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American game designer and writer From Wikipedia, the free encyclopedia
Carl Smith is a game designer who has worked primary on role-playing games.
Carl Smith | |
---|---|
Born | United States |
Nationality | American |
Occupation(s) | Game designer, writer |
Carl Smith was an editor at TSR when Tracy Hickman got Harold Johnson, then Jeff Grubb, Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them.[1]: 16
Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; because of this Smith joined CEO John Rickets, as well as Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Stephen D. Sullivan and Michael Williams in forming the game company Pacesetter on January 23, 1984.[1]: 197 In 1985, Smith announced that Pacesetter was developing a "totally new concept in gaming", that he referred to as the "instant adventure roleplaying game"; this project was published in the summer as Sandman: Map of Halaal (1985).[1]: 198
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