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1993 video game From Wikipedia, the free encyclopedia
Sleepwalker is a platform game developed by CTA Developments and published by Ocean Software for the Amiga, Amiga CD32, Commodore 64 and Atari ST in 1993. It was later ported to MS-DOS.
Sleepwalker | |
---|---|
Developer(s) | CTA Developments |
Publisher(s) | Ocean Software |
Composer(s) | Dave Newman, James Veal (Amiga) Barry Leitch, Keith Tinman (SNES) |
Platform(s) | Amiga, Amiga CD32, C64, Atari ST, MS-DOS, Super NES (as Eek! The Cat) |
Release | 1993, 1994 (as Eek! The Cat) |
Genre(s) | Platform, Strategy |
Mode(s) | Single player |
Publication | Score |
---|---|
Amiga Computing | 90% (Amiga)[1] |
Amiga Format | 91% (Amiga)[2] 83% (CD32)[3] |
Amiga Power | 84% (Amiga)[4] 83% (CD32)[5] |
Commodore Format | 90% (C64)[6] |
CU Amiga | 81% (Amiga)[7] |
GamesMaster | 79% (Amiga)[8] |
ST Action | 92% (ST)[9] |
ST Format | 92% (ST)[10] |
The game was later re-released in 1994, using the Eek! The Cat license for the Super Nintendo Entertainment System.[11]
The game centers on a boy called Lee and his faithful dog Ralph. The player is then introduced to Lee from the dog's perspective after waking up to find his owner sleepwalking through his bedroom window, and leaping after him.
Throughout the game Lee will relentlessly walk in the direction he is facing, the problem is there are objects and pitfalls in his path that can ultimately wake him up or even kill him. The player can monitor Lee's sleep level with a bar at the top of the screen. If the bar reaches zero, Lee wakes up and the player loses a life. If this happens three (or five depending on settings) times, then the game is lost.
The player controls Ralph in order to manipulate either Lee, or the objects he is likely to walk into, to see him safely to the end of a level. The frequency of these pitfalls increases as each level progresses and, as it does, the player has to spend more time strategically neutralising threats, far in advance of Lee's actual position in the level.
Although it is possible for Lee to die, resulting in a life lost and restarting the level, Ralph is invincible, surviving otherwise fatal incidents with comedic effect.
If all the levels are successfully completed, Lee finally returns to his bed and crawls back in.
The game was made to promote the charity Comic Relief. All profits from sales of the game went to the charity.[12]
Many references to Comic Relief were made:
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