Knock-Knock (video game)

2013 video game From Wikipedia, the free encyclopedia

Knock-Knock (video game)

Knock-Knock (‹The template Lang-rus is being considered for deletion.› Russian: Тук-тук-тук, romanized: Tuk-tuk-tuk, IPA: [tuk tuk tuk]) is a 2013 survival horror video game developed and published by the Russian studio Ice-Pick Lodge.[1] It takes place in a pseudo-3D side-scrolling environment.[2]

Quick Facts Developer(s), Publisher(s) ...
Knock-Knock
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Developer(s)Ice-Pick Lodge
Publisher(s)Ice-Pick Lodge
Director(s)Nikolay Dybowski
EngineUnity
Platform(s)Windows
OS X
SteamOS
Linux
iOS
Android
PlayStation 4
PlayStation Vita
Xbox One
Nintendo Switch
Release
October 4, 2013
  • Windows, Linux, OS X
    October 4, 2013
    iOS
    March 6, 2014
    Android
    May 29, 2014
    PlayStation 4
    • NA: September 10, 2015
    • PAL: February 18, 2016
    PS Vita
    February 23, 2016
    Xbox One
    • EU: August 22, 2017
    • NA: August 23, 2017
    Switch
    October 31, 2018
Genre(s)Adventure, survival horror
Mode(s)Single-player
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Gameplay

The main goal of the game is to help The Lodger survive until dawn. His house is surrounded by something which makes The Lodger fear strongly for his life. The player takes control of The Lodger and helps him survive by turning the lights on in every room of the house. The items in a room can only be interacted with once the light is on. There might be, for example, a clock which can help speed up the time, a place where The Lodger can hide, or just some decor items. At the same time, the more rooms are lit, the faster The Guests will come. When a Guest walks into a lit room, the lights go off.

The gameplay is also affected by The Lodger's poor physical condition. As an example, he suffers from an eye condition which makes him stand still after a turning on a light bulb to adjust to a change of lighting.

Time in Knock-Knock is relative and can even go backwards.

Development

The developers claimed that Knock-Knock's design was sent to them by an outsider, and that the production followed his outline.[1][3][4] Its lead designer within Ice-Pick was Nikolay Dybowski.[5] The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone.[6]

Knock-Knock was funded through a successful Kickstarter campaign.[7]


Reception

More information Aggregator, Score ...
Aggregate score
AggregatorScore
Metacritic(XOne) 70/100[8]
(Vita) 67/100[9]
(iOS) 63/100[10]
(PC) 57/100[11]
(PS4) 51/100[12]
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More information Publication, Score ...
Review scores
PublicationScore
Game Informer(PC) 5/10[1]
GameSpot(PC) 4/10[13]
Gamezebo(PC) [14]
GameZone(PC) 5.5/10[15]
IGN(PC) 6.2/10[16]
MacLife(iOS) [17]
PC PowerPlay(PC) 7/10[18]
Pocket Gamer(iOS) [19]
Push Square(PS4) [20]
TouchArcade(iOS) [21]
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The game received "mixed or average reviews" on all platforms according to the review aggregation site Metacritic.[8][9][10][11][12]

References

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