DXVK
Graphics API translation layer From Wikipedia, the free encyclopedia
DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan.[1][2][3][4] It is used by Proton/Steam[5] for Linux, by Intel Windows drivers,[6][7][8] VirtualBox 7.0,[9] and it can be used to run Direct3D-based games under Windows using Vulkan. DXVK has been confirmed to support over 80% of Direct3D Windows games "near flawlessly".[10][11][12]
Original author(s) | Philip Rebohle |
---|---|
Developer(s) | DXVK Project |
Initial release | 14 January 2018 |
Stable release | 2.6
/ 13 March 2025 |
Repository | DXVK on GitHub |
Written in | C++ |
Operating system | OS Independent |
Platform | x86, x86-64 |
License | zlib License |
Website | github |
History
DXVK was first developed by Philip Rebohle to support Direct3D 11 games only[13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer.
In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.[13][14]
In 2019, DXVK received Direct3D 9 support by merging with d9vk.[15][16]
In November 2022, version 2.0 was released, introducing improvements to Direct3D 9 memory management, shader compilation, state cache, as well as, support for Direct3D 11 feature level 12_1.[17][18] Vulkan 1.3 support is now required.[19]
Released on January 24, 2023, version 2.1 implemented HDR support and improved quality for certain old games.[4][20]
Released on May 12, 2023, version 2.2 added D3D11On12[21][22] support.[23][24][25]
Released on July 10, 2024, version 2.4 added support for Direct3D 8.[26][27]
Released on November 11, 2024, version 2.5 features an overhauled memory and resource management which resulted in VRAM savings up to 1GB in certain games. Direct3D 8 and 9 received support for software cursor.[28]
Controversies
The use of Wine/DXVK has been associated with users getting banned[29][30][31][32] from online gaming platforms because game publishers have no way of verifying game integrity for people using Linux.
References
External links
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