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Measures to ensure concurrent computing operations generate correct results From Wikipedia, the free encyclopedia
In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while getting those results as quickly as possible.
Computer systems, both software and hardware, consist of modules, or components. Each component is designed to operate correctly, i.e., to obey or to meet certain consistency rules. When components that operate concurrently interact by messaging or by sharing accessed data (in memory or storage), a certain component's consistency may be violated by another component. The general area of concurrency control provides rules, methods, design methodologies, and theories to maintain the consistency of components operating concurrently while interacting, and thus the consistency and correctness of the whole system. Introducing concurrency control into a system means applying operation constraints which typically result in some performance reduction. Operation consistency and correctness should be achieved with as good as possible efficiency, without reducing performance below reasonable levels. Concurrency control can require significant additional complexity and overhead in a concurrent algorithm compared to the simpler sequential algorithm.
For example, a failure in concurrency control can result in data corruption from torn read or write operations.
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Concurrency control in Database management systems (DBMS; e.g., Bernstein et al. 1987, Weikum and Vossen 2001), other transactional objects, and related distributed applications (e.g., Grid computing and Cloud computing) ensures that database transactions are performed concurrently without violating the data integrity of the respective databases. Thus concurrency control is an essential element for correctness in any system where two database transactions or more, executed with time overlap, can access the same data, e.g., virtually in any general-purpose database system. Consequently, a vast body of related research has been accumulated since database systems emerged in the early 1970s. A well established concurrency control theory for database systems is outlined in the references mentioned above: serializability theory, which allows to effectively design and analyze concurrency control methods and mechanisms. An alternative theory for concurrency control of atomic transactions over abstract data types is presented in (Lynch et al. 1993), and not utilized below. This theory is more refined, complex, with a wider scope, and has been less utilized in the Database literature than the classical theory above. Each theory has its pros and cons, emphasis and insight. To some extent they are complementary, and their merging may be useful.
To ensure correctness, a DBMS usually guarantees that only serializable transaction schedules are generated, unless serializability is intentionally relaxed to increase performance, but only in cases where application correctness is not harmed. For maintaining correctness in cases of failed (aborted) transactions (which can always happen for many reasons) schedules also need to have the recoverability (from abort) property. A DBMS also guarantees that no effect of committed transactions is lost, and no effect of aborted (rolled back) transactions remains in the related database. Overall transaction characterization is usually summarized by the ACID rules below. As databases have become distributed, or needed to cooperate in distributed environments (e.g., Federated databases in the early 1990, and Cloud computing currently), the effective distribution of concurrency control mechanisms has received special attention.
The concept of a database transaction (or atomic transaction) has evolved in order to enable both a well understood database system behavior in a faulty environment where crashes can happen any time, and recovery from a crash to a well understood database state. A database transaction is a unit of work, typically encapsulating a number of operations over a database (e.g., reading a database object, writing, acquiring lock, etc.), an abstraction supported in database and also other systems. Each transaction has well defined boundaries in terms of which program/code executions are included in that transaction (determined by the transaction's programmer via special transaction commands). Every database transaction obeys the following rules (by support in the database system; i.e., a database system is designed to guarantee them for the transactions it runs):
The concept of atomic transaction has been extended during the years to what has become Business transactions which actually implement types of Workflow and are not atomic. However also such enhanced transactions typically utilize atomic transactions as components.
If transactions are executed serially, i.e., sequentially with no overlap in time, no transaction concurrency exists. However, if concurrent transactions with interleaving operations are allowed in an uncontrolled manner, some unexpected, undesirable results may occur, such as:
Most high-performance transactional systems need to run transactions concurrently to meet their performance requirements. Thus, without concurrency control such systems can neither provide correct results nor maintain their databases consistently.
The main categories of concurrency control mechanisms are:
Different categories provide different performance, i.e., different average transaction completion rates (throughput), depending on transaction types mix, computing level of parallelism, and other factors. If selection and knowledge about trade-offs are available, then category and method should be chosen to provide the highest performance.
The mutual blocking between two transactions (where each one blocks the other) or more results in a deadlock, where the transactions involved are stalled and cannot reach completion. Most non-optimistic mechanisms (with blocking) are prone to deadlocks which are resolved by an intentional abort of a stalled transaction (which releases the other transactions in that deadlock), and its immediate restart and re-execution. The likelihood of a deadlock is typically low.
Blocking, deadlocks, and aborts all result in performance reduction, and hence the trade-offs between the categories.
Many methods for concurrency control exist. Most of them can be implemented within either main category above. The major methods,[1] which have each many variants, and in some cases may overlap or be combined, are:
Other major concurrency control types that are utilized in conjunction with the methods above include:
The most common mechanism type in database systems since their early days in the 1970s has been Strong strict Two-phase locking (SS2PL; also called Rigorous scheduling or Rigorous 2PL) which is a special case (variant) of Two-phase locking (2PL). It is pessimistic. In spite of its long name (for historical reasons) the idea of the SS2PL mechanism is simple: "Release all locks applied by a transaction only after the transaction has ended." SS2PL (or Rigorousness) is also the name of the set of all schedules that can be generated by this mechanism, i.e., these SS2PL (or Rigorous) schedules have the SS2PL (or Rigorousness) property.
Concurrency control mechanisms firstly need to operate correctly, i.e., to maintain each transaction's integrity rules (as related to concurrency; application-specific integrity rule are out of the scope here) while transactions are running concurrently, and thus the integrity of the entire transactional system. Correctness needs to be achieved with as good performance as possible. In addition, increasingly a need exists to operate effectively while transactions are distributed over processes, computers, and computer networks. Other subjects that may affect concurrency control are recovery and replication.
For correctness, a common major goal of most concurrency control mechanisms is generating schedules with the Serializability property. Without serializability undesirable phenomena may occur, e.g., money may disappear from accounts, or be generated from nowhere. Serializability of a schedule means equivalence (in the resulting database values) to some serial schedule with the same transactions (i.e., in which transactions are sequential with no overlap in time, and thus completely isolated from each other: No concurrent access by any two transactions to the same data is possible). Serializability is considered the highest level of isolation among database transactions, and the major correctness criterion for concurrent transactions. In some cases compromised, relaxed forms of serializability are allowed for better performance (e.g., the popular Snapshot isolation mechanism) or to meet availability requirements in highly distributed systems (see Eventual consistency), but only if application's correctness is not violated by the relaxation (e.g., no relaxation is allowed for money transactions, since by relaxation money can disappear, or appear from nowhere).
Almost all implemented concurrency control mechanisms achieve serializability by providing Conflict serializability, a broad special case of serializability (i.e., it covers, enables most serializable schedules, and does not impose significant additional delay-causing constraints) which can be implemented efficiently.
Concurrency control typically also ensures the Recoverability property of schedules for maintaining correctness in cases of aborted transactions (which can always happen for many reasons). Recoverability (from abort) means that no committed transaction in a schedule has read data written by an aborted transaction. Such data disappear from the database (upon the abort) and are parts of an incorrect database state. Reading such data violates the consistency rule of ACID. Unlike Serializability, Recoverability cannot be compromised, relaxed at any case, since any relaxation results in quick database integrity violation upon aborts. The major methods listed above provide serializability mechanisms. None of them in its general form automatically provides recoverability, and special considerations and mechanism enhancements are needed to support recoverability. A commonly utilized special case of recoverability is Strictness, which allows efficient database recovery from failure (but excludes optimistic implementations.
With the fast technological development of computing the difference between local and distributed computing over low latency networks or buses is blurring. Thus the quite effective utilization of local techniques in such distributed environments is common, e.g., in computer clusters and multi-core processors. However the local techniques have their limitations and use multi-processes (or threads) supported by multi-processors (or multi-cores) to scale. This often turns transactions into distributed ones, if they themselves need to span multi-processes. In these cases most local concurrency control techniques do not scale well.
All systems are prone to failures, and handling recovery from failure is a must. The properties of the generated schedules, which are dictated by the concurrency control mechanism, may affect the effectiveness and efficiency of recovery. For example, the Strictness property (mentioned in the section Recoverability above) is often desirable for an efficient recovery.
For high availability database objects are often replicated. Updates of replicas of a same database object need to be kept synchronized. This may affect the way concurrency control is done (e.g., Gray et al. 1996[2]).
This section needs expansion. You can help by adding to it. (December 2010) |
Multitasking operating systems, especially real-time operating systems, need to maintain the illusion that all tasks running on top of them are all running at the same time, even though only one or a few tasks really are running at any given moment due to the limitations of the hardware the operating system is running on. Such multitasking is fairly simple when all tasks are independent from each other. However, when several tasks try to use the same resource, or when tasks try to share information, it can lead to confusion and inconsistency. The task of concurrent computing is to solve that problem. Some solutions involve "locks" similar to the locks used in databases, but they risk causing problems of their own such as deadlock. Other solutions are Non-blocking algorithms and Read-copy-update.
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