Freaky Flyers

2003 video game From Wikipedia, the free encyclopedia

Freaky Flyers

Freaky Flyers is an air racing video game developed internally by Midway San Diego for the Xbox and PlayStation 2, while the version for the GameCube was developed by Point of View, Inc. and published by Midway.[citation needed]

Quick Facts Developer(s), Publisher(s) ...
Freaky Flyers
Thumb
PAL cover art
Developer(s)Midway Studios San Diego[a]
Publisher(s)Midway
Director(s)Kevin Munroe
Designer(s)Tom Tanaka
Composer(s)David Norris
Platform(s)GameCube, PlayStation 2, Xbox
Release
  • NA: August 4, 2003[1]
  • EU: October 10, 2003
Genre(s)Racing
Mode(s)Single player, multiplayer
Close

Gaming modes

  • Freaky Flyers adventure mode follows multiple character histories. Each character has a story that develops as the player completes various challenges and missions.
  • Racing Mode can be played by either one or two players. As the game has been designed for comic effect, many of the tracks contain impossible missions and unorthodox challenges.
  • Dog Fight mode is duelling. This mode is only available in two-player mode. The players attempt to shoot each other out of the sky.

Mini-games are also included in the game. These involve various challenges, such as shooting “amigos” in the desert or rescuing non-playable characters.

Development

Freaky Flyers had a protracted development cycle. It was initially to be published by SCi Games, who demonstrated it at the 1997 European Computer Trade Show.[2] It was released for the Xbox and PlayStation 2, before a two-disc GameCube port was issued shortly afterwards.

Reception

More information Aggregator, Score ...
Aggregate score
AggregatorScore
GCPS2Xbox
Metacritic69/100[3]66/100[4]64/100[5]
Close
More information Publication, Score ...
Close

The game received “mixed or average reviews” on all platforms according to the review aggregation website Metacritic.[3][4][5] Areas that were praised include the large cast of characters and over 90 minutes of pre-rendered cutscenes included in the game. However, the game was criticized for its slow racing speeds and repetitive character lines and music.

Jeff Gerstmann of GameSpot noted that “The game does have its moments, but the racing simply isn’t very exciting.”[13]

Notes

  1. GameCube port developed by Point of View.

References

Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.