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Video game series From Wikipedia, the free encyclopedia
Lineage (Korean: 리니지) is a medieval fantasy massively multiplayer online role-playing game franchise by the South Korean video game developer NCSoft. It has become highly popular in South Korea with subscriptions counting into the millions, but is also available in Chinese, Japanese, Russian, and English-language versions. It is also one of the highest-grossing video game franchises of all time, having grossed $9.7 billion in lifetime revenue, as of 2019.
Lineage | |
---|---|
Genre(s) | MMORPG |
Developer(s) | NCSoft Netmarble Neo Snail |
Publisher(s) | NCSoft Netmarble Games Tencent Holdings Snail |
Platform(s) | |
First release | Lineage September 3, 1998 |
Latest release | Throne and Liberty December 7, 2023 |
1998 | Lineage |
---|---|
1999 | |
2000 | |
2001 | |
2002 | |
2003 | Lineage II |
2004 | |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | |
2010 | |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | Lineage 2: Revolution |
Lineage Red Knights | |
Lineage M | |
2018 | |
2019 | Lineage 2 M |
2020 | |
2021 | Lineage W |
2022 | |
2023 | Throne and Liberty |
The following is the gross revenue generated by the Lineage PC games.
Year(s) | NCSoft revenue (PC games)[lower-alpha 1] | Ref | |||
---|---|---|---|---|---|
Lineage | Lineage II | Lineage I & II (₩) | Lineage I & II ($) | ||
1998–1999 | ₩6.8 billion | — | ₩1,500 billion[4] | $2,081 million | [citation needed] |
2000 | ₩55.9 billion | — | [5] | ||
2001 | ₩122.593 billion | — | [6] | ||
2002 | ₩154.61 billion | — | [7] | ||
2003 | ₩145.8 billion[lower-alpha 2] | ₩20.737 billion | [8] | ||
2004 | ₩137.831 billion | ₩109.063 billion | [9] | ||
2005 | ₩130.185 billion[lower-alpha 3] | ₩132.092 billion[lower-alpha 4] | [10] | ||
2006 | ₩130.919 billion[lower-alpha 5] | ₩127.413 billion[lower-alpha 6] | ₩258.332 billion | [11] | |
2007 | ₩124.681 billion[lower-alpha 7] | ₩132.724 billion[lower-alpha 8] | ₩257.405 billion | [12] | |
2008 | ₩127.617 billion[lower-alpha 9] | ₩150.047 billion[lower-alpha 10] | ₩277.664 billion | [13] | |
2009[lower-alpha 11] | ₩132.033 billion | ₩152.754 billion | ₩284.787 billion | $223.02 million | [14] |
2010 | ₩181.189 billion | ₩118.207 billion | ₩299.396 billion | $537.47 million | [15] |
2011 | ₩195.702 billion | ₩100.574 billion | ₩296.276 billion | [16] | |
2012 | ₩205.261 billion | ₩65.082 billion | ₩270.343 billion | $239.99 million | [17] |
2013 | ₩287.887 billion | ₩57.131 billion | ₩345.018 billion | $315.13 million | [18] |
2014 | ₩263.128 billion | ₩59.479 billion | ₩322.607 billion | $306.38 million | [19] |
2015 | ₩312.876 billion | ₩62.952 billion | ₩375.828 billion | $332.25 million | [20] |
2016 | ₩375.487 billion | ₩77.114 billion | ₩452.601 billion | $390.03 million | [21] |
2017 | ₩154.422 billion | ₩65.792 billion | ₩220.214 billion | $194.81 million | [22] |
2018 | ₩149.705 billion | ₩63.886 billion | ₩213.591 billion | $194.09 million | [23] |
2019 | ₩174.07 billion | ₩93.588 billion | ₩267.658 billion | $229.68 million | [24] |
2020 | ₩176 billion | ₩105 billion | ₩281 billion | $238.08 million | [25] |
2021 | ₩134.077 billion | ₩100 billion | ₩234.077 billion | $204.62 million | [26] |
1998–2021 | ₩3,878.773 billion+ | ₩1,793.635 billion+ | ₩6,156.797 billion | $5.487 billion |
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