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From Wikipedia, the free encyclopedia
Offset Software was a video game development company based in Newport Beach, California. It was founded by Sam McGrath, Travis Stringer, Trevor Stringer and Rod Green; except for Green, they had worked for S2 Games developing Savage: The Battle for Newerth,[1] which won the grand prize at the Independent Games Festival in 2004.[2]
Industry | Video games |
---|---|
Founded | 2004 |
Defunct | 2010 |
Headquarters | Newport Beach, California |
Key people |
|
Products | Project Offset (canceled) |
Number of employees | 50 |
Website | ProjectOffset.com |
The company had one game under development, a first-person shooter with the working title "Project Offset". (Some official preview videos have shown third-person views for close-quarters combat.) The game featured a detailed high fantasy world. It was showcased on Attack of the Show! in 2005.[3]
In February 2008, Intel acquired Offset Software,[4] having purchased the Havok engine in 2007.[5]
Intel canceled the game in mid-2010, citing "recent changes in our product roadmap" (possibly meaning the failure of Larrabee as a consumer product).[6] The founders of Offset Software have moved to a new game development studio named Fractiv LLC.[7]
The Offset Engine was licensed by Red 5 Studios in 2006 to create their MMOFPS game Firefall.[8] Intel shutting down the Offset team did not mean Red 5 could no longer use the engine. The game used a heavily modified engine originally based on the Offset Engine.[9]
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