Chuchel

2018 video game From Wikipedia, the free encyclopedia

Chuchel

Chuchel (Czech pronunciation: [ˈxuxɛl]) is a 2018 video game developed by Amanita Design.[3]

Quick Facts Developer(s), Publisher(s) ...
Chuchel
Thumb
Developer(s)Amanita Design
Publisher(s)Amanita Design
Designer(s)Jaromír Plachý
Composer(s)DVA
EngineAdobe Flash
Platform(s)
Release
  • macOS, Windows
  • 7 March 2018[1]
  • Android, iOS
  • 29 November 2018[2]
Genre(s)Graphic adventure
Mode(s)Single-player
Close

Story

The game follows the protagonist Chuchel, a Dust-style creature, as he tries to retrieve a cherry stolen by a giant one early morning, with his all-in-one best friend, enemy and pet Kekel either helping or hindering him on the way. The game is structured into short, loosely connected episodes of Chuchel's struggles to retrieve and keep the cherry; the episodic nature is emphasized by some levels showing the title.

In the last level, it is revealed that the giant hand teasing Chuchel with the cherry is in fact a larger Chuchel-style creature named Chrchel;[4] it swallows Chuchel and Kekel who retrieve the cherry from its stomach, and climb up to its brain to switch it from "grumpy" to "happy". The now-happy giant then delivers Chuchel and Kekel back to their home, where they finally split and eat the cherry, only to get a huge pile brought by the giant, who then starts chasing a large pear carried by an even larger hand.

Gameplay

The game consists of 30 levels. The player controls the eponymous Chuchel whose task is to retrieve a cherry. Levels are different and most of them are played as point-and-click adventure but some consist of minigames including spoofs of Pac-Man, Flappy Bird, Tetris, Space Invaders, Donkey Kong and Super Mario Bros. When Chuchel retrieves the Cherry, antagonist Chrchel shows up and steals it. Chuchel is aided by his pet Kekel who helps him to get the Cherry.[5][6]

Development

Thumb
Original colour on the left and the new colour is on the right.

The game was developed by Amanita Design. Designer Jaromír Plachý started to work on the game after he finished Botanicula in 2012. Plachý stated that he wanted to make an interactive cartoon with funny animation. He came up with the character of Chuchel (the word "chuchel" does not "officially" exist,[7] but it's an apparent combination of two similar Czech words "chumel"[8] (clamp or tangle) and "chuchvalec"[9] (tangled mass or clot)) when he decided to draw the first thing that comes to his mind. Plachý then designed environments and turned them into actual levels.[10]

On December 20, 2018, Amanita Design released an update for the game changing Chuchel's body color to orange, in response to the character design being interpreted as blackface by some players. Some levels were also slightly changed to match Chuchel's new colour.[11][12]

Reception

More information Aggregator, Score ...
Aggregate scores
AggregatorScore
MetacriticPC: 81/100[13]
iOS: 78/100[14]
OpenCritic80/100[15]
Close
More information Publication, Score ...
Review score
PublicationScore
Edge8/10[16]
Close

Chuchel received generally positive reviews from critics. It holds 81/100 on Metacritic.[13]

On review aggregate website OpenCritic, Chuchel had an average 80 out of 100 review score with 67% approval rating based on 20 reviews.[17]

Accolades

More information Year, Award ...
YearAwardCategoryResultRef.
2018 Annual Independent Games Festival Excellence in Visual Art Won [18]
Excellence in Audio Nominated
The Aggie Awards Best Character Won [19]
Best Animation Won
Best Sound Effects Won
Golden Joystick Awards Best Visual Design Nominated [20][21]
New York Game Awards Tin Pan Alley Award for Best Music in a Game Nominated [22]
Edge Awards Best Visual Design Runner-Up [23]
Close

References

Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.