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List of highest-grossing media franchises

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This is a list of media franchises that have grossed more than $2 billion.

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  1. Pokémon franchise:
    • The Pokémon Company no longer mentions how much the franchise has earned on their website, as of May 2019
    • $10 billion revenue up until 2001[1]
    • Over ¥6 trillion ($55 billion) revenue up until March 2017[2]
  2. Pokémon retail sales:
    • Until 2005 – $25 billion[3][4][5]
    • 2006 – $1.3 billion[6]
    • 2007 – $1.4 billion[7]
    • 2008 – $1.4 billion[8]
    • 2009 – $1.4 billion[9]
    • 2010 – $2.5 billion[10]
    • 2011 – $1.5 billion[11]
    • 2012 – $1.6 billion[12]
    • 2013 – $1.5 billion[13]
    • 2014 – $2 billion[14]
    • 2015 – $2.1 billion[15]
    • 2016 – $3.3 billion[16]
    • 2017 – $3.5 billion[17]
    • 2018 – $2.98 billion[18]
    • 2019 – $4.2 billion[19]
    • 2020 – $5.1 billion[20]
    • 2021 – $8.5 billion[21]
    • 2022 – $11.6 billion[22]
    • 2023 – $10.8 billion[23]
    • 2024 – $12 billion[24]
  3. Pokémon Go$8.8 billion[25]
  4. Pokémon home video sales:
  5. Pokémon Jet aircraft sales in Japan as of 2004¥300 million[31] ($3 million)
  6. Mickey Mouse & Friends retail sales:
    • 2002 – $4.7 billion[32]
    • 2003 – $5.8 billion[33]
    • 2005 – $6 billion[34]
    • 2007 – $6 billion[35]
    • 2010 – $9 billion[36]
    • 2011 – $750 million in North America.[37]
    • 2012 – $4.122 billion[38]
    • 2013 – $4.568 billion[38]
    • 2014 – $4.719 billion[39]
    • 2015 – $4.262 billion[40]
    • 2016 – $4.247 billion[40]
    • 2017 – $3.233 billion[41]
    • 2018 – $3.265 billion[42]
    • 1991 VHS release of Fantasia earned $209 million in sales[48]
    • Others since 2001 – $114 million[49]
  7. Clothing line only
  8. licensed-toy sales only
  9. United States and Canada
  10. Winnie the Pooh retail sales:
    • 1986 – $100 million[50][i]
    • 1997 – $4 billion[51]
    • 1998 – $316 million[52][j]
    • 2002– $7 billion[53]
    • 2003 – $5.6 billion[33]
    • 2005 – $6 billion[34]
    • 2006 – $6.9 billion[54]
    • 2010 – $1.1 billion[55][k]
    • 2011 – $1.09 billion in North America.[37]
    • 2012 – $3.17 billion[38]
    • 2013 – $2.808 billion[38]
    • 2014 – $2.732 billion[56]
    • 2015 – $2.74 billion[40]
    • 2016 – $2.791 billion[41]
    • 2017 – $1.649 billion[41]
    • 2018 – $1.675 billion[42]
  11. $6.6 billion franchise revenue up until May 1987.[60]
  12. Star Wars video games:
    • Up until December 2015 – $3 billion[65]
    • Mobile (2013–2019) – $1 billion[66]
  13. Star Wars television revenue:
    • Clone Wars (as of 2015) – $4.5 million[65]
    • Television rights (2016) – $275 million[67]
  14. The first film featuring a Disney Princess character, Snow White and the Seven Dwarfs, was released in 1937.
    • 2000 – $200 million[68]
    • 2001 – $300 million[69]
    • 2002 – $1 billion[70]
    • 2003 – $1.3 billion[71]
    • 2004 – $2 billion[72]
    • 2005 – $3 billion[73][74]
    • 2006 – $3 billion[75]
    • 2007 – $4 billion[76]
    • 2008 – $4 billion[77]
    • 2009 – $3.7 billion.[78][79]
    • 2010 – $3.250 billion[80]
    • 2011 – $1.6 billion[37]
    • 2012 – $2.896 billion[38]
    • 2013 – $2.885 billion[38]
    • 2014 – $2.568 billion.[56]
    • 2015 – $2.635 billion[40]
    • 2016 – $2.724 billion[41]
    • 2017 – $2.133 billion[41]
    • 2018 – $1.686 billion[42]
  15. ¥150 billion+ annual sales for nearly 30 years - ¥3,750 billion+ ($38.42 billion+)[82]
  16. ¥1.5 billion[83] ($14.51 million).
  17. The Barbie brand began expansion to a media franchise in 1987 with two TV specials and video games, culminating with the launch of the CGI/computer-animated film series. Since 2012, the franchise expanded even further to include television shows, web series, short films and streaming media content. Earlier Excluding pre-1987 Barbie toy sales.
    • 1987 – $430 million[84]
    • 1988 – $450 million[85]
    • 1989 – $600 million[86]
    • 1990 – $700 million[86]
    • 1991 – $840 million[87]
    • 1992 – $1 billion[88][89]
    • 1993 – $1 billion[84]
    • 1994 – $1 billion[90]
    • 1995 – $1.2 billion[91]
    • 1996 – $1.7 billion[92]
    • 1997 – $1.9 billion[93]
    • 1998 – $1.9 billion[94]
    • 1999 – $1.5 billion[95]
    • 2000 – $1.5 billion[96]
    • 2001 – $1.5 billion[97]
    • 2002 – $1.52 billion[98]
    • 2003 – $3.6 billion[99]
    • 2004 – $3 billion[100]
    • 2005 – $1 billion[101]
    • 2008 – $3.3 billion[102]
    • 2010 – $550 million[80]
    • 2012 – $1.2 billion[103]
    • 2013 – $1.2 billion[103]
    • 2014 – $1.1 billion[104]
    • 2016 – $1 billion[105]
  18. Books - $7.7 billion, 1997-2016[113] Ebooks and Audiobooks (Pottermore)
    • $127.1 million (£95.1 million), 2016-2018[114]
    • $40.3 million (£31.5 million), 2019[115]
    • $149 million (£110.7 million), 2020–2022[116]
    • $61.3 million (£48.2 million), 2022–2023[117]
  19. Harry Potter merchandise:
    • 2002 – $2.9 billion[32]
    • 2003 – $2.8 billion[33]
    • 2010 – $300 million[80]
    • 2011 – $100 million[118]
    • 2017–2018 – $1.01 billion[119]
  20. $3.9 billion Harry Potter home entertainment revenue up until 2014.[120] $71 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017.[121] $44 million Fantastic Beasts: The Crimes of Grindelwald DVD and Blu-ray sales since 2018.[122] $17 million Fantastic Beasts: The Secrets of Dumbledore DVD and Blu-ray sales since 2022 .[123]
  21. Harry Potter video games:
  22. Palace Theater, London (presales), $32 million[127] Broadway, New York (2018–2020), $174 million[128] Broadway, New York (2021–present), $219 million[129] Curran Theater, San Francisco, $2 million [130]
  23. United States and Canada
    • 1986 – $477.8 million[131]
    • 1987 – $506 million[131]
    • 2000 – $1.2 billion[132]
    • 2002 – $1 billion[133][134]
    • 2003 – $4 billion[135]
    • 2005 – $500 million[136]
    • 2010 - $750 million[55][ad]
    • 2011 – $4.100 billion[118]
    • 2012 – $4.039 billion[38]
    • 2013 – $8 billion[137]
    • 2015 – $3.756 billion[40]
    • 2017 – $2.663 billion[41]
    • 2018 – $2.645 billion[42]
  24. Call of Duty video game revenue:
  25. Batman retail sales:
    • As of 2012$16 billion[142]
    • Merchandise sales during 2013–2018 – $5.017 billion
      • 2013 – $494 million[143]
      • 2014 – $578 million[56]
      • 2015 – $982 million[40]
      • 2016 – $1.1 billion[41]
      • 2017 – $1.024 billion[41]
      • 2018 – $839 million[119]
    • Home video sales between September 2012 and January 2020 – $312 million[144]
  26. $650 million VHS and DVD sales for Batman, Batman Returns, Batman Forever and Batman & Robin up until 2005.[145] $562 million DVD and Blu-ray sales for films released since 2008.[146]
  27. Batman television revenue:
    • 2002 – $2.7 billion[149]
    • 2003 – $1.3 billion[150]
    • 2010 – $590 million[80]
    • 2011 – $325 million[37]
    • 2012 – $1.285 billion[38]
    • 2013 – $1.333 billion[38]
    • 2014 – $1.453 billion[56]
    • 2015 – $1.512 billion[40]
    • 2016 – $1.551 billion[41]
    • 2017 – $1.402 billion[41]
    • 2018 – $1.075 billion[42]
  28. Box office gross of Spider-Man films:
  29. Spider-Man home video revenue:
  30. Spider-Man video games:
  31. ¥2 trillion ($25 billion) Transformers franchise revenue up until 2011.[158]
  32. Transformers merchandise sales:
    • 1984–1992 – $1 billion US toy sales[159]
    • 2012 – $314 million[38]
    • 2013 – $304 million[38]
    • 2014 – $410 million[56]
    • 2015 – $430 million[40]
    • 2016 – $446 million[40]
    • 2017 – $652 million[41]
    • 2018 – $423 million[119]
  33. $10 billion up until 2011.[163] $2.527 billion in 2012. $2.3 billion in 2013.[38] $2.025 billion in 2014.[56] $1 billion in 2015.[164] $588 million in 2016. $674 million in 2017.[41]
    • Cars series – $1.405 billion[165]
    • Planes series – $394 million[166]
    • Cars series – $513 million[167]
    • Planes series – $121 million[168]
  34. Looney Tunes franchise retail sales:
    • 1978 – $100 million[170]
    • 1993 – $1 billion[171]
    • 1994 – $2 billion[171]
    • 1995 – $2.5 billion[172]
    • 1996 – $5 billion[173]
    • 2010 – $603 million[80]
    • 2012 – $624 million[38]
    • 2013 – $617 million[38]
    • 2014 – $628 million[56]
    • 2015 – $639 million[40]
    • 2016 – $645 million[41]
    • 2017 – $624 million[41]
    • 2018 – $597 million[119]
    • Space Jam$1.2 billion[174]
    • Up until 1994 – $6 billion[182]
    • 2003–2005 – $1 billion[183]
    • 2009–2012 – $475 million[184]
    • 2012–2022 – $8 billion[185]
  35. $3 billion up until 1998.[190]
    • Up until 2014 – $13 billion[193]
    • 2015 – $933 million[194]
    • 2016 – $915 million[194]
    • 2017 – $565 million[41]
  36. Home entertainment sales up until 2005
  37. Pac-Man video game revenue:
  38. Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – $32 million[205]
  39. Peanuts retail sales:
    • 1986 – $1 billion[209]
    • 1997 – $1.1 billion[210][211]
    • 2010 – $2 billion[80]
    • US sales in 2011 – $600 million[37]
    • 2012 – $1.141 billion[38]
    • 2013 – $1.167 billion[38]
    • 2014 – $1.194 billion[56]
    • 2015 – $1.3 billion[212]
    • 2016 – $1.468 billion[41]
    • 2017 – $1.558 billion[41]
    • 2018 – $1.662 billion[42]
    • 2013 - $325 million[143]
    • 2014 - $1 billion[218]
    • 2015 – $1.004 billion[40]
    • 2016 – $1.242 billion[41]
    • 2017 – $1.227 billion[41]
    • 2018 – $1.798 billion[42]
  40. Avengers DVD and Blu-ray sales:
    • Ultimate Avengers – The Movie (2006) – $6.7 million[219]
    • Ultimate Avengers 2: Rise of the Panther (2006) – $7.8 million[220]
    • The Next Avengers: Heroes of Tomorrow (2008) – $4.1 million[221]
    • 2014 – $5 billion[222]
    • 2015 – $1.573 billion[40]
    • 2016 – $1.598 billion[41]
    • 2017 – $1.404 billion[41]
    • 2018 – $1.013 billion[42]
  41. Arcade and software revenue up until 2016
  42. $13 billion up until 2018.[226]
  43. Revenue up until 2016[229]
  44. $7.8 billion franchise revenue up until December 1998.[234]
    • Up until 2000 - $4 billion[235]
    • 2010 – $150 million[80]
    • 2012-2013 – $275 million[38]
    • 2014 – $148 million[56]
    • 2015 – $149 million[40]
    • 2016 – $159 million[41]
    • 2017 – $180 million[41]
    • 2018 – $192 million[119]
    • Up until 2011 - $5 billion[238]
    • 2022-2023 - ¥139 billion($1 billion)[239][240]
  45. Street Fighter box office and home video revenue:
  46. Jurassic Park merchandise:
    • Up until 2001 – $2.5 billion[251]
    • 2017 – $353 million[119]
    • 2018 – $353 million[119]
  47. $545 million up until 2004.[252] $414 million since 2015.[250]
  48. Grand Theft Auto:
  49. Monster Strike:
    • Up until October 2018 – $7.2 billion[265]
    • November 2018 – $52 million+[266]
    • December 2018 – $68 million+[267]
    • 2019 – $932 million[268]
    • 2020 – $958 million[268]
    • 2021 – $702 million[269]
    • Up to September 2022 – $10 billion[270]
  50. Up until 1997
  51. GoldenEye$500 million[274]
    • 2011 - $600 million[275]
    • 2012 - $1.849 billion[38]
    • 2013 - $1.882 billion[38]
    • 2014 - $1.16 billion[56]
    • 2015 - $1.065 billion[40]
    • 2016 - $1.277 billion[41]
    • 2017 - $814 million[41]
    • Up until 1997 - $1 billion[279]
    • 2000 - $260 million in North America[280]
    • 2010 - $1.2 billion[80]
    • 2011 - $390 million[37]
    • 2012 - $998 million[38]
    • 2013 - $926 million[38]
    • 2014 - $935 million[56]
    • 2015 - $960 million[40]
    • 2016 - $985 million[41]
    • 2017 - $726 million[41]
    • 2018 - $727 million[119]
  52. Mario video games:
  53. Mario franchise box office:
  54. Power Rangers licensed merchandise sales:
    • Power Rangers licensed toy sales during 1993–1999 – $6 billion wholesale revenue[291]
    • Power Rangers licensed merchandise sales during 2012–2018 – $2.479 billion
      • 2012 – $300 million[38]
      • 2013 – $333 million[38]
      • 2014 – $326 million[56]
      • 2015 – $330 million[40]
      • 2016–2017 – $909 million[41]
      • 2018 – $281 million[119]
    • 1994 – $85 million[300]
  55. X-Men video games:
    • 2010 - $280 million[80]
    • 2012 – $277 million[38]
    • 2013 - $277 million[38]
    • 2014 - $305 million[56]
    • 2015 - $725 million[40]
    • 2016 - $812 million[41]
    • 2017 - $722 million[41]
    • 2018 - $634 million[119]
  56. Pirates of the Caribbean became a media franchise with the debut of the film series in 2003.
  57. $1.75 billion up until May 2017.[309] $31 million DVD and Blu-ray sales since September 2017.[310]
  58. Merchandise retail sales up until 2011.
    • Up until 2013 – $6 billion[312]
    • 2014 – $681 million[313]
    • 2015 – $569 million[40]
    • 2016 – $603 million[40]
    • 2010 – $900 million[80]
    • 2011 – $515 million[37]
    • 2012 – $893 million[38]
    • 2013 – $923 million[38]
    • 2014 – $828 million[56]
    • 2015 – $792 million[40]
    • 2016 – $775 million[41]
    • 2017 – $724 million[41]
    • 2018 – $700 million[119]
  59. Muppets franchise box office:
  60. Sales in Japan only
  61. Ultraman merchandise sales:
  62. Ice Age:
  63. First two films grossed $1.6 billion.[338] Later films grossed $322 million.[337]
  64. Shrek video games:
    • 1980s - $1 billion[342]
    • 2012 - $260 million[38]
    • 2013 - $650 million[13]
    • 2014 - $1 billion[343]
    • 2015 - $1.2 billion[15]
    • 2016 - $456 million[41]
    • 2017 - $660 million[41]
    • 2018 - $690 million[119]
  65. My Little Pony box office gross:
  66. Avatar Franchise Box Office:
  67. Yu-Gi-Oh licensed merchandise sales:
    • Up until January 2012 – $5 billion[361]
  68. $284 million, collecting data from 2016, 2018, 2019, and the first half of 2021[362][363][364][365]
  69. Yu-Gi-Oh video games:
  70. Yu-Gi-Oh Box Office:
  71. Mortal Kombat franchise:
  72. Mortal Kombat video games:
  73. Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5 billion[376][377]
    • 1990 – $750 million[382]
    • 1993 – $250 million[383]
    • 2008 – $750 million[384]
    • During 2012–2013 – $725 million[38]
    • 2014 – $390 million[56]
    • 2015 – $396 million[40]
    • During 2016–2017 – $707 million[41]
    • 2018 – $255 million[119]
  74. The Simpsons video games:
  75. $4730800000(€4 billion) franchise revenue from 2014 to 2024[387]
  76. Assassin's Creed video games:
  77. $4 billion franchise revenue up until 2011[390]
  78. Mission: Impossible video games:
  79. Mission: Impossible television revenue:
  80. Sales up until 2015
  81. $1.74 billion in 2015. $1.83 billion in 2016.[398]
    • $1 million as of 2012.[402]
    • 2013 – $300 million[38]
    • 2014 – $407 million[56]
    • 2015 – $549 million[40]
    • 2016 – $700 million[41]
    • 2017 – $679 million[41]
    • 2018 – $731 million[42]
  82. $4 billion franchise revenue up until 2008[409]
  83. as a media franchise
    • up until 1994 – $2.6 billion[414]
    • 2001 – $80 million[415]
    • 2009 – $125 million[416]
    • 2010 – $300 million[80]
  84. Started as an unpublished children's book in 1985.
  85. Lilo & Stitch theatrical films' box office:
  86. up until 2015
  87. Beauty and the Beast DVD and Blu-ray sales:
    • 2013 – $500 million[38]
    • 2014 – $495 million[56]
    • 2015 – $471 million[40]
    • 2016 – $392 million[40]
    • 2002 – $650 million[435]
    • 2004 – $2.5 billion[100]
    • Main series – $2.981 billion[438]
    • Other – $243 million[439]
  88. Care Bears retail sales:
    • 1980s – $2 billion[441]
    • 2002 – $70 million[442]
    • 2003 – $350 million[443]
    • 2005 – $600 million[444]
  89. Care Bears films at box office:
  90. $3 billion franchise revenue up until 2010.[448]
  91. The Elder Scrolls video game revenue:
  92. Retail sales up until 2010.
  93. Winx Club franchise box office:
  94. Retail sales up until 2014.
  95. More than $1 billion in the 1990s.[482]
    • 2017 - $185 million[42]
    • 2018 - $185 million[42]
  96. Kumamon retail sales:
    • 2011–2012 – $1.2 billion[487]
    • 2016 – $1.16 billion[488]
  97. Aladdin Franchise Box Office:
  98. $2 billion franchise revenue up until 1992[499]
  99. The Matrix video games:
  100. as of 2019
  101. Franchise revenue up until 2006[538]
  102. Neon Genesis Evangelion:
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