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Scientific study of role-playing games From Wikipedia, the free encyclopedia
Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology. RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.
Notable theories about tabletop role-playing games include the Threefold model and GNS theory, which developed in conversation with the indie role-playing game forum The Forge in the early 2000s. Notable theories about live action role-playing games include the Meilahti School, the Turku School, and Emancipatory Bleed, which developed in conversation with the Knutepunkt convention in Scandenavia.
Role-playing games are games in which players assume the role of characters in a fictional setting.[1] Role playing games come in various types and categories:
The first organized critical reflection and academic research on RPGs from their inception in the mid-1970s through the 1980s focused on examining and refuting the early controversies surrounding the hobby at the time. Arguably, the first examination of the field in clinical terms was Shared Fantasies: Role Playing Games as Social Worlds[6] by Gary Fine. Gary Gygax, a co-originator of the hobby with Dave Arneson, published two books on his philosophy of role-playing: Role Playing Mastery: Tips, Tactics and Strategies in 1989 and Master of the Game in 1990.
In 1994–95 Inter*Active (later renamed Interactive Fiction) published a magazine devoted to the study of RPGs. In the first issue Robin Laws called for the creation of a critical theory for role-playing games.[7] By the late 1990s, discussion on the nature of RPGs on rec.games.frp.advocacy had generated several theories of RPGs which spread to other sites and influenced theorists in France and Scandinavia.[citation needed]
Opposing ideological camps about the nature and function of RPGs emerged in late 1990s Scandinavia. Designers of live action role-playing games in the Nordic LARP tradition began holding a yearly convention called the Knutepunkt that prominently featured RPG theory. The first Knutepunkt was held in Oslo in 1997, and the annual convention is still being organized today.[8][9]
Around the same time, between 1999 and 2012, an indie role-playing game internet forum called the Forge studied RPG theory with a focus on tabletop games. The Forge's editorial lead, Ron Edwards, developed the GNS Theory of role-playing games.[10]
Ideas from The Forge and Knutepunkt influenced each other over the years. Although the Forge is now defunct, Knutepunkt has continued to grow. Knutepunkt publishes an annual collection of analytical articles on role-playing.[11]
Some RPG theories include:
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