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Supervillain team From Wikipedia, the free encyclopedia
The Injustice Society (a.k.a. the Injustice Society of the World) is a group of supervillains in the DC Comics Universe. They are the main antagonists of the Justice Society of America.[1]
This article needs additional citations for verification. (June 2020) |
Injustice Society | |
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Publication information | |
Publisher | DC Comics |
First appearance | All Star Comics #37 (October/November 1947) |
Created by | Sheldon Mayer Bob Kanigher |
In-story information | |
Member(s) | See below |
The Injustice Society first appears in All Star Comics #37 (Oct 1947) and was created by Sheldon Mayer and Bob Kanigher.[2] The original group brought together six popular villains from Flash Comics, Green Lantern and All Star Comics: Thinker, Gambler, Vandal Savage, Wizard, Per Degaton, and Brain Wave.[3]
The Injustice Society appear on the DC Universe and CW show Stargirl as the main antagonists of the first season, with some members also appearing in its second season.
This section may contain an excessive amount of intricate detail that may interest only a particular audience. (June 2020) |
It is unknown under what circumstances the Injustice Society was formed. The group first appeared in the second half of the 1940s where they were led by the Wizard and planned to take over America.[4] Fragmenting into individual efforts, the ISW launched strikes against government facilities around the nation, each with his own private army of convicts due to five jailbreaks engineered by the ISW. In addition to furthering their primary aims, the villains were each assigned to capture a member of the JSA in anticipated resistance. To ensure that the JSA showed up, the villains notified the heroes of their plans. In due course, Hawkman was captured by Vandal Savage at an airport which the criminal army had surrounded. Doctor Mid-Nite was apprehended by Per Degaton who was attacking the Washington Monument. The Flash fell victim to his long-time foe the Thinker at the Governor's house where the Thinker was broadcasting fake demands by the Governor to make the armed forces stand down due to invisible wires. The Atom was snared by the Gambler. Green Lantern arrives in Uthorium Town just as the armed forces are closing in on the criminals that control the city. Suddenly, the town disappears in a flash of light. Green Lantern begins a search for the criminal army when he discovers the town has re-appeared a few miles away, and the felons are looting uthorium from a lab. Green Lantern zooms in for the attack when Brainwave appears on the scene, opening a canister of uthorium in his presence. Blinded, Green Lantern forms an energy bubble for protection while Brainwave and his men finish their job. Recovering later, Green Lantern discovers a radioactive trail left behind by the uthorium and follows it, discovering some of the thugs with an invention called the "Mirage-Thrower," which fools the Army tanks into crossing a frozen lake which really isn't frozen. Green Lantern saves the tanks and men, then follows the trail to discover Brainwave inside a weird glass box. Firing his power ring at it, the ray bounces back, knocking Green Lantern off a cliff, apparently to his death. Hearing of Per Degaton's capture of Doctor Mid-Nite in Capital City (evidently meant to be based on Washington), Wonder Woman and Johnny Thunder left JSA headquarters to intervene, only to be captured themselves. The JSA were held by a will-deadener beam, put on "trial" before Judge Thinker with the Wizard as Prosecutor. The JSA were sentenced to death, but it was then revealed Green Lantern had disguised himself as the Thinker. His ring saved him at the last moment and he captured the Thinker. He freed the others and they defeated the Injustice Society, with the Wizard being caught by a group of children who idolized the Justice Society called the Junior Justice Society.[5]
The second formation appeared in the late 1940s attempting "patriotic crimes" where it was formed by Wizard and consisted of Fiddler, Harlequin, Huntress, Icicle, and Sportsmaster. They stole national monuments, hoping the American people would vote for the best crime allowing that person to become the leader, and succeeding in erasing the Society's memories after capturing them by the Sportsmaster knocking them out with one of his bombs, but Harlequin turned against them and with Black Canary restored the Justice Society's memories, though a post-hypnotic impulse restores the JSA to their mindless states when they hear fingers snapping, causing them to be recaptured. But their memories are restored again after they are placed in a death chamber, leading to Black Canary becoming a proper member.[6]
The Injustice Society reforms during the 1970s to try and eliminate the reformed Justice Society in 2 instances. The first attempt is during the annual JLA/JSA team-ups where the Wizard (leader), alongside Sportsmaster, Huntress, Gambler, Shade, and Icicle hypnotize Earth-Prime's Cary Bates into working alongside them as a villain after he accidentally arrives on Earth-Two after stepping on Flash's Cosmic Treadmill left behind by Earth-One's Flash when he visited there. It took Elliot S. Maggin and the JLA to find him after Elliot went to Earth-One to ask the JLA members Batman, Aquaman, Green Arrow, Black Canary, Flash, and Hawkman to help him find Cary. The JLA was defeated by the Injustice Society at first because they were tricked into "killing" JSA members Robin, Wonder Woman, Wildcat, Johnny Thunder, Hourman and Doctor Mid-Nite disguised as the Injustice Society after the JSA was defeated by Cary. It took the Spectre to revive the JSA using his Ring of Life and the JLA removing the mental block they received after the JSA deaths to defeat Cary and the Injustice sSciety and send Cary and Elliot home back to Earth-Prime, with the JSA taking the Injustice Society back to prison on Earth-Two.[7] The second attempt happens on Earth-Two itself. First, the Fiddler fetches Solomon Grundy and defeats Wildcat and Hawkman, but they are defeated by Superman of Earth-Two and Power Girl.[8]
Vandal Savage tricks the JSA into aiding a false Camelot while Icicle, Thinker, Wizard, and Brainwave capture Wildcat and the Hourman.[9] The Thinker and the Icicle are defeated by Doctor Fate, Hawkman, and Jay Garrick, while the Wizard and Brainwave are defeated by Power Girl and the Star-Spangled Kid. The Wizard then left the Injustice Society for Earth-One, where he joined the Secret Society of Super-Villains.[10]
Brain Wave captures Green Lantern, Jay Garrick, and Power Girl before being defeated in Power Girl's first solo adventure.[11] The Psycho Pirate is the final member of the Society after he brainwashes GCPD Police Commissioner Bruce Wayne into believing the JSA's recent actions, including Green Lantern(under his influence as well before the JSA defeats the Pirate)'s was the result of them going rogue. This leads Wayne to summon via Robin's JSA signaller Wonder Woman, Hourman, and Starman to fight the so-called rogue JSA members Power Girl, Hawkman, Flash, Green Lantern, Star Spangled Kid and Dr Fate, during which Power Girl was severely injured(and later recovered) by Wayne's actions. It took Fate using a spell on Wayne to shatter The Pirate's hold on him as The Pirate was imprisoned once more prior to this battle, as well as Superman appearing to end the battle between young and old JSA members.[12]
During what some described as the "anti-costumed-hero mania" (as chronicled in the DC miniseries Legends) in the pages of Infinity, Inc., the Wizard gathered both old comrades (consisting of Brainwave, the Fiddler, Gambler, Harlequin, Per Degaton, Shade, Solomon Grundy, Sportsmaster, Thinker, and Vandal Savage) and new super-criminals (consisting of Hazard, the Icicle II, and the Tigress III) into a new Injustice Society, which he called "Injustice Unlimited". Infinity, Inc. fought Injustice Unlimited, which led to the apparent death of the Wizard.[13] Indeed, the criminal group seemed to be a mirror image of Infinity, Inc., which itself was an offshoot of the Justice Society, at the time when the group was led by the Dummy. Later, this team returned to the original name.[14]
Johnny Sorrow appears in late 1999 as the leader of the new Injustice Society (consisting of Icicle II, Blackbriar Thorn, Count Vertigo, Geomancer, Killer Wasp, and Tigress III). Together they storm the headquarters of superhero team Justice Society of America, although JSA member Wildcat defeats them all (destroying Blackbriar Thorn) despite still recovering from a broken arm and the attack initially being launched while he was in the bathtub, with the exception of Sorrow, who uses the diversion to steal an unknown artifact.[15]
Sorrow returns with a larger version of the Injustice Society (having also recruited Black Adam after removing a brain tumour, Shiv, Rival, and the Thinker A.I.) to distract the JSA while he summoned the King of Tears, an other-dimensional entity. However, the JSA were able to fend off the Society, including killing the Rival and Black Adam defecting, with the fight culminating in the Flash drawing on Black Adam's speed to send the King of Tears to another dimension by striking him at near-lightspeed.[16]
The demon Legacy (actually Wizard in disguise) formed another version in the miniseries JSA All-Stars. The lineup consists of Icicle II, Rival, Shiv, and Tigress III. The new team again confronted the JSA. Unknown to the JSA, their job was just to stick teleportation discs to the old-timers.[17] Legacy then teleported his successful team away. Legacy is then later "killed" by the Spectre.[18]
The Injustice Society resurfaced again in November 2005, in the pages of JSA Classified. The soul of the Wizard joined forces with Johnny Sorrow where they gathered a new incarnation of the Injustice Society consisting of the Gentleman Ghost, Icicle II, Rag Doll I, Solomon Grundy, the Thinker A.I., and Tigress III. They were tasked to steal Prometheus' Cosmic Key from JSA headquarters in order to free the Wizard and Johnny Sorrow. While noting to himself that the Rag Doll I would betray the group, the Wizard sets him up to take the fall.[19] The Injustice Society tried to enlist the Secret Society of Super Villains to help with the caper, which drew the attention of Talia al Ghul.[20] Rag Doll I took the Cosmic Key as Wizard had predicted and was killed when he activated it. Once Johnny Sorrow was brought back to Earth, he and the Injustice Society teleported to Prometheus' Crooked House. When it was discovered that Tigress III and Icicle II had started to fall in love with each other, Johnny Sorrow strong-armed them into sticking around.[21]
Another plot was to kidnap Stargirl and to face off against the JSA All Stars. The line-up here consists of Johnny Sorrow, Tigress III, Icicle II, Wizard, Killer Wasp, Geomancer II, and Shiv.[22]
In 2016, DC Comics implemented another relaunch of its books called "DC Rebirth" which restored its continuity to a form much as it was prior to "The New 52". Hawkman and Hawkgirl recount their time with the Justice Society and the day that they fought the Injustice Society. In the flashback to the 1940s when the Justice Society stormed the Injustice Society's fortress in Austria, Hawkman fought Per Degaton, Hawkgirl fought Vandal Savage, Green Lantern fought the Wizard, the Sandman fought the Gambler, Wildcat fought the Tigress, and the Flash fought Brain Wave. After Brain Wave unleashes a powerful psychic attack that knocks everyone down, Per Degaton and Vandal Savage prepare to finish off Hawkman and Hawkgirl. Hawkman and Hawkgirl throw their maces enough for them to collide. This enables the Justice Society to turn the tables against the Injustice Society. Green Lantern then makes an airplane construct so that the Justice Society can deliver the Injustice Society to the authorities.[23]
In the pages of "The New Golden Age", it was mentioned that Doctor Elemental and his creation Ro-Bear had an association with the JSA at some point.[24]
In the "DC All In" initiative, a new incarnation of the Injustice Society appears. It is led by Scandal Savage and consists of Doctor Elemental, Fog, Gentleman Ghost, Johnny Sorrow (who was impersonating Obsidian), Lady Eve, Red Lantern II, Shadow Thief, Solomon Grundy, and Wotan.[25] One week ago, Scandal Savage led Injustice Society members Red Lantern, Shadow Thief, and Solomon Grundy in ambushing Flash, Green Lantern, Hawkgirl, and Hawkman while Obsidian works to keep Khalid Nassour and Jakeem Thunderbolt safe. Gentleman Ghost snuck up on Jakeem to keep him from summoning Johnny Thunderbolt while Johnny Sorrow grabbed Khalid's hand before he can grab the Helmet of Fate. Wotan showed up to keep Johnny Sorrow from removing his mask as they need Khalid alive. Wotan then grabs the Helmet of Fate before being tackled by Obsidian. Due to a combination of Wotan and Doctor Fate's spells, everyone but Obsidian and Jakeem were transported to Hell alongside the Tower of Fate. Back in the present as the other JSA members fight the demons, Jay is ambushed at the exit to the Brownstone by Doctor Elemental, Red Lantern, and Solomon Grundy as they begin to look for Doctor Fate.[26]
This formation included the following additional members:
These members were recruited after the Wizard was believed dead and both the Fiddler and the Shade were imprisoned:
Later recruits included:
The Injustice Society resurfaced again in November 2005 in the pages of JSA Classified, composed of:
The Injustice Society resurfaced once more, this time in a plot to kidnap Stargirl and to face off against the JSA All Stars. The team was composed of the following members:[27]
The Injustice Society makes a cameo appearance in JSA: The Golden Age #4, consisting of the Fiddler, the Gambler, the Harlequin, and Psycho-Pirate.[28]
An alternate universe iteration of the Injustice Society from Earth-3 appears in Hawkman (vol. 5) #18, led by Sky Tyrant. This version of the group serve as evil counterparts of the Justice Society. Additionally, the Justice Society All-Stars serve as heroic counterparts to the mainstream Injustice Society.[29]
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