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Software framework for mobile application development From Wikipedia, the free encyclopedia
A mobile development framework is a software framework that is designed to support mobile app development. It is a software library that provides a fundamental structure to support the development of applications for a specific environment.
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Frameworks can be in three categories: native frameworks for platform-specific development, mobile web app frameworks, and hybrid apps, which combine the features of both native and mobile web app frameworks.
Framework | License | Framework target | Development languages | Target platform | Other device support | Without recompiling development | Enterprise data synchronization | Multi-threaded applications | File uploading | Image library browsing | In application email | Application distribution support | Distribution analytics | Self-contained, no web required | Web services | Mobile APIs support | Able to access the web for data | Geolocation support | Vibration support | Accelerometer support | Sound (play) support | Sound (record) support | Camera support | Zeroconf (Bonjour) support | XMPP support | File system IO support | Gesture / Multi-touch support | Device Motion Event (accelerometer) support | Device orientation event (accelerometer) support | Native date/time picker support | SMS support | Telephone support | Maps support | Orientation change support | Contact support | SQLite support | Native language application development support | Graph library support |
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Codename One | GPL | Native and web application | Java, Kotlin | Android, iOS | Desktop, Web | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (external) | Yes (external) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | |||
Flutter | BSD-3-Clause | Native, embedded applications | Dart | Android, iOS, Fuchsia | Windows, macOS, Linux | |||||||||||||||||||||||||||||||||
Kivy | MIT | Embedded and enterprise applications | Python | iOS, Android | Linux, macOS, Windows | No | ? | Partial (Python-based.) | Yes | Yes | Yes | Yes | No | Yes | ? | Yes (In progress) | Yes | No (On roadmap) | No | Yes | No | No | Yes | No | No | Yes | Yes | Yes | Yes | No | No | No | No | Yes | Yes | No | Yes | No |
Pega AMP | Commercial | Hybrid, native and enterprise applications | HTML5, CSS3, JavaScript, Java, Native code or a combination of both | iOS, Android | - | No | Yes | Yes | No | No | No | Yes | Yes | Yes, Offline Support | Yes | Yes | Yes | Yes | Yes, via Cordova | Yes, via Cordova | Yes, via Cordova or HTML5 Audio | Yes, via Cordova | Yes, via Cordova | Yes, via Cordova | Yes, via Cordova | Yes | Yes, via Cordova | Yes, via Cordova | ? | ? | Yes | Yes | Yes | Yes, via Cordova | Yes, based on device support | Yes | Compatible with other libraries | |
RhoMobile Suite | MIT | Embedded applications | JavaScript, Ruby | iOS, Android | Windows Phone, Windows 10, Windows CE/Mobile | ? | Yes, via RhoConnect | Yes, via Ruby | Yes | Yes | ? | Yes, via RhoGallery | No | Yes | Yes (REST or SOAP with JSON or XML) | ? | Yes | Yes | Yes | Yes | Yes | ? | Yes | ? | ? | Yes | ? | ? | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes, via Rhodes extensions | Yes, via HTML5 SVG or Canvas |
React Native | MIT | Native applications | Javascript with ES6 syntax support | Android, iOS | Web, Windows, Linux, macOS | Yes | Yes | Yes | Yes, via Linking API | |||||||||||||||||||||||||||||
Ionic | MIT | Hybrid applications | JavaScript | Android, iOS | Windows, Web | |||||||||||||||||||||||||||||||||
Xamarin | MIT | Native applications | C# | iOS, Android | tvOS, watchOS, macOS, and Windows | |||||||||||||||||||||||||||||||||
Titanium SDK | Apache | Native applications | JavaScript | Android, iOS | macOS | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||
Kotlin Multiplatform Mobile[1] | Kotlin | Android, iOS |
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