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1996 video game From Wikipedia, the free encyclopedia
Stay Tooned! Unsweetened Multi-Game Experience![5] is a 1996 action-adventure video game that was developed by Funnybone Interactive and published by Sierra On-Line.[1] In the game, the player must navigate through the apartment complex to find the TV remote to zap rogue cartoon characters back into TV Land.[6]
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Stay Tooned! | |
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Developer(s) | Funnybone Interactive[1] |
Publisher(s) | Sierra On-Line[1] |
Designer(s) | |
Engine | Macromedia Director |
Platform(s) | |
Release | October 1996[4] |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The game begins in a large apartment building in the middle of an unnamed city. The player takes the place of an ordinary patron living in an apartment. The player starts off simply channel-surfing with a TV remote and watching short cartoons and commercials that parody real-life shows.[7] The shows parodied include Seinfeld, which is parodied as Whinefeld.[8] One channel has the game's chief programmer providing hints on how to play the upcoming game.
Several cartoon characters either forbid or encourage the player to push the red button on their remote as the player surfs the channels. When the player pushes the button, the cartoons break out of the television set, steal the remote, and cause the entire apartment complex to go into animated form. The player must recover the television remote, which is the only thing that can zap the escaped toons and send them back to TV Land, the fictional toon world found within the depths of the television. The player searches the other apartments for the remote while playing nearly thirty games contained within them and avoiding the destructive trickery committed by the escaped toons.
At the end of the game when the remote is retrieved, the player must zap all of the toons back into the television (and that includes extras such as the Überbugs and the penguins). Once all of the toons are captured, as a plot of revenge, Pixel demands Chisel that they can not let the player get away with this. Chisel grabs the player and warps them into the television. Once they make it into TV Land, the player gets flattened, and has the disturbing realization that in the process, the player has been turned into a toon as well.
The first five characters mentioned are the five toons you have to capture at the end of the game. The others serve as background characters. Most of the toons are against you, but some will help you in the game.
After the player lets the toons out of the television, several keys need to be retrieved to find the remote. The apartment complex has five floors to navigate (including the roof, the basement, and several hidden rooms). The player must complete numerous tasks to retrieve the keys, such as building a Rube Goldberg machine, and also includes abnormal tasks such as shaving Fiddle to the bone.
To retrieve the remote, the player must find an oven mitt for the oven in Apartment 5D, which houses the remote. Once the player gets the remote, various toons must be zapped, and once all of the toons are zapped into the television, the game is beaten.
For people attempting to play the game on PC running Windows 2000, XP, Vista, or 7, it is highly improbable due to the highly different structures of earlier operating systems. The game will run, however for Microsoft Virtual PCs with earlier versions of Windows. Macintosh users will likely find similar problems trying to run the game on the most recent versions of macOS, as the Classic function has been discontinued.
Publication | Score |
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The Electric Playground | 7.5/10[9] |
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