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2014 video game From Wikipedia, the free encyclopedia
Pix the Cat is a video game developed by Pastagames for Xbox One, PlayStation 4, Windows, Linux, PlayStation Vita, and Nintendo Switch. The game stars the cat Pix as he saves ducklings in a maze-like environment.
Pix the Cat | |
---|---|
Developer(s) | Pastagames |
Publisher(s) | Pastagames Focus Home Interactive |
Designer(s) | Nadim Haddad |
Programmer(s) | Fabrice Kocik Jérémy Laumon Fabien Delpiano Thomas Bonin |
Artist(s) | Hervé Barbaresi |
Platform(s) | Xbox One PlayStation 4 Windows PlayStation Vita Nintendo Switch |
Release | PS4, Vita October 7, 2014 Windows January 29, 2015[1] Xbox One February 8, 2017 Switch August 8, 2019 |
Genre(s) | Snake, puzzle |
Mode(s) |
Pix the Cat is a mash-up of Snake and Pac-Man. Some levels are fast paced, where Pix must constantly collect ducklings without crashing its growing tail into an obstacle. Other levels only require a few items to be collected, but require more strategy.[2]
French developer Pastagames had worked with publishers for Rayman Jungle Run, Pix’n Love Rush and A.R. Rescue, but the team opted to release Pix the Cat independently.[3] The game was in development for over three years.
Pix the Cat was made for PlayStation 4 and PlayStation Vita. Fabien Delpiano explained the team's goal to create a game where "sensations grow and intensify as your skill improves". Delpiano described the team's playtesting method for Pix, using a custom-built arcade cabinet in various locations including bars and game conventions.[3] The game was released in October 2014.
Aggregator | Score |
---|---|
GameRankings | 79% (PS4)[4] |
Metacritic | 80/100 (PS4)[5] |
Pix the Cat received generally favorable reviews from critics, with a score on review aggregator Metacritic of 80/100.[5] Critics generally praised the game's retro gameplay and aesthetic. Writing for PlayStation Universe, John-Paul Jones called the game "a classic arcade puzzler with gameplay compounded by a tremendous amount of scope for mastery and blistering retro aesthetics".[6] In a positive review for Eurogamer, Bruno Galvão found that the game could be enjoyed in both short sessions or several hours.[7] Jeremy Peeples of Hardcore Gamer echoed this, complimenting the "surprising amount of depth" found throughout the game.[8]
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