2013 video game From Wikipedia, the free encyclopedia
NeuroRacer is a video game designed by a team of researchers at the University of California, San Francisco led by Adam Gazzaley as a way to help with mental cognition. It was designed as an "Adam Gazzaley intervention" for "top-down modulation deficits in older adults."[1] A study on 60- to 85-year-olds showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention.[2] The game is presented as a driving simulator. Gameplay involves driving a vehicle down windy roads and pushing buttons when a sign appears.
NeuroRacer | |
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Developer(s) | University of California, San Francisco |
Director(s) | Adam Gazzaley |
Release | 2013 |
Genre(s) | Physical therapy |
Mode(s) | Single-player |
A 2013 review concluded that there is no good medical evidence to support claims that memory training helps people improve cognitive functioning.[3] However, Neuroracer differs from conventional "memory training" apps, in that it focuses on multi-tasking in a virtual environment.
On June 25, 2020, the University of California published an online news article entitled: "The U.S. Food and Drug Administration has approved the first video game therapeutic as a treatment for attention deficit hyperactivity disorder (ADHD) in children, based on research by UC San Francisco’s Adam Gazzaley, M.D., Ph.D."[4][5]
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