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American academic From Wikipedia, the free encyclopedia
Nate Garrelts is an American academic who studies digital games and other media. He has edited four collections of essays on digital games: Digital Gameplay (McFarland, 2005), The Meaning and Culture of Grand Theft Auto (McFarland, 2006), Understanding Minecraft (McFarland, 2014), and Responding to Call of Duty (McFarland, 2017).[1]The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series.[2][3] He has also contributed essays to the websites Bad Subjects[4] and Berfrois. In 2003, he founded the Video Game Studies area at the Popular Culture Association/ American Culture Association National Conference in New Orleans[5][6] and continued to coordinate it until 2007.[7] This area, which has since been renamed Game Studies, is one of the longest continually run game studies events in the United States.[8]
This article may be in need of reorganization to comply with Wikipedia's layout guidelines. (June 2015) |
Nate Garrelts | |
---|---|
Born | Nathan Garrelts |
Nationality | American |
Education | PhD, Michigan State University, American Studies |
Known for | Cultural Studies |
Notable work | Responding to Call of Duty (2017), Understanding Minecraft (2014), The Meaning and Culture of Grand Theft Auto (2006), Digital Gameplay (2005) |
Garrelts received his PhD in American Studies from Michigan State University (2003). His dissertation was titled The Official Strategy Guide for Video Game Studies: A Grammar and Rhetoric.[9] He is currently Professor of English at Ferris State University.[10]
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