directions; or
- It can move one square diagonally forward. (R3fF)
|
Buddhist devil 羅刹 rasetsu |
She-devil 夜叉 yasha |
- The Buddhist devil can move up to three squares diagonally forward; or
- It can move one square orthogonally sideways or backward. (fB3rlbW)
|
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | ○ | | ○ | | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
○ | ○ | ○ | ○ | ○ | 叉 | ○ | ○ | ○ | ○ | ○ |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | | ○ | | ○ | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
- The she-devil can move one or two squares in one of the four diagonal directions; or
- It can move up to five squares in one of the four orthogonal directions. (R5B2)
|
Side dragon 横龍 ōryū |
Flying dragon 飛龍 hiryū |
- The side dragon can move any number of free squares orthogonally forward or sideways; or,
- It can move one square directly backward. (frlRbW)
|
- The flying dragon can move one or two squares in one of the four diagonal directions. (B2)
- Because it cannot move orthogonally, an unpromoted flying dragon can only reach half the squares on the board.
|
Vertical mover 竪行 shugyō |
Side mover 横行 ōgyō |
- The vertical mover can move any number of free squares orthogonally forward or backward; or
- It can move one square orthogonally sideways. (fbRW)
|
- The side mover can move any number of free squares orthogonally sideways; or
- It can move one square orthogonally forward or backward. (rlRW)
|
Knight 桂馬 keima |
Donkey 驢馬 roba |
- A knight jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion. That is, it has a choice of two forward destinations. (ffN)
- The knight ignores intervening pieces on the way to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece (in which case the opponent's piece is captured), just as with any other moving piece.
|
- The donkey can move one square in one of the four orthogonal directions; or
- It can jump to the second square orthogonally forward or backward. (WfbD)
- Western sources do not have the vertical step move, restricting the donkey to half of the squares.
|
Non-promoting pieces |
Peacock 孔雀 kujaku |
Fierce eagle 猛鷲 mōjū |
╳ | | ╱ | | ╲ | | ╳ |
| ╳ | | | | ╳ | |
╱ | | ╳ | | ╳ | | ╲ |
| ╱ | | 孔 | | ╲ | |
╱ | | ○ | | ○ | | ╲ |
| ○ | | | | ○ | |
| | | | | | |
- The peacock can move any number of free squares along one of the two forward diagonals, then (optionally) turn 90° and move any number of free squares in a perpendicular diagonal direction; or,
- It can move one or two squares in one of the two rearward diagonals. (bB2fBfmasB)
|
- The fierce eagle can move one or two squares in one of the four diagonal directions; or,
- It may step one square orthogonally sideways. (B2rlW)[13]
|
Horned falcon 角鷹 kakuō |
Soaring eagle 飛鷲 hijū |
╲ | | | | | | ╱ |
| ╲ | | ☆ | | ╱ | |
| | ╲ | ! | ╱ | | |
─ | ─ | ─ | 鷹 | ─ | ─ | ─ |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The horned falcon can move any number of free squares along any direction except directly forwards.
- It can step twice, or jump two squares, directly forward, capturing up to two pieces. This power includes igui and skipping a turn (see "Lion"). (BrlbRf[avW]fD)
|
| | | │ | | | |
| ☆ | | │ | | ☆ | |
| | ! | │ | ! | | |
─ | ─ | ─ | 鷲 | ─ | ─ | ─ |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The soaring eagle can move any number of free squares in any direction except diagonally forward.
- It can step twice, or jump two squares, diagonally forward, capturing up to two pieces. This power includes igui and skipping a turn (see "Lion"). (RbBf[avF]fA)
|
Flying ox 飛牛 higyū |
Soldier 兵士 heishi |
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| | | 牛 | | | |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The flying ox can move any number of free squares along any one of the four diagonal directions, or directly forward or backward, giving it six directions of movement. (BfbR)
|
| | | │ | | | |
| | | │ | | | |
| | | │ | | | |
─ | ─ | ─ | 士 | ─ | ─ | ─ |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The soldier can move any number of free squares along any of the four orthogonals; or along the rear diagonals. (RbB)
|
Dragon king 龍王 ryūō |
Dragon horse 龍馬 ryūme |
- The dragon king can move any number of free squares in one of the four orthogonal directions; or
- It can move one square in one of the four diagonal directions. (FR)
|
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | ○ | ╱ | | |
| | ○ | 馬 | ○ | | |
| | ╱ | ○ | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- The dragon horse can move any number of free squares in one of the four diagonal directions; or
- It can move one square in one of the four orthogonal directions. (WB)
|
White horse 白駒 hakku |
Whale 鯨鯢 keigei |
- The white horse can move any number of free squares orthogonally forward or backward, or diagonally forward, giving it four directions of movement. (fQbR)
|
- The whale can move any number of free squares orthogonally forward or backward, or diagonally backward, giving it four directions of movement. (fRbQ)
|
Vermillion sparrow 朱雀 suzaku |
Turtle-snake 玄武 genbu |
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | ○ | ╱ | | |
| | | 朱 | | | |
| | ○ | │ | ○ | | |
| ○ | | │ | | ○ | |
| | | │ | | | |
- The vermillion sparrow can move any number of free squares diagonally forward or directly backward; or,
- It can move one or two squares diagonally backward; or,
- It can step one square directly forward. (fBfWbRbB2)[14][15]
|
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| | | 玄 | | | |
| | ○ | ○ | ○ | | |
| ○ | | | | ○ | |
| | | | | | |
- The turtle-snake can move any number of free squares diagonally or directly forward; or,
- It can move one or two squares diagonally backward; or,
- It can step one square directly backward. (fQbWbB2)[14][16]
|
White tiger 白虎 byakko |
Blue dragon 青龍 seiryū |
- Range: The white tiger can move any number of free squares directly forward or backward, or along the forward left diagonal.
- Limited range: It can step one or two squares directly sideways. (fbR[fl]BrlR2fF)
- Step: It can step one square diagonally forward to the right.
|
- Range: The blue dragon can move any number of free squares directly to either side, or along the forward right diagonal.
- Limited range: It can step one or two squares directly forward or backward. (rlR[fr]BfbR2fF)
- Step: It can step one square diagonally forward to the left.
|
Left chariot 左車 sasha |
Right chariot 右車 usha |
- Range: The left chariot can move any number of free squares straight forward, or along the forward left or rear right diagonals. (fR[fl][br]BbW)
- Step: It can step one square directly backward.
|
- Range: The right chariot can move any number of free squares straight forward, or along the forward right or rear left diagonals.
- Step: It can step one square directly backward. (fR[fr][bl]BbW)
|
Golden deer 金鹿 konroku |
Silver hare 銀兎 ginto |
- The golden deer can move any number of free squares diagonally forward; or,
- It can move one or two squares diagonally backward. (fBbB2)
|
- The silver hare can move any number of free squares diagonally backward; or,
- It can move one or two squares diagonally forward. (fB2bB)
|
Violent ox 猛牛 mōgyū |
Violent bear 猛熊 mōyū |
- The violent ox can move one or two squares in one of the four orthogonal directions. (R2)
|
- The violent bear can move one or two squares diagonally forward, or,
- It can step one square orthogonally sideways. (fB2rlW)
|
Reverse chariot 反車 hensha |
Blind bear 盲熊 mōyū |
- The reverse chariot can move any number of free squares orthogonally forward or backward. (fbR)
|
- The blind bear can move any number of free squares orthogonally backward; or
- It can move one square in one of the four diagonal directions. (FbR)
|
Blind tiger 盲虎 mōko |
Ferocious leopard 猛豹 mōhyō |
- The blind tiger can move one square in any direction, orthogonal or diagonal, except orthogonally forward. (FrlbW)
|
- The ferocious leopard can move one square in one of the four diagonal directions; or
- It can move one square orthogonally forward or backward. (FfbW)
|
Reclining dragon 臥龍 garyū |
Old monkey 古猿 koen |
- The reclining dragon can move one square in one of the four orthogonal directions or diagonally backward. (WbF)
|
- The old monkey can move one square in one of the four diagonal directions or orthogonally backward. (FbW)
|
Evil wolf 悪狼 akurō |
Coiled serpent 蟠蛇 banja |
- The evil wolf can move one square orthogonally sideways or forward; or diagonally forward. (frlK)
|
- The coiled serpent can move one square orthogonally forward or backward; or diagonally backward. (fbWbF)
|
Angry boar 嗔猪 shincho |
Cat sword 猫刄 myōjin |
- The angry boar can move one square in one of the four orthogonal directions. (W)
|
- The cat sword can move one square in one of the four diagonal directions. (F)
- Because it cannot move orthogonally, a cat sword can only reach half the squares on the board.
|
Left general 左将 sashō |
Right general 右将 ushō |
- Step: The left general can move one square in any direction except directly left. It is called the left general because it guards the left side of the board. (FfrbW)
|
- Step: The right general can step one square in any direction except directly right. It is called the right general because it guards the right side of the board. (FflbW)
|
Gold general 金将 kinshō |
Silver general 銀将 ginshō |
- A gold general can move one square in one of the four orthogonal directions; or
- One square diagonally forward, giving it six possibilities.
- It cannot move diagonally backward. (WfF)
|
- A silver general can move one square in one of the four diagonal directions; or
- One square straight forward, giving it five possibilities. (FfW)
|
Copper general 銅将 dōshō |
Iron general 鉄将 tesshō |
- The copper general can move one square orthogonally forward or backward; or
- It can move one square diagonally forward. (fbWfF)
|
- The iron general can move one square forward, orthogonally or diagonally. (fK)
- Because it cannot move sideways or backward, an iron general can only reach a fraction of the squares on the board.
- An iron general that reaches the farthest rank is trapped.
|
Tile general 瓦将 gashō |
Stone general 石将 sekishō |
- The tile general can move one square diagonally forward or orthogonally backward. (fFbW)
|
- The stone general can move one square diagonally forward. (fF)
- Because it cannot move orthogonally or backward, a stone general can only reach less than half the squares on the board.
- A stone general that reaches the farthest rank is trapped.
|
Wood general 木将 mokushō |
Earth general 土将 doshō / Go-between 仲人 chūnin |
- The wood general can move one or two squares diagonally forward. (fB2)
- Because it cannot move orthogonally or backward, a wood general can only reach less than half the squares on the board.
- A wood general that reaches the farthest rank is trapped.
|
- The earth general and go-between can move one square orthogonally forward or backward. (fbW)
- These pieces have the same range of movement, and neither promotes; thus, it is unnecessary to give them separate names. The only differences are the names and placement on the starting setup.
|
Howling dog 𠵇犬 kiken |
Ram's-head soldier 羊兵 yōhei |
- Range: The howling dog can move any number of free squares directly forward.
- Step: It can step one square directly backwards. (fRbW)
|
- The ram's-head soldier can move any number of free squares along either forward diagonal. (fB)
- A ram's-head soldier that reaches the farthest rank is trapped.
|
Lance 香車 kyōsha |
Pawn 歩兵 fuhyō |
- Range: The lance can move any number of free squares directly forward, giving it only one direction of movement. (fR)
A lance that reaches the far rank is trapped. |
- Step: A pawn can step one square directly forward. (fW)
- A pawn that reaches the far rank is trapped.
|