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Falling-sand game

Video game genre From Wikipedia, the free encyclopedia

Falling-sand game
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A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.

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A user-created sandbox in the video game The Powder Toy

In falling-sand games, the user can interact with (e.g. place and remove) particles on a canvas which can interact with other particles in various ways, which can lead to complex emergent behaviour.[1] As sandbox games, they generally have an emphasis on free-form gameplay, relaxed rules, and minimal goals.[2]

Despite the name, falling-sand games typically contain a multitude of materials besides sand, often called "elements".[citation needed]

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History

The first known popular example in the "falling-sand" genre was a web-based Java applet on the Japanese Dofi-Blog in 2005[3][4] which was later expanded and rehosted as the "Falling sand game",[4] which kick-started the genre as a trend and gave it its name.[5][6]

The genre is not limited to free play canvas-style games; games such as the Powder Game contain additional mechanics, such as pressure based fluid simulation[citation needed] allowing for example water equalisation, and RPG elements such as controllable characters.

Noita blends the traditional sandbox physics with Roguelike RPG mechanics, with sophisticated playable characters and enemies.[7][8][9]

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List of falling-sand games

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References

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