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Video game developer based in Austin, Texas From Wikipedia, the free encyclopedia
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.
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Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | March 4, 1983 in Houston, Texas, U.S. |
Founders | |
Defunct | February 2004 |
Fate | Acquired by Electronic Arts, and dissolved |
Successor | Destination Games |
Headquarters | Austin, Texas, U.S. |
Products | Ultima series Wing Commander series Crusader series Strike Commander System Shock Wings of Glory |
Parent | Electronic Arts (1992-2004) |
Website | www.origin.ea.com at the Wayback Machine (archived March 30, 1997) |
Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.[1][2] Origin was initially based in the Garriotts' garage in Houston, Texas.[3] The company's first game was Ultima III: Exodus; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.[4]
By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire.[4] By 1989 they had 50 employees between their New Hampshire and Texas offices.[5] By 1992, Origin Systems had sold more than 1.5 million software units worldwide.[6]
In September 1992, Electronic Arts acquired the company[7][8] for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal.[9]
By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.[10] In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX: Ascension in 1999. However, within a year's time, in part due to Ultima IX's poor reception,[11] EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.
In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.
Among its prominent employees were (alphabetically by surname):
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