Pieces that gain entirely new powers when promoted |
King (challenging 玉将 gyokushō or reigning 王将 ōshō) |
Emperor 自在天王 jizai tennō |
- The king can step one square in any direction, orthogonal or diagonal. (K)
- The king promotes to an emperor (right).
|
- The emperor can jump to any empty square on the board.[c]
- It can jump to and capture any non-royal piece anywhere on the board.
- It can capture a royal piece (prince, king, or the other emperor) anywhere on the board, but only if that piece is unprotected; capturing a protected royal piece is illegal. (U)
|
Deva 提婆 daiba |
Teaching king 教王 kyōō |
- The Deva can move one square orthogonally left.
- It can move one square diagonally forward.
- It can move one square diagonally backward to the right. (f[br]FlW)[d]
- The Deva promotes to a teaching king (right).
|
╲ | | | | │ | | | | ╱ |
| ☆ | | | ☆ | | | ☆ | |
| | ☆ | | ☆ | | ☆ | | |
| | | ! | ! | ! | | | |
─ | ☆ | ☆ | ! | 教 | ! | ☆ | ☆ | ─ |
| | | ! | ! | ! | | | |
| | ☆ | | ☆ | | ☆ | | |
| ☆ | | | ☆ | | | ☆ | |
╱ | | | | │ | | | | ╲ |
- The teaching king can move as either a lion dog or as a queen.[e]
- It can move as a queen, free-ranging in any one direction, orthogonal or diagonal.
- It has a triple-capture move in any direction, orthogonal or diagonal. (QavKafavK)
|
Dark spirit 無明 mumyō |
Buddhist spirit 法性 hōsei |
- The dark spirit can move one square orthogonally right.
- It can move one square diagonally forward.
- It can move one square diagonally backward to the left. (f[bl]FrW)[f]
- The dark spirit promotes to a Buddhist spirit (right).
|
╲ | | | │ | | | ╱ |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
─ | ☆ | ! | 性 | ! | ☆ | ─ |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
╱ | | | │ | | | ╲ |
- The Buddhist spirit can move as a lion or as a queen.[g]
- It can move as a queen, free-ranging in any direction, orthogonal or diagonal.
- It has a double-capture move in any combination of directions, orthogonal or diagonal. (QNADaK)
|
Gold general 金将 kinshō |
Free gold 奔金 honkin |
- A gold general can move one square in one of the four orthogonal directions; or
- One square diagonally forward, giving it six possibilities.
- It cannot move diagonally backward. (WfF)
- The gold general promotes to a free gold (right).
|
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
─ | ─ | ─ | 奔 金 | ─ | ─ | ─ |
| | | │ | | | |
| | | │ | | | |
| | | │ | | | |
- A free gold can move any number of free squares in one of the four orthogonal directions; or
- Any number of free squares diagonally forward, giving it six possibilities.
- It cannot move diagonally backward. (RfB)
|
Silver general 銀将 ginshō |
Free silver 奔銀 hongin |
- A silver general can move one square in one of the four diagonal directions; or
- One square straight forward, giving it five possibilities. (FfW)
- The silver general promotes to a free silver (right).
|
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| | | 奔 銀 | | | |
| | ╱ | | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- A free silver can move any number of free squares in one of the four diagonal directions; or
- Any number of free squares straight forward, giving it five possibilities. (BfR)
|
Copper general 銅将 dōshō |
Free copper 奔銅 hondō |
- The copper general can move one square orthogonally forward or backward; or
- It can move one square diagonally forward. (fbWfF)
- The copper general promotes to a free copper (right).
|
- The free copper can move any number of free squares orthogonally forward or backward; or
- It can move any number of free squares diagonally forward. (fbRfB)
|
Iron general 鉄将 tesshō |
Free iron 奔鉄 hontetsu |
- The iron general can move one square forward, orthogonally or diagonally. (fK)
- Because it cannot move sideways or backward, an iron general can only reach a fraction of the squares on the board.
- The iron general promotes to a free iron (right).
- An iron general that reaches the far rank is trapped.
|
- The free iron can move any number of free squares forward, orthogonally or diagonally. (fQ)
- Because it cannot move sideways or backward, a free iron can only reach a fraction of the squares on the board.
- A free iron that reaches the far rank is trapped.
|
Tile general 瓦将 gashō |
Free tile 奔瓦 honga |
- The tile general can move one square diagonally forward or orthogonally backward. (fFbW)
- The tile general promotes to a free tile (right).
|
- The free tile can move any number of free squares diagonally forward or orthogonally backward. (fBbR)
|
Stone general 石将 sekishō |
Free stone 奔石 honseki |
- The stone general can move one square diagonally forward. (fF)
- Because it cannot move orthogonally or backward, a stone general can only reach less than half the squares on the board.
- The stone general promotes to a free stone (right).
- A stone general that reaches the far rank is trapped.
|
- The free stone can move any number of free squares diagonally forward. (fB)
- Because it cannot move orthogonally or backward, a free stone can only reach less than half the squares on the board.
- A free stone that reaches the far rank is trapped.
|
Earth general 土将 doshō / Go-between 仲人 chūnin |
Free earth 奔土 hondo / Free goer 奔人 honnin |
- The earth general and go-between can move one square orthogonally forward or backward. (fbW)
- The earth general and go-between promote to a free earth and free goer (right), respectively.
- These pieces and their promoted forms have the same range of movement; thus, it is unnecessary to give them separate names. The only difference between them, apart from the names, is their placement on the starting setup.
|
- The free earth and free goer can move any number of free squares orthogonally forward or backward. (fbR)
- These pieces have the same range of movement; thus, it is unnecessary to give them separate names.
|
Drunken elephant 酔象 suizō |
Prince 王子 ōji |
- The drunken elephant can move one square in any direction, orthogonal or diagonal, except orthogonally backward. (FfrlW)
- The drunken elephant promotes to a prince (right).
|
- Step: The prince can move one square in any direction. (K)
- If a player's opponent has a prince in play, both it and the king (or emperor) must be captured for that player to win.
|
Blind tiger 盲虎 mōko |
Free tiger 奔虎 honko |
- The blind tiger can move one square in any direction, orthogonal or diagonal, except orthogonally forward. (FrlbW)
- The blind tiger promotes to a free tiger (right).
|
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | | ╱ | | |
─ | ─ | ─ | 奔 虎 | ─ | ─ | ─ |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The free tiger can move any number of free squares in any direction, orthogonal or diagonal, except orthogonally forward. (BrlbR)
|
Ferocious leopard 猛豹 mōhyō |
Free leopard 奔豹 honpyō |
- The ferocious leopard can move one square in one of the four diagonal directions; or
- It can move one square orthogonally forward or backward. (FfbW)
- The ferocious leopard promotes to a free leopard (right).
|
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| | | 奔 豹 | | | |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The free leopard can move any number of free squares in one of the four diagonal directions; or
- It can move any number of free squares orthogonally forward or backward. (BfbR)
|
Coiled serpent 蟠蛇 banja |
Free serpent 奔蛇 honja |
- The coiled serpent can move one square orthogonally forward or backward; or diagonally backward. (fbWbF)[h]
- The coiled serpent promotes to a free serpent (right).
|
- The free serpent can move any number of squares orthogonally forward or backward; or diagonally backward. (fbRbB)
|
Reclining dragon 臥龍 garyū |
Free dragon 奔龍 honryū |
- The reclining dragon can move one square in one of the four orthogonal directions or diagonally backward. (WbF)[i]
- The reclining dragon promotes to a free dragon (right).
|
| | | │ | | | |
| | | │ | | | |
| | | │ | | | |
─ | ─ | ─ | 奔 龍 | ─ | ─ | ─ |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The free dragon can move any number of squares in any of the four orthogonal directions, or diagonally backward. (RbB)[j]
|
Old monkey 古猿 koen |
Mountain witch 山母 sambo |
- The old monkey can move one square in one of the four diagonal directions or orthogonally backward. (FbW)[k]
- The old monkey promotes to a mountain witch (right).
|
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | ○ | ╱ | | |
| | | 母 | | | |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The mountain witch can move any number of free squares along one of the four diagonal directions, or directly backward; or,
- It can step one square directly forward. (BbRfW)[l]
The mountain witch does not exist except as a promoted old monkey (left). |
Chinese cock 淮鶏 waikei |
Wizard stork 仙鶴 senkaku |
- The Chinese cock can move one square orthogonally sideways or backward; or diagonally forward. (rlbWfF)[m]
- The Chinese cock promotes to a wizard stork (right).
|
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
| | | 仙 | | | |
| | ╱ | ○ | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- The wizard stork can move any number of free squares along one of the four diagonal directions, or directly forward; or,
- It can step one square directly backward. (BfRbW)
The wizard stork does not exist except as a promoted Chinese cock (left). |
Cat sword 猫刄 myōjin |
Free cat 奔猫 honmyō |
- The cat sword can move one square in one of the four diagonal directions. (F)
- Because it cannot move orthogonally, a cat sword can only reach half the squares on the board.
- The cat sword promotes to a free cat (right).
|
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | | ╱ | | |
| | | 奔 猫 | | | |
| | ╱ | | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- A free cat can move any number of free squares in one of the four diagonal directions. (B)
- Because it cannot move orthogonally, a free cat can only reach half the squares on the board.
- The free cat and bishop have the same range of movement; thus, it is unnecessary to give them separate names.
|
Lion 獅子 shishi |
Furious fiend 奮迅 funshin |
| | | | | | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ! | 獅 | ! | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| | | | | | |
- The lion can move one square in any direction, orthogonal or diagonal; one or two times in one turn. That is, it can move in another direction after its first move.
- It can capture on each move.
- It can return to the square it started from after its first move, allowing the player to "skip" a turn.
- It can capture one piece on any adjacent square without moving ("igūi") during a turn.
- It can jump over an adjacent square and onto the second square in any direction, orthogonal or diagonal.
- It can also jump at an angle intermediate between orthogonal and diagonal; amounting to one square orthogonally forward, sideways or backward plus one square diagonally in that direction, in a single motion. (NADaK)
- The restrictions for capturing a lion in chu shogi do not apply in maka dai dai shogi.
- The lion promotes to a furious fiend (right).
|
☆ | | | ☆ | | | ☆ |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
☆ | ☆ | ! | 迅 | ! | ☆ | ☆ |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
☆ | | | ☆ | | | ☆ |
- The furious fiend can move as a lion or as a lion dog. (NADaKafavK)[n]
|
Phoenix 鳳凰 hōō |
Golden bird 金翅 kinshi |
- The phoenix can step one square in one of the four orthogonal directions.
- It can jump to the second square in one of the four diagonal directions. (WA)
The phoenix promotes to a golden bird (right). |
○ | | | │ | | | ○ |
| ○ | | │ | | ○ | |
| | ○ | │ | ○ | | |
| ○ | ○ | 翅 | ○ | ○ | |
| | ○ | │ | ○ | | |
| ○ | | │ | | ○ | |
○ | | | │ | | | ○ |
- The golden bird can move any number of free squares orthogonally forward or backward.
- It can move one or two squares orthogonally sideways.
- It can move one, two or three squares in the four diagonal directions. (fbRrlR2B3)
|
Kirin 麒麟 kirin |
Great dragon 大龍 dairyū |
- The kirin can step one square in one of the four diagonal directions.
- It can jump to the second square in one of the four orthogonal directions. (FD)
- Because of its unusual movement, an unpromoted kirin can only reach half the squares on the board.
The kirin promotes to a great dragon (right). |
○ | | | | | | ○ |
| ○ | | ○ | | ○ | |
| | ○ | ○ | ○ | | |
─ | ─ | ─ | 大 | ─ | ─ | ─ |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
○ | | | | | | ○ |
- The great dragon can move any number of free squares orthogonally sideways.
- It can move one or two squares orthogonally forward or backward.
- It can move one, two or three squares in the four diagonal directions. (rlRfbR2B3)
|
Evil wolf 悪狼 akurō |
Free wolf 奔狼 honrō |
- The evil wolf can move one square orthogonally sideways or forward; or diagonally forward. (frlK)
The evil wolf promotes to a free wolf (right). |
- The free wolf can move any number of squares orthogonally sideways or forward; or diagonally forward.[o]
|
Blind bear 盲熊 mōyū |
Free bear 奔熊 hon'yū |
- The blind bear can move any number of free squares orthogonally backward; or
- It can move one square in one of the four diagonal directions. (FbR)[p]
The blind bear promotes to a free bear (right). |
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | | ╱ | | |
─ | ─ | ─ | 奔 熊 | ─ | ─ | ─ |
| | ╱ | | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- The free bear can move any number of free squares in the four diagonal directions or orthogonally sideways. (BrlR)[q]
- This is identical to the move of the free boar. It is not clear why the piece is called a "free bear", since most "free" pieces have movements relating simply to their original form (step movers turn into pieces ranging in the same directions), and this is not the case here.
|
Angry boar 嗔猪 shincho |
Free boar 奔猪 honchu |
- The angry boar can move one square in one of the four orthogonal directions. (W)
The angry boar promotes to a free boar (right). |
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | | ╱ | | |
─ | ─ | ─ | 猪 | ─ | ─ | ─ |
| | ╱ | | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- The free boar can move any number of free squares in the four diagonal directions or orthogonally sideways. (BrlR)[r]
- Logically speaking, the free boar should have moved as the free version of the angry boar, i.e. as a rook. This move may have originated because in the more popular variant chu shogi, there is a piece called the "free boar" with this move.
|
Old rat 老鼠 rōso |
Bat 蝙蝠 kōmori (rarely Sino-Japanese hempuku) |
- The old rat may move one or two squares diagonally forward or orthogonally backward. (fB2bR2)[s]
The old rat promotes to a bat (right). |
- The bat can move any number of free squares orthogonally forward or diagonally backward. (fRbB)
|
Non-promoting pieces |
Queen 奔王 hōnnō |
╲ | | | │ | | | ╱ |
| ╲ | | │ | | ╱ | |
| | ╲ | │ | ╱ | | |
─ | ─ | ─ | 奔 | ─ | ─ | ─ |
| | ╱ | │ | ╲ | | |
| ╱ | | │ | | ╲ | |
╱ | | | │ | | | ╲ |
- The queen can move any number of free squares in any direction, orthogonal or diagonal. (Q)
|
Dragon king 龍王 ryūō |
Dragon horse 龍馬 ryūme |
- A dragon king can move any number of free squares in one of the four orthogonal directions; or
- It can move one square in one of the four diagonal directions. (FR)
|
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | ○ | ╱ | | |
| | ○ | 馬 | ○ | | |
| | ╱ | ○ | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- A dragon horse can move any number of free squares in one of the four diagonal directions; or
- It can move one square in one of the four orthogonal directions. (WB)
|
Pieces that promote (or demote) to gold general |
Lance 香車 kyōsha |
Reverse chariot 反車 hensha |
- A lance can move any number of free squares orthogonally forward. (fR)
- An unpromoted lance that reaches the far rank is trapped.
|
- The reverse chariot can move any number of free squares orthogonally forward or backward. (fbR)
|
Lion dog 狛犬 komainu |
☆ | | | ☆ | | | ☆ |
| ☆ | | ☆ | | ☆ | |
| | ! | ! | ! | | |
☆ | ☆ | ! | 狛 | ! | ☆ | ☆ |
| | ! | ! | ! | | |
| ☆ | | ☆ | | ☆ | |
☆ | | | ☆ | | | ☆ |
- Lion move/triple capture: The lion dog can make a three-step lion move along any one of the eight orthogonal or diagonal directions. That is, unlike the lion itself, but like the soaring eagle and horned falcon, it is restricted to moving along a straight line and cannot move to the in-between squares. This lion power includes jumping, igui, and skipping a turn.
- A piece may be captured on all three steps.
- The lion dog may capture a piece on the first and second square, and then retreat to the first square. Or it may snatch a piece off the first square as in normal igui. (Note however that it may not then continue in the opposite direction: it is restricted to one orthogonal or diagonal.)
- It may jump to the second square, and then continue to the third square, capturing up to two pieces. Or it may jump directly to the third square.
- It is not required to take all three steps. (KavKafavK)[t]
|
Wrestler 力士 rikshi |
Guardian of the Gods 金剛 kongō |
○ | | | | | | ○ |
| ○ | | | | ○ | |
| | ○ | | ○ | | |
| | ○ | 力 | ○ | | |
| | ○ | | ○ | | |
| ○ | | | | ○ | |
○ | | | | | | ○ |
- The wrestler can move up to three squares in one of the four diagonal directions, or
- It can move one square orthogonally sideways. (B3rlW)[u]
|
- The guardian of the Gods can move up to three squares in one of the four orthogonal directions; or
- It can move one square diagonally forward. (R3fF)
|
Buddhist devil 羅刹 rasetsu |
She-devil 夜叉 yasha |
- The Buddhist devil can move up to three squares diagonally forward; or
- It can move one square orthogonally sideways or backward. (fB3rlbW)[v]
|
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | ○ | | ○ | | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
○ | ○ | ○ | ○ | ○ | 叉 | ○ | ○ | ○ | ○ | ○ |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | | ○ | | ○ | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
- The she-devil can move one or two squares in one of the four diagonal directions; or
- It can move up to five squares in one of the four orthogonal directions. (R5B2)[w]
|
Flying dragon 飛龍 hiryū |
Violent ox 猛牛 mōgyū |
- The flying dragon can move one or two squares in one of the four diagonal directions. (B2)
- Because it cannot move orthogonally, a flying dragon can only reach half the squares on the board.
|
- The violent ox can move one or two squares in one of the four orthogonal directions. (R2)
|
Knight 桂馬 keima |
Donkey 驢馬 roba |
- A knight jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion. That is, it has a choice of two forward destinations. (ffN)
- The knight ignores intervening pieces on the way to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece (in which case the opponent's piece is captured), just as with any other moving piece.
|
- The donkey can move one square in one of the four orthogonal directions; or
- It can jump to the second square orthogonally forward or backward. (WfbD)[x]
- Western sources do not have the vertical step move, restricting the donkey to half of the squares.
|
Capricorn 摩𩹄 makatsu |
Hook mover 鉤行 kōgyō |
╳ | | ╱ | | ╲ | | ╳ |
| ╳ | | | | ╳ | |
╱ | | ╳ | | ╳ | | ╲ |
| | | 摩 | | | |
╲ | | ╳ | | ╳ | | ╱ |
| ╳ | | | | ╳ | |
╳ | | ╲ | | ╱ | | ╳ |
- The Capricorn can make the equivalent of two moves of a bishop: It can move any number of free squares in one of the four diagonal directions, then any number of free squares in a perpendicular direction.
- It is not required to make a perpendicular move.
- It may only capture once, and cannot continue after capturing. (BmaB)[y]
- Because it cannot move orthogonally, an unpromoted capricorn can only reach half the squares on the board.
|
| ─ | ─ | ┼ | ─ | ─ | |
│ | | ─ | ┼ | ─ | | │ |
│ | │ | | ┼ | | │ | │ |
┼ | ┼ | ┼ | 行 | ┼ | ┼ | ┼ |
│ | │ | | ┼ | | │ | │ |
│ | | ─ | ┼ | ─ | | │ |
| ─ | ─ | ┼ | ─ | ─ | |
- The hook mover can make the equivalent of two moves of a rook: It can move any number of free squares in one of the four orthogonal directions, then any number of free squares in a perpendicular direction.
- It is not required to make a perpendicular move.
- It may only capture once, and cannot continue after capturing. (RmaR)[y]
|
Bishop 角行 kakugyō |
Rook 飛車 hisha |
╲ | | | | | | ╱ |
| ╲ | | | | ╱ | |
| | ╲ | | ╱ | | |
| | | 角 | | | |
| | ╱ | | ╲ | | |
| ╱ | | | | ╲ | |
╱ | | | | | | ╲ |
- A bishop can move any number of free squares in one of the four diagonal directions. (B)
- Because it cannot move orthogonally, an unpromoted bishop can only reach half the squares on the board.
|
- The rook can move any number of free squares in one of the four orthogonal directions. (R)
|
Vertical mover 竪行 shugyō |
Side mover 横行 ōgyō |
- The vertical mover can move any number of free squares orthogonally forward or backward; or
- It can move one square orthogonally sideways. (fbRW)
|
- The side mover can move any number of free squares orthogonally sideways; or
- It can move one square orthogonally forward or backward. (rlRW)
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Left chariot 左車 sasha |
Right chariot 右車 usha |
- The left chariot can move any number of free squares orthogonally forward.
- It can move any number of free squares diagonally forward to the left.
- It can move any number of free squares diagonally backward to the right.
- It can move one square orthogonally backward. (fR[fl][br]BbW)
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- The right chariot can move any number of free squares orthogonally forward.
- It can move any number of free squares diagonally forward to the right.
- It can move any number of free squares diagonally backward to the left.
- It can move one square orthogonally backward. (fR[fr][bl]BbW)
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Side flier 横飛 ōhi |
Pawn 歩兵 fuhyō |
- The side flier can move any number of free squares orthogonally sideways; or
- It can move one square in one of the four diagonal directions. (rlRF)[z]
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- The pawn can move one square forward. (fW)
- An unpromoted pawn that reaches the far rank is trapped.
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