Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.
Quick Facts Developer(s), Initial release ...
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In 2024, Bentley Systems announced that Vue would be discontinued, and be freely available to those that still wish to use it.[1]
More information VUE, PlantFactory ...
VUE |
PlantFactory |
VUE 2016 / VUE 2015 / VUE 2014 / VUE 11 |
PlantFactory 2016 / PlantFactory 2015 / PlantFactory 2014 |
CloudFactory - Ozone |
Carbon Scatter |
CloudFactory 2017 / CloudFactory 2015 / Ozone 6 / Ozone 5 |
Carbon Scatter 2017 / Carbon Scatter 2015 / Carbon Scatter 2 / Carbon Scatter |
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This is a list of features as of the 2023 release of Vue:
Terrains
- Heightfield terrains
- Procedural terrains
- Infinite terrains
- Planetary terrains
- Real-world terrains
- 3D terrain sculpting
- Terrain export
EcoSystem Instancing Technology
- Material-based EcoSystems
- Global EcoSystems
- Dynamic EcoSystems
- 360° EcoSystem Population
- Paint EcoSystem instances
- EcoParticles
- Export EcoSystem populations
Vegetation
- Built-in Plant editor
- Compatible with PlantFactory
- Vegetation assets
Atmosphere, Skies and Clouds
- Standard atmospheric model
- Spectral atmospheric model
- Photometric atmospheric model
- Atmosphere presets
- Procedural Volumetric 3D cloud layers
- Standalone 3D Metaclouds
- Convert meshes to Clouds
- Cloud morphing
- Import OpenVDB
- Export standalone and cloud layer zones to OpenVDB
- Export skies as HDRI
Modeling
- Primitive and Feature modeling
- 3D Text edition tool
- Metablobbing
- Hyperblobs
- Export baked hyperblobs
- Splines
- Built in Road Construction toolkit
- Random rock generator
- Export rocks
Texturing and UVs
- Material presets
- PBR
- Substance support
- Node-based procedural materials
- Volumetric materials and Hypertextures
- Stacked UVs
- Unwrapped UVs
- Ptex
Interoperability, Integration And Export
- Export single assets to generic 3D formats
- Full scene export
- Integration plugins
- Import and Export Camera data as FBX and Nuke.chan
- Python API
- ZBrush GoZ bridge
Animation
- Animate objects, materials, atmospheres, clouds, waves...
- Automatic wind and breeze
- Localized wind effects per plant / per EcoSystem population
- Omni and directional ventilators for local modifications of plants
- Time spline editor
- Automatic keyframe creation
- Automatic synchronization of cameras and lights
- Animation export as AfterEffects
- Import motion tracking information
Lighting
- Global illumination, Global Radiosity, Ambient occlusion
- Subsurface Scattering
- HDRI image based lighting
- Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light
- Use IES distribution profiles on photometric lights
- Area lights, light panels, light portals
- Physically accurate caustics computation
Rendering
- Render with Ray Tracer
- Render with Path Tracer
- Stereoscopic rendering
- 360/180 VR Panorama Render Option
- Spherical panoramic rendering
- Tone mapping options
- Multipass & G-Buffer
- Network rendering with HyperVue / RenderCows
- Network rendering with RenderNodes