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Tabletop science fiction role-playing game adventure From Wikipedia, the free encyclopedia
Starspawn of Volturnus is an adventure published by TSR in 1982 for the science fiction role-playing game Star Frontiers.
Designers | |
---|---|
Publishers | TSR |
Publication | 1982 |
Genres | Science fiction |
Systems | Percentile |
In the first module of the "Volturnus Trilogy", SF-0 Crash on Volturnus, the player characters involuntarily arrived on the alien planet Volturnus when their spacecraft crash-landed. At the conclusion of the second module in this series, SF-1 Volturnus, Planet of Mystery, they learned that an invading battle fleet of the mysterious and aggressive aliens called the Sathar[1] would be arriving in two weeks.[2] In this, the final adventure of the trilogy, the humans have only a few days to create an alliance of the four native races of the planet if there is to be any possibility of defeating the Sathar.[3]
TSR published the science fiction role-playing game Star Frontiers in 1982, a boxed set that included the game's first adventure, SF-0 Crash on Volturnus. TSR quickly followed this with the release in the same year of two more adventures in the "Volturnus Trilogy", SF-1 Voltrunus, Planet of Mystery, and SF-2 Starspawn of Volturnus, a 32-page book with a cardstock outer folder, written by Mark Acres and Tom Moldvay, with interior art by Jim Holloway, and cover art by Tim Truman.[4]
Jim Bambra reviewed Starspawn of Volturnus for Imagine magazine, and stated that "Good players are rewarded by a cataclysmic conclusion to the Volturnus trilogy and the potential for some very enjoyable roleplaying. A must for Star Frontiers fans."[3]
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