Cameron Brown is a video game producer. His most notable works are as the creative director on Mercenaries: Playground of Destruction, Mercenaries 2: World in Flames, and Rec Room.
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- Rec Room (2016), Rec Room Inc. (as Chief Creative Officer)[1]
- The Saboteur (2009), Electronic Arts UK Ltd.
- Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.
- Destroy All Humans! (2005), THQ Inc.
- Mercenaries: Playground of Destruction (2005), LucasArts
- KKND2: Krossfire (1998), Melbourne House
- The Dame Was Loaded (1996), Philips Interactive Media, Inc.
- Radical Rex (1994), Activision, Inc.
- True Lies (1994), Acclaim Entertainment, Inc.
- "Digital Bruckheimer: Cameron Brown On Mercenaries 2", Christian Nutt, Gamasutra, April 17, 2008.[2]
- "Pandemic's Cameron Brown hints Mercenaries 3, Mercenaries for Wii", QJ Staff, QuickJump Gaming network, April 17, 2008.[3]
- "Pandemic's Cameron Brown on Christopher, Jennifer, and Mattias of Mercenaries 2". QJ Staff, QuickJump Gaming network, May 28, 2007.[4]
- "Jennifer Mui Introduction with Cameron Brown", IGN.com, 31 August 2008.[5]
- "Mercenaries 2:World in Flames - Zero Rules - Co-Op", Electronic Arts, 24 August 2008.[6]
- "Mercenaries 2: World in Flames", Robert Purchese, Eurogamer, 17 April 2008.[7]
- "Mercenaries - The Director Speaks", Will Tuttle, GameSpy, 6 January 2005.[8]
- "Q&A: Pandemic on Mercenaries 2: World in Flames", GameSpot.[9]
- "Interview with Cameron Brown: Producer on Mercenaries", Xbox World Australia, 4 February 2006.[10]
- "Building community in a virtual world: Moderation tools in VR”, Code Newbie podcast, season 1, episode 2, August 24, 2017.[11]
- "First GDC 2018 VR Talks Include Rec Room, Google and Penrose, UploadVR, 5 January 2018.[12]