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From Wikipedia, the free encyclopedia
A campaign is a continuing storyline in a game. In role-playing games, it is a set of adventures.[1]: 30 In video games, it may be a linked series of quests designed to tell a complete story.
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A campaign in a tabletop role-playing game is characterized by the following:
Campaigns with deep stories are typically found in single-player video games. Cooperative multiplayer video games may also have campaigns where players assist each other with a series of challenges or goals. Progressing through them together provides a coherent story.[4] Campaigns in video games often incorporate cutscenes to tell the story, breaking up the game into alternating interactive and non-interactive sequences.[5] In open world video games, campaigns usually consist of a series of linked quests that require players to travel to specific locations to continue the story. Players who dislike being forced to travel and complete specific quests may ignore the main story. In this sense, campaigns are the game's main story, as opposed to side quests. Heavily scripted video games that force players to progress linearly through the story may be called "on rails".[6]
Some published games have deliberately used different terms for the same concept. For instance, White Wolf uses the word Chronicle for its World of Darkness and Exalted games.[8] The Lego Group simply uses the word Story for its Lego video games.
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