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2019 video game From Wikipedia, the free encyclopedia
Siege of Centauri is a tower defense video game by Stardock for Microsoft Windows. It takes place in the same universe as Ashes of the Singularity, a game developed by Oxide Games and published by Stardock. The game was released on September 12, 2019, earning mixed reviews as a standard implementation of the tower defense genre.
Siege of Centauri | |
---|---|
Developer(s) | Stardock Entertainment |
Publisher(s) | Stardock Entertainment |
Platform(s) | Microsoft Windows |
Release | September 12, 2019 |
Genre(s) | Tower defense |
Mode(s) | Single-player, multiplayer |
Siege of Centauri is a tower defense video game where players must defend colonies from endless hordes of killer machines.[1] The game takes place in the same universe as Ashes of the Singularity, a game developed by Oxide Games and published by Stardock.[2][3] Different from most other tower defense games where players position their defenses on designated pedestals, players can drop turrets anywhere within a preset area.[1] Different weapons have different advantages against different enemies,[1] and defeating each level rewards the player with access to new weapons.[2]
The [clarification needed] was in Steam Early Access.[4][5]
Aggregator | Score |
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Metacritic | 68/100 |
Upon its release on September 12, 2019, Siege of Centauri received an average score of 68 on review aggregator Metacritic, indicating "mixed or average" reviews.[6] Kyle Hilliard of PC Gamer described the game as "a basic tower defense game with many concepts I have used before and it did little to get me excited about what was coming next."[2] Ollie Toms of Rock Paper Shotgun found the game enjoyable, while calling it “one of the most uninspired games I’ve ever played”.[7] While Jordan Boyrd of Screen Rant said that it "isn't a groundbreaking game," they also said it "does its job in doing justice to that niche despite a lackluster story and some technical issues".[8] Tony Bae from COG Connected said that the game "felt dull after only a few hours of play", that they "didn’t feel a hint of passion in Siege of Centauri", and "[i]f there ever was a game that felt phoned-in, this is it."[9]
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