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Fantasy book series From Wikipedia, the free encyclopedia
The Chronicles of Amber is a series of fantasy novels by American writer Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works. While Zelazny's will expressly forbade sequels by other authors, four posthumous prequels authorized by Zelazny's family were authored by John Gregory Betancourt.
This article may contain an excessive amount of intricate detail that may interest only a particular audience. (September 2023) |
| |
Author | Roger Zelazny |
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Country | United States |
Language | English |
Genre | Fantasy |
Publisher | Doubleday |
Published | 1970–1991 |
Media type | Print (hardcover and paperback), audiobook, e-book |
No. of books | 10 |
Followed by | The Dawn of Amber |
The Amber stories take place in two contrasting "true" worlds, Amber and Chaos, and in shadow worlds (Shadows) that lie between the two. These shadows, including Earth, are parallel worlds that exist in — and were created from — the tension between the opposing magical forces of Amber and Chaos. The Courts of Chaos are situated at the very edge of an abyss. Members of the royal family of Amber, after walking in a Pattern that is central to Amber, can travel freely through the Shadows. While traveling (shifting) between Shadows, they can alter reality or create a new reality by choosing which elements of which Shadows to keep or add, and which to subtract. Nobles of the Courts of Chaos who have traversed the Logrus are similarly able to travel through Shadows.
Ten Amber novels were written by Roger Zelazny. The series of books was published over the years from 1970 to 1991. Portions of the first novel, Nine Princes in Amber, had previously been published in Kallikanzaros (No. 1, June 1967, and No. 3, December 1967). The novels Sign of the Unicorn, The Hand of Oberon, and The Courts of Chaos first appeared in abridged, serialized versions in Galaxy Science Fiction. The Guns of Avalon and five later "Merlin Cycle" Amber novels were not serialized or excerpted.
Several Chronicles of Amber omnibus volumes have also been published, collecting the five novels of the original "Corwin Cycle" in one volume, the five novels of the "Merlin Cycle" in another volume, and later (in The Great Book of Amber) all ten novels in a single volume.
The first five novels are narrated in the first person by Corwin, a prince of Amber, as he describes his adventures and life upon re-encountering his family after a loss of memory and an absence of centuries.
The next five novels focus on Merlin, Corwin's son. These stories are held by some fans to be less of a fantasy classic than the first five due to the difference in writing style, direction and setting. One criticism of the sequence is that it revolved around the dealing with and acquisition of ever more powerful artifacts and entities, in a kind of technological/magical arms race.[1]
Trumps of Doom won the Locus Award for Best Fantasy Novel in 1985.[2]
Blood of Amber was nominated for the Locus Award for Best Fantasy Novel in 1987.[3]
Sign of Chaos was nominated for the Locus Award for Best Fantasy Novel in 1988.[4]
For the limited 1985 edition of Trumps of Doom, Zelazny wrote a prologue that details Merlin's passage through the Logrus. After completing the Merlin Cycle, Zelazny wrote five Amber short stories, in which he began to tease the threads of the story into a new configuration. Zelazny died shortly after completing the last of these short stories, which were collected in Manna from Heaven (2003), along with the Trumps of Doom prologue and sixteen unrelated stories.
An unfinished sixth story "A Secret of Amber", was an informal collaboration, co-written in alternating sections by Zelazny and Ed Greenwood over a period of years. It was published in Amberzine in 2005, then included in The Collected Stories of Roger Zelazny, Volume 6: The Road to Amber, published by NESFA Press in 2009.
Readers have speculated about the correct internal order of the stories. Zelazny has said that the correct order for the stories is the order in which they were written:[5][6]
The latter five stories tell a linked tale from several viewpoints. Zelazny had planned to write more, and to eventually publish a collection of Amber short stories.[5]
In 2020 Amber Limited released the short stories as a collection, titled "Seven Tales in Amber", with an introduction written by Warren Lapine.
Several years after Zelazny's death, his estate authorized a new series of Amber novels, and John Gregory Betancourt was selected as the writer. Betancourt's Dawn of Amber series, which took its name from the title of the first volume, is a prequel to Zelazny's work, taking place centuries or millennia before Nine Princes in Amber. It is told from the point of view of Corwin's father Oberon, and like Zelazny's novels, the series was narrated in first person.
Four novels, out of five that had been planned, were published by ibooks:
Having ended the fourth book on a cliffhanger, Betancourt never wrote the planned and scheduled fifth volume, Sword of Chaos. After Byron Preiss, the owner of ibooks, died, the publishing company filed for bankruptcy,[7] and Betancourt announced in February 2006 that the series had been canceled.[8] After a meeting with the publisher's new owner, Betancourt had brief hopes of renewed interest in the series from ibooks, but in August 2007 he announced his conclusion that the project was dead.[9]
Betancourt stated that one of his primary motivations for agreeing to write the new books was to keep Zelazny's books and stories alive and in print, and to prevent them from fading into obscurity. He cited Robert E. Howard's Conan, Edgar Rice Burroughs's Tarzan, and Sir Arthur Conan Doyle's Sherlock Holmes as examples of how later authors had successfully continued and extended the stories of iconic characters long after their creators had died.[10] In response to concerns that the Dawn of Amber series seemed to contradict some ideas or rules of the Amber universe as stated in Zelazny's original ten books, Betancourt stated in an interview that some of those contradictions would not prove valid by the end of his series.[10]
The decision by Zelazny's literary executor to authorize a continuation of the Amber series was criticized by several acquaintances of Zelazny, including writers George R. R. Martin, Walter Jon Williams, and Neil Gaiman. They asserted that Zelazny had been quite averse to the idea of a "shared" Amber setting, and that he had clearly stated he did not want any others writing Amber stories.[11] Gaiman wrote:
Well, I remember Roger talking to me and Steve Brust. We'd just suggested that if he did an anthology of other-people-write-Amber-stories that we'd be up for it (understatement) and he puffed on his pipe, and said — extremely firmly — that he didn't want anyone else to write Amber stories but him. I don't believe he ever changed his mind on that. When Roger knew he was dying, though, he did nothing to rewrite his will, which means that his literary executor is a family member from whom he was somewhat estranged — not someone who would have kept Roger's wishes paramount. Which is a pity. Would I love to write an Amber story? God, yes. Would Steve Brust? Absolutely. Will we? Nope because Roger told us he explicitly didn't want it to happen.[12]
The series received a critical response from some Zelazny fans,[who?] who responded negatively to Betancourt's writing style and perceived lack of characterization, and considered his work to be fan fiction. The focus on Oberon also disappointed those who, after reading Zelazny's Merlin cycle and Amber short stories, believed that Zelazny had instead been planning another series of books to wrap up matters that he had left hanging. Zelazny's short stories, while tying up some of the loose ends, at the same time had opened doors to potential new stories going forward in the Amber universe, rather than a prequel.
Sunset Productions did audio versions of Roger Zelazny reading the novels (except where noted), and produced them with sound effects. Sunset was bought out by Americana Publishing in 2002.[13]
The National Library Service for the Blind and Physically Handicapped also created unabridged recorded versions of The Chronicles of Amber novels, including a 1979 recording of Nine Princes in Amber, read by Michael Moodie, and a later recording of Prince of Chaos, read by John Stratton.
Unabridged recordings created for the Canadian National Institute for the Blind included a 2001 recording of Nine Princes in Amber read by Richard Nazarewich.
In 2012, Audible released brand new recordings of The Chronicles of Amber, with Alessandro Juliani reading the first five books (the Corwin cycle) and Wil Wheaton reading the last five books (the Merlin cycle).[15]
The first two Amber books, Nine Princes in Amber and The Guns of Avalon, were adapted by Terry Bisson into graphic novels. They were published in 1996, each in three parts.
There are two published guides to Amber:
In 1985, Telarium published the interactive fiction computer game Nine Princes in Amber, based on the first two books of the series.
Two authorized adventure books based on Amber, similar in concept to Neil Randall's Choose Your Own Adventure series, were published in 1988:
Erick Wujcik created the Amber Diceless Roleplaying Game, with two authorized publications:
The online multiplayer role-playing game AmberMUSH was based in the Amber universe.[16]
Lost Souls is a multiplayer medieval fantasy MUD in which Amber is the center of the cosmos and the Courts of Chaos is the outermost of the outer planes; Amberite and Chaosborn are among the playable races.
Zangband is a single-player roguelike computer game with a setting, magic system, and race options that are loosely derived from Zelazny's Amber multiverse, with the Serpent of Chaos as its final adversary.
The series is based on the concept of parallel worlds, domination over them being fought between the kingdoms at the extreme ends of Shadow—Amber, the one true world of Order, and the Courts of Chaos. Amberites of royal blood - those descended from Oberon (and ultimately his parents: Dworkin, formerly of the Courts of Chaos, and the Unicorn of Order herself) — are able to "walk in Shadow", mentally willing changes to occur around them. These changes are, in effect, representative of the Shadow-walker passing through different realities. There are apparently infinite realities, and the characters in the novels are not sure if these different universes are created as one walks through Shadow, or if they already exist and a Shadow-walker is able to slip from one to another. In the Merlin cycle there are references to the Wheeler–Everett interpretation of quantum-mechanics and the Ghostwheel created by Merlin is said to "shuffle" through Shadows, suggesting that the multiverse exists independently, although this is never explicitly stated.
Within this multiverse, Zelazny deals with some interesting philosophical concepts about the nature of existence, compares and contrasts the ideas of Order and Chaos, and plays with the laws of physics—they can differ from Shadow to Shadow; for instance, gunpowder does not ignite in Amber, which is why the characters all carry swords. Other Shadows have green skies and blue suns, cities of glass, and worlds out of our own fiction can come to life.
The Castle and City of Amber rest upon a shoulder of Kolvir, a mountain which dominates the land and sea around it. The city lies below the castle and extends down the mountain's slopes to a seaport. Part of the eastern face of Kolvir is a cliff, thousands of feet high, which can be climbed using stone steps. These form a switchback stair, a path that is broad enough for two men abreast at the bottom, but soon narrows, wide enough for only for a single person. There are no railings. Below the stairs are a tiger-striped beach and the sea, and the cliff face is riddled with sea caves. Out to sea and to the southeast of Amber lies first the City of Rebma, and then the Isle of Cabra, noted for its lighthouse.
To the north of Amber lie various estates, farms, and small villages and communities, as well as a small port (Baylesport). The great forest of Arden lies to the north, west and south of Kolvir. Also to the south is The Vale of Garnath. This is a lush forest, but "not so thickly or massively wooded as the Arden", and is where the River Oisen travels to the sea. It is also through Garnath that the forces of Chaos eventually come to attack Amber, using their Black Road. Another important southern location, within the Forest of Arden, is the Grove of the Unicorn.
Prince Julian is generally responsible for patrolling the land approaches to Amber, especially through the Arden, while Princes Caine and Gérard initially shared responsibility for the fleets protecting Amber's seas. Since Amber "casts Shadow but is not of it", walking in Shadow was not possible in the immediate environs of the City or Kolvir. It was necessary to gain some distance from these locations in order to walk in Shadow, traveling to or from other worlds. This usually meant traveling by sea, or through the Forest of Arden. This is why the sea patrols and Julian's force in Arden were effective.
Amber has two reflections or counterparts. The city of Rebma (Amber spelled backwards) lies under the sea off the coast. Markers on the beach point the way to an underwater stairway (named Faiella-Bionin) which descends to the city. The stairway and city are magical, allowing normal breathing, talking, etc. -- but also allowing one to swim if desired. Leaving the areas of magic returns one to normal water, with the potential of drowning or being crushed by water pressure. Rebma is ruled by Queen Moire. Most inhabitants are a sea people, not shadows of Amberites, and are slightly different in form from humans. They can be resentful of Amber, particularly when strife in Amber causes ripples of trouble in their own home. In times of peace Amberites may visit freely. It was during one such time that Random seduced and abandoned Moire's daughter Morganthe, leading her to commit suicide after she bore his son, Martin. Rebma contains a copy of the Pattern, a mirror image of the one in Amber.
On moonlit nights, the ghostly city of Tir-na Nog'th (cf. Tír na nÓg) appears in the sky above Kolvir. It is an imperfect reflection of Amber, with inhabitants that are shadows and ghosts of people, including those who once, might have, or never existed. Like Rebma, Tir-na Nog'th is reached by a stair, the bottom three steps of which are of stone rooted on Kolvir, with the rest of the stairs being of the same nature as the city itself. As long as the moon is not obscured, the stairway and the city are solid enough to stand on. Amberites visit the ghost city to seek insights and portents of the future. The passage of time and spatial distances differ in Tir-na Nog'th, versus the world below. When visiting there, safety suggests staying in contact with someone via a Trump, since the city may disappear without warning if a cloud passes across the moon. Again like Rebma, Tir-na Nog'th also contains a complete copy of the Pattern (but this copy isn't reversed, as is Rebma's). Tir-na Nog'th is visited by Corwin in a crucial development of his story.
Ultimately, Amber focuses on a dysfunctional family that is at the center of a cosmic war between many powers. Nine princes and four princesses of Amber, including Prince Corwin as narrator of the first book series, try to deal with the disappearance of Oberon, their father, and an apparent need for succession of the throne. No one trusts anyone, everyone appears to be ready to backstab anyone else (often figuratively), and everyone seems genuinely interested in only one thing: himself or herself.
In this respect, the Amber series could perhaps be best described as a philosophical, metaphysical, magical, mystical, fantasy political thriller. It has all those things, all wrapped around a cast of characters who are conniving, paranoid, dysfunctional, self-involved, and often heartless.
All of the princes and princesses of Amber have super-human strength and regenerative capabilities. For example, Random and Corwin are able to pick up a car that had become stuck on a soft shoulder and place it back on the road, and Corwin is able to regenerate his eyes after they are burned out, although it takes him almost five years. Corwin seems to have the fastest regenerative capabilities in the royal family, something he contemplates after his escape from the dungeons of Amber.
At the two poles of existence are the symbols of Order and Chaos—The Pattern and The Logrus, respectively. Each, when negotiated, gives a person the ability to walk in shadow—across the different possible universes. The Pattern is a single, intertwined curve, laid out in a twisting labyrinth-like design, in size larger than a football field. The Logrus is described as a shifting, three-dimensional obstacle course. Amber's Pattern is located in caverns deep underneath the royal palace.
Initially, readers learn there is the Pattern in Amber, and copies in Rebma and Tir-na Nog'th. Later, more become evident: e.g., there are imperfect or "broken" copies in other Shadows, and that Amber's Pattern itself is a close shadow of a hidden Primal Pattern. These imperfect copies exist in shadows close to Amber, with the first three being the least dangerous to use, but with the danger increasing the further one is from the original. Navigating Broken Patterns can give an individual some access to magical energies, but it is "foolish" to attempt to use for such purposes any Broken Pattern further than the ninth one from Amber.
The Logrus is not introduced until the sixth book of the Amber series (The Trumps of Doom).[17] Merlin's walking of the Logrus appears in a prologue to the initial hardcover edition of the book.[18] We do not see any other instances of a character negotiating the Logrus. The Prologue has Merlin bleeding and experiencing odd sensory inputs. Later we learn that walking the Logrus can leave one mentally unstable for a while afterwards, but this "usually" passes. The Logrus is also described as containing the skeletal remains of those who tried to walk it, but failed.
In the Amber universe, the word "trump" is used as both a noun and a verb. As a noun, it properly refers to a specialized type of hand-drawn tarot card depicting a person or a place. As a verb, it refers to using such a card for teleportation.
The original tarot decks used by Amberites had some or all of their Major Arcana cards replaced (or possibly augmented) with images of the royal family, and of at least one location, Castle Amber. These original decks were created by Dworkin, and a deck was given to each family member after they first walked the Pattern. Physically, these cards are cool to the touch. The decks may be used like normal tarots for divination, as Corwin does shortly after meeting one of his brothers.
The Trumps have the magical attribute of facilitating a psychic link to the person or place depicted on the card, enabling instant communication, travel, and even attack. If the card depicts a location, the user is able to teleport to that location. If the card depicts a person, the user concentrates on the image and attempts to reach out to the person to initiate contact. The recipient of a Trump contact does not need to have a card in their possession. An attempted contact may be blocked or declined by the receiving party, by an act of concentration. A variety of other circumstances can also impede or prevent Trump contact from being made, including distance and time-flow differences across Shadows, as well as unconsciousness, amnesia, and magical characteristics of a particular location.
If contact through a Trump is successful, both parties are able to talk to each other, and even see some of each other's surroundings. Either party may end a Trump communication, either by passing their hand over the card, or by an effort of will. During the contact, each person has the option of reaching through the link to make physical contact, generally for the purpose of pulling the other person voluntarily to their own physical location. This is sometimes called "trumping" a person to the other location. In some cases, one can also travel via Trump to the other person's location without the other's consent or assistance, as long as the contact remains open (e.g., Dalt's attempt in Blood of Amber to come through a Trump held by Merlin, which failed only after Merlin summoned the Logrus to sever the contact). A Trump contact also creates a potential opening for an attack by either party on the other, either with a weapon, or by using the link in an attempt to dominate the other by sheer force of ego and will. This can result in immobilization or worse for the victim of the attack.
To an observer who witnesses a person trumping to another location, the person becomes two-dimensional before disappearing, and there is a prismatic aftereffect. In Trumps of Doom, Merlin also mentions sensing a kind of electrical charge as Jasra trumps into a room where he waits.
Further details about the nature of Trumps were revealed as the tale progressed; for example, Trumps are not limited to playing cards, but can be drawn on any surface. Corwin escaped from his dungeon cell after Dworkin materialized in it, by persuading Dworkin, who was mentally unbalanced at the time, to draw him a picture of the lighthouse at Cabra, a location on the edge of Amber. After Dworkin draws another picture to return to his hideout, Corwin uses the lighthouse picture to escape. In The Hand of Oberon Corwin returns to his cell and uses the other picture to follow Dworkin to his lair, finding that it is in located near the Primal Pattern that created Amber and all its Shadows.
Dworkin taught several of his descendants to create Trumps, and other initiates of the Pattern or Logrus can be trained in that skill. If one looks "closely enough" at a Trump, one can see parts of the Pattern or Logrus within its design, which may provide a source of power.
Anyone may use a Trump – the user does not need to be an Amberite, a Pattern initiate, or of royal blood.[citation needed] Similarly, no special characteristics are required in the person depicted on a Trump – for example, in Blood of Amber, several initiates of the Logrus were depicted on Trump cards drawn by Brand or Rinaldo, and Merlin considered drawing a Trump depicting Bill Roth, a trusted advisor with no apparent magical aptitude. Provided the artist is sufficiently familiar with the subject, a Trump can be drawn for any person or place desired, unless the place is in constant motion and change (such as portions of Chaos). Under certain circumstances and extreme conditions, the technique for creating a Trump can be used to make contact without drawing on any surface at all. Indeed, Corwin's brother Brand is described as becoming a "Living Trump", who can move through Shadow by will alone.
A large red gem in a pendant, this is initially thought to be one of Oberon's tools that can be used to control the weather in Amber. In The Guns of Avalon, Eric uses it to summon storms against the dark forces attacking Amber, but is mortally injured. After Corwin's forces annihilate the attackers, Eric reveals that he became attuned to the Jewel by walking the Pattern in Amber and then projecting himself into its core. Corwin does this, and discovers other effects, such as a sapping of his energies and a tendency for time to slow down. The Jewel saves his life when he is stabbed in Amber, projecting him back to his old home on Earth where he lived as Carl Corey. Dworkin finally reveals that the Jewel contains within it the original Pattern from which he created Amber. Corwin, fearing that Amber has been destroyed in The Courts of Chaos, repeats this process in Shadow to create his own Pattern, using its power to project him to the Courts where he witnesses the final battle against Chaos and Brand, who took the Jewel while he was incapacitated after creating his Pattern. Apparently lost during the battle when Brand falls into the abyss, the Jewel is returned by the Unicorn and given to Random, making him the new King in Amber.
In the fictional Amber multiverse a spikard is a type of magical object with hyperdimensional "lines of power" which connect it to sorcerous power caches in various universes. In the Amber novels and short stories two shapes of spikards are explicitly cited: rings and swords. Benedict's metal arm is never explicitly listed as a spikard, but it does share with Corwin's spikard sword Grayswandir the rare magical ability to bypass an existential barrier of intangibility.
Corwin's sword, Grayswandir, contains a part of the Pattern like the Trumps. The sword appears in The Guns of Avalon, in which Corwin, having escaped from his imprisonment, draws it from the trunk of a tree, noting that while it was previously in Amber, it was now with him, suggesting that it can be manifested wherever he needs it. Grayswandir has power against dark forces such as those besieging Lorraine in The Guns of Avalon.
In the Merlin cycle, Grayswandir has a counterpart in Werewindle, formerly Brand's sword. Like Grayswandir, Werewindle also bears a portion of the Pattern upon its blade. In The Salesman's Tale the golden-colored spikard sword Werewindle possesses sentient intelligence. Werewindle is also labelled as the Day Sword, compared to Ferdinand Holthausen's translation of the name Aurvandill/Auriwandal as "daybreak sword".
Corwin's brother Benedict is introduced in The Guns of Avalon as having lost his right arm in battle with the same dark forces menacing all of Shadow. In Sign of the Unicorn Corwin encounters Benedict's ghost in Tir na Nog'th. The ghost is wearing a remarkable prosthetic metal arm that can reach through unreality and attack him, even as Grayswandir can reach Benedict's ghost. Corwin strikes the arm from the ghost and returns to Amber with it. Later it is given to Benedict by Random, who performs the surgery to attach it. In the next novel this proves invaluable as the arm can overcome Brand's magic, allowing Benedict to strangle him despite being paralyzed, forcing Brand to vanish leaving the Jewel of Judgement behind. In The Courts of Chaos the arm is returned whence it came in a ghostly re-enactment of Corwin's fight with Benedict's ghost, occurring in the halls of Amber itself. These events are suspected to be caused by Oberon himself.
The 1946 short novel The Dark World by Henry Kuttner and C.L. Moore[19] was acknowledged by Zelazny as one inspiration. Similarities appear in the theme and in specific instances: some character names are common to both works, and they share the fantasy literary device of moving a present day, realistic character from the familiar world into a fantastical, alternate reality world, exposing the character to this shift as the reader experiences it. Zelazny is quoted as saying:
... the Kuttner story which most impressed me in those most impressionable days was his short novel The Dark World. I returned to it time and time, reading it over and over again, drawn by its colorful, semi-mythic characters and strong action ... looking back, Kuttner and [C. L.] Moore — and, specifically, The Dark World — were doubtless a general influence on my development as a writer. As for their specific influences—particularly on my Amber series—I never thought about it until Jane Lindskold started digging around and began pointing things out to me.[20]
Zelazny admitted that the series was also inspired by Philip José Farmer's World of Tiers series, specifically the concepts of a powerful family in rivalry over the fate of multiple universes.[21]
Given Zelazny's academic interest in the Medieval European period, it is not a stretch to see a possible influence in Henry Adams' 1905 work Mont Saint-Michel and Chartres, wherein he discusses the building of Chartres Cathedral, and the tidal-islet of Mont Saint-Michel, on the Normandy coast of France. However, these possible influences are not supported by Zelazny's own commentary about the origins of the Pattern. He indicated that he loosely based the Pattern in part on the Tree of Life or Sephiroth of Kaballah, and preferred to allow the reader to imagine what the actual Pattern looked like.[21]
More generally, the series draws from many mythological sources as inspirations, especially Celtic (see Tír na nÓg), Norse mythology, and Arthurian legend. Zelazny cited Jessie L. Weston's 1921 book From Ritual to Romance as a key influence: it examined the pagan and Christian roots of the legends of King Arthur, the Wasteland myths, and the Holy Grail. For example, the Celtic Wasteland myth ties the barrenness of a land to a curse that a hero must lift; Corwin's curse is in part responsible for the Black Road.[21]
Philosophical texts have influenced the series as well: many similarities exist between Amber and Plato's Republic (see the Allegory of the cave) and the classical problems of metaphysics, virtuality, solipsism, logic, possible worlds, probability, doubles and essences are also repeatedly reflected on.
The references made by Zelazny could be considered foreshadowing. For example, the name Ganelon was taken from the Matter of France, a body of classic French legends and literature that includes the Song of Roland. Throughout the Matter of France, Ganelon was often called "Ganelon the Traitor"; thus, for readers familiar with the original Ganelon, Zelazny's use of the name foreshadowed events in The Hand of Oberon where Ganelon purposefully loses a battle to spite Corwin. In the Song of Roland, Ganelon was also the stepfather of the protagonist Roland, which Zelazny may have used to foreshadow the relationship between Corwin and Ganelon at the conclusion of The Hand of Oberon.
Throughout the Chronicles, Zelazny alludes extensively to plays by William Shakespeare. It is not stated in the series whether the characters (who are usually well-read) are merely paraphrasing the bard for their own amusement, or if Shakespeare himself was telling stories that are reflections of Amber's history and future. It is implied that both variants are true simultaneously. The allusions include:
In July 2016, Skybound Entertainment announced that it was developing The Chronicles of Amber as a television project under Disney-ABC Domestic Television with Walking Dead creator and producer Robert Kirkman as an executive producer.[22] Kirkman stated that "Chronicles of Amber is one of my favorite book series of all time, and one of my main inspirations for working in film and television. Getting to produce this project is the fulfillment of a lifelong dream. I can't wait to share this amazing story with a new generation of fans".[23]
In August 2017, Kirkman and Skybound announced an agreement with Amazon to develop television projects to debut exclusively on Prime Video with distribution under Disney-ABC Domestic Television, without identifying any specific project as part of the deal.[24] In January 2023, The Hollywood Reporter announced that the production company Spartina had joined Skybound Entertainment and Vincent Newman Entertainment’s existing partnership to develop the works into a drama series.[25]
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