Pop culture fiction
Genre of fiction From Wikipedia, the free encyclopedia
Pop culture fiction is a genre of fiction where stories are written intentionally to be filled with references from other works and media.[1][2] Stories in this genre are focused solely on using popular culture references.[3]
Criteria
Some works in the genre use pop culture references to elicit nostalgia among its consumers, while other examples have the whole setting and universe themselves built upon and revolves around pop cultural references.[2][4] Pop culture fiction doesn't just reference one or two titles, but works under this genre reference several titles across different genres and media.[3][5]
Many types of postmodern works and modern-day homage, metafiction, satires and parodies fall under this category.[2][3] But unlike more typically comedic satires and parodies, pop culture fiction contains depth, complexities and serious themes, with many even garnering critical acclaim.[6][7] Many such stories have also been inspired by video games, horror, and geek culture.[8][9]
Examples
Notable pop culture fiction books
- Bret Easton Ellis' novel American Psycho (both the book and film) became one of the earliest examples of this genre with its endless use of brands and criticism on business and mindless consumerism.[1][6]
- Ernest Cline's Ready Player One and Ready Player Two which extensively use 1980s pop culture as its themes.[2][4]
- Louis Bulaong's Escapist Dream and its sequel Otaku Girl are novels that genre-busts popular geek culture and topics into one virtual reality story.[2]
- Chris Fox's The Dark Lord Bert is a Dungeons & Dragons-inspired gamelit filled with pop culture references.[3]
List of pop culture fiction in comic format
- Scott Pilgrim which used various 1980s gaming references.[2][6]
- Warren Ellis's Planetary.[2]
- Outside of Western media, works such as Hayate The Combat Butler and Gin Tama have also become famous examples.[2]
See also
References
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