Erick Wujcik
American role-playing game designer From Wikipedia, the free encyclopedia
American role-playing game designer From Wikipedia, the free encyclopedia
Erick A. Wujcik (January 26, 1951 – June 7, 2008) was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books.
Erick Wujcik | |
---|---|
Born | [1] United States | January 26, 1951
Died | June 7, 2008 57)[2]: 270 San Rafael, California, United States | (aged
Occupation | Author, editor, game designer, graphic artist, programmer |
Period | 1979–2007 |
Genre | Fantasy, science fiction |
Subject | Computer programming, East Asian culture |
Notable works | After the Bomb Amber Diceless RPG Ninjas & Superspies Revised RECON Teenage Mutant Ninja Turtles & Other Strangeness |
Notable awards | ENnie Award 2008 Lifetime Achievement Origins Award 2011 Hall of Fame |
Partner | Kathryn Kozora |
Wujcik started off as head of the gaming society at Wayne State University, The Warriors and Warlocks of the Wayne Weregamers Society, also known as the Wayne State Weregamers, where he met and befriended Kevin Siembieda.[2]: 155 By 1980 the Wayne Weregamers became known as the Detroit Gaming Center, when Wujcik, the CDM (Caucus of Dungeon Masters) and Siembieda moved the group from the Monteith House, scheduled for demolition, to an off-campus building that was being maintained by a non-profit; Wujcik became Director for the Center with Siembieda as Assistant Director.[2]: 155 Wujcik published the science-fiction adventure Sector 57 (1980) under the banner of the Detroit Gaming Center.[2]: 268 Wujcik worked as a computer columnist for The Detroit News where he wrote their weekly "Computer Column" from 1979 to 1981. That served to be a springboard for him to co-found Palladium Books with Kevin Siembieda and to work on developing numerous role-playing games and supplements for such settings as Palladium Fantasy Role-Playing Game, Teenage Mutant Ninja Turtles & Other Strangeness, After the Bomb, Rifts, and many others, including Amber Diceless Roleplaying Game and Paranoia.
Siembieda obtained the rights to produce a licensed roleplaying game based on the Teenage Mutant Ninja Turtles comic book, but he did not approve of the freelancer's final product so he had Wujcik redesign the game, which was done in five weeks, and it was published as Teenage Mutant Ninja Turtles & Other Strangeness (1985).[2]: 158 Wujcik designed Revised Recon (1987), a role-playing game revision of the miniatures warfare game Recon (1982).[2]: 159 Wujcik also designed the Ninjas & Superspies role-playing game in 1988, which benefited from his long-term interest and extensive research on Japan.[2]: 159 Wujcik also wrote the After the Bomb role-playing for Palladium.[2]: 268 He also did freelance work for West End Games, and wrote one of the early Clones in Space (1986) adventure for the Paranoia roleplaying game, and made contributions to the Acute Paranoia (1986) supplement for the game as well.[2]: 268
While working at West End Games, Wujcik learned that the company held a license from Roger Zelazny for his Amber novels, which were among the favorite novels of Wujcik, and he offered to design an Amber role-playing game even through West End would not guarantee to publish it.[2]: 268 While playtesting the game, Wujcik found that it worked better without dice, but West End disagreed, so he acquired the role-playing game rights to Amber.[2]: 269 He began developing the game for R. Talsorian Games in the early 1990s, but encountered creative differences there as well.[2]: 210 Siembieda encouraged Wujcik to set up his own company to publish the game, and Wujcik founded Phage Press.[2]: 160 Wujcik hired his cousins Lisa and Ron Seymour to run the business side of the company.[2]: 269 Phage Press thus finally published Amber Diceless Roleplaying in November 1991.[2]: 269 Wujcik did not like the manuscripts submitted for the Amber supplement Shadow Knight (1993), so he rewrote the book on his own.[2]: 269 James Wallis brought his Bugtown game to Phage to be produced, but creative differences with Wujcik led Wallis to pull out of Phage in 1994 and start Hogshead Publishing.[2]: 269 In 1996, Wujcik was able to convince Bugtown creator Matt Howarth to license the rights back to him, although Wujcik never actually published a game based on the comic.[2]: 269 Wujcik wrote the book Mystic China (1995) for Palladium.[2]: 270
Wujcik was also the founder of the gaming convention known as Ambercon.[3] In 1997 he went to work for Sierra Studios and was lead game designer on the game Return to Krondor (1998).[2]: 270 He also served as a game designer at Outrage Entertainment for the game Alter Echo.
Wujcik served as chief editor of Amberzine, a fanzine for the Amber Diceless Roleplaying Game, publishing the work of such notables as Ray Bradbury, Henry Kuttner, and Roger Zelazny. He was also an editorial contractor for the Detroit Historical Museum, and gave seminars on a wide range of topics related to the writing, design and development of role-playing games.
Wujcik wrote the books Rifts China 1 and Rifts China 2.[4] Wujcik licensed the Amber Diceless Role-playing rights to the company Guardians of Order in late 2004.[2]: 270
Beginning in the mid-1990s, Wujcik worked in the electronic game business, on titles from Sierra, THQ, and Ubisoft.[4] From 2004 to 2006, Wujcik was Game Design Studio Manager for UbiSoft China, in Shanghai.[3] Wujcik was also Adjunct Assistant Professor of Game Design at Hong Kong Polytechnic University between 2003 and 2008.[3]
In early 2007, Wujcik became the senior game designer/writer for Totally Games.[4] Until his death in June 2008, Wujcik was Senior Game Designer and Writer for Totally Games, located in Marin County, California.
On December 22, 2007, it was announced that Wujcik had been diagnosed with pancreatic cancer.[5] The same day, Kevin Siembieda set up a website for well-wishers to leave Wujcik messages:
Erick Wujcik, age 56, is dying of cancer. Until a few weeks ago, Erick was healthy and doing fine. He was enjoying his work at Totally Games, a videogame company, when he thought he had come down with the flu. When he couldn't shake it, he went to the doctors. The diagnosis was unexpected, to say the least. Pancreatic cancer that had spread to his liver. There was no advance warning. It was a shock. Erick presses forward with the willful exuberance he has exhibited all his life.[6]
In his final months, chemotherapy treatments had failed to eradicate Wujcik's cancer and were halted. He entered hospice care in his home in San Rafael, California.[7]
On June 6, 2008, Kevin Siembieda released an update on Erick's condition:
I'm sorry to report that Erick is quite ill now and suffering from the consequences of a failing liver. His deteriorating condition is not a surprise, but it is unwelcomed. Erick has beat the odds and fooled the doctors – fooled everyone – by lasting as long as he has, but then Erick has always been full of surprises and magic. But even the power of the "Wuj" has its limits, and I fear it won't be long now.[8]
Erick Wujcik died the following day, June 7, 2008.[9]
In August 2008, the first – and, to date, only – Lifetime Achievement ENnies were given out during the awards ceremony at Gen Con. Along with Dungeons & Dragons creators Dave Arneson and Gary Gygax, Erick Wujcik was recognized for his contributions to the gaming industry.[10] However, being aware of his diagnosis and uncertain of his prognosis, EN World decided to present Wujcik with his award on January 26, 2008, at a gathering of family and friends to celebrate his 57th birthday.[11] Kevin Siembieda later offered remarks in remembrance of Wujcik at the official ceremony.
Wujcik was also inducted into the Academy of Adventure Gaming Arts and Design Hall of Fame by the Game Manufacturers Association at the 37th Origins Awards on June 25, 2011.[12]
At the beginning of the end credits for Tom Clancy's EndWar, there is a dedication to Wujcik.
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