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E-on Vue

3D landscape generation software From Wikipedia, the free encyclopedia

E-on Vue
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Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.

Quick Facts Developer(s), Initial release ...
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In 2024, Bentley Systems announced that Vue would be discontinued, and be freely available to those that still wish to use it.[1]

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Versions

More information VUE, PlantFactory ...

Features

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This is a list of features as of the 2023 release of Vue:

Terrains

  • Heightfield terrains
  • Procedural terrains
  • Infinite terrains
  • Planetary terrains
  • Real-world terrains
  • 3D terrain sculpting
  • Terrain export

EcoSystem Instancing Technology

  • Material-based EcoSystems
  • Global EcoSystems
  • Dynamic EcoSystems
  • 360° EcoSystem Population
  • Paint EcoSystem instances
  • EcoParticles
  • Export EcoSystem populations

Vegetation

  • Built-in Plant editor
  • Compatible with PlantFactory
  • Vegetation assets

Atmosphere, Skies and Clouds

  • Standard atmospheric model
  • Spectral atmospheric model
  • Photometric atmospheric model
  • Atmosphere presets
  • Procedural Volumetric 3D cloud layers
  • Standalone 3D Metaclouds
  • Convert meshes to Clouds
  • Cloud morphing
  • Import OpenVDB
  • Export standalone and cloud layer zones to OpenVDB
  • Export skies as HDRI

Modeling

  • Primitive and Feature modeling
  • 3D Text edition tool
  • Metablobbing
  • Hyperblobs
  • Export baked hyperblobs
  • Splines
  • Built in Road Construction toolkit
  • Random rock generator
  • Export rocks

Texturing and UVs

  • Material presets
  • PBR
  • Substance support
  • Node-based procedural materials
  • Volumetric materials and Hypertextures
  • Stacked UVs
  • Unwrapped UVs
  • Ptex

Interoperability, Integration And Export

  • Export single assets to generic 3D formats
  • Full scene export
  • Integration plugins
  • Import and Export Camera data as FBX and Nuke.chan
  • Python API
  • ZBrush GoZ bridge

Animation

  • Animate objects, materials, atmospheres, clouds, waves...
  • Automatic wind and breeze
  • Localized wind effects per plant / per EcoSystem population
  • Omni and directional ventilators for local modifications of plants
  • Time spline editor
  • Automatic keyframe creation
  • Automatic synchronization of cameras and lights
  • Animation export as AfterEffects
  • Import motion tracking information

Lighting

  • Global illumination, Global Radiosity, Ambient occlusion
  • Subsurface Scattering
  • HDRI image based lighting
  • Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light
  • Use IES distribution profiles on photometric lights
  • Area lights, light panels, light portals
  • Physically accurate caustics computation

Rendering

  • Render with Ray Tracer
  • Render with Path Tracer
  • Stereoscopic rendering
  • 360/180 VR Panorama Render Option
  • Spherical panoramic rendering
  • Tone mapping options
  • Multipass & G-Buffer
  • Network rendering with HyperVue / RenderCows
  • Network rendering with RenderNodes
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Users

See also

References

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