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Annual video game award show From Wikipedia, the free encyclopedia
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards.[1][2][3] The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.[4]
D.I.C.E. Awards | |
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Current: 27th Annual D.I.C.E. Awards | |
Awarded for | Video game industry achievements |
Venue | Aria Convention Center (Las Vegas, Nevada) |
Country | United States |
Hosted by | Academy of Interactive Arts & Sciences |
Formerly called | Interactive Achievement Awards (1998–2013) |
First awarded | May 28, 1998 |
Last awarded | February 15, 2024 |
Website | https://www.interactive.org/ |
The Academy encourages submissions from any individual or company providing that submission eligibility requirements are met. Each application enters the submitted game or title for consideration in at least one Craft category and only one Genre category. For most categories, the title must be publicly released in North America within the past calendar year. The exceptions to this rule are submissions for "Online Game of the Year" and "Fighting Game of the Year".[5]
The finalists in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (over 33,000 members) via a confidential and secured voting system, and winners are subsequently announced during the D.I.C.E. Summit in Las Vegas, typically in February of that year.[6][7][8]
Academy active Creative/Technical, Business, and Affiliate members are qualified to vote in all genre categories along with "Game of the Year", "Mobile Game of the Year", "Online Game of the Year", and "Outstanding Achievement for an Independent Game". Creative/Technical members of the Academy may also vote on craft categories related to their expertise:[9]
Due to this approach, the D.I.C.E. Awards are considered the main peer-based recognition within the video games industry compared to other major awards.[10]
The Academy of Interactive Arts & Sciences has annually inducted into its "Hall of Fame" video game developers that have made revolutionary and innovative achievements in the video game industry.[52]
The Lifetime Achievement Award is given "for individuals whose accomplishments span a broad range of disciplines over a lengthy career in the industry".[54]
Year | Person | Company/role |
---|---|---|
2007 | Minoru Arakawa and Howard Lincoln | Former presidents of Nintendo of America |
2008 | Ken Kutaragi | Former Chairman/CEO of Sony Computer Entertainment and considered the "Father of the PlayStation" |
2010 | Doug Lowenstein | Launched and served as president of the Interactive Digital Software Association, which became the Entertainment Software Association |
2011 | Bing Gordon | Former Chief Creative Officer of Electronic Arts |
2016 | Satoru Iwata (posthumous) | Former president of Nintendo |
2018 | Genyo Takeda | Former General Manager of Nintendo Integrated Research & Development[55] |
2022 | Phil Spencer | CEO of Microsoft Gaming[56] |
2025 | Don James | Former Executive Vice-President of Nintendo of America. Heavily contributed to the creation of the ESRB and Interactive Digital Software Association, now known as the Entertainment Software Association, and its signature trade show, E3.[57][58] |
The Pioneer Award is given "for individuals whose career spanning work has helped shape and define the interactive entertainment industry".[54]
Year | Person | Company/role |
---|---|---|
2010 | David Crane | Founder of Activision |
2011 | Bill Budge | Developer of Raster Blaster and Pinball Construction Set |
2012 | Ed Logg | Co-developer of many arcade games including Asteroids, Centipede and Gauntlet |
2013 | Dave Lebling & Marc Blank | Co-founders of Infocom |
2014 | Eugene Jarvis | Developer of arcade games Defender and Robotron: 2084 |
2015 | Allan Alcorn | Developer of Pong and co-developed several Atari home consoles |
Ralph H. Baer | Creator of the first home console, the Magnavox Odyssey |
The Technical Impact Award was added for the 2015 awards ceremony to recognize "unique innovations that contribute to the ongoing progress of interactive media".[59]
Year | Winner |
---|---|
2015 | Apple App Store |
2016 | Visual Basic[60] |
This section possibly contains original research. (April 2024) |
Most award-winning games: |
Most nominated games:
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Most award-winning franchises:
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Most nominated franchises:
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Most award-winning developers:
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Most nominated developers:
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The most award-winning publishers:
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The most nominated publishers:
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