COIN (board game)

Genre of asymmetric strategy board wargames From Wikipedia, the free encyclopedia

COIN (board game)

COIN (short for COunterINsurgency) is a series of multiplayer asymmetric strategy board wargames simulating historic insurgency and counter-insurgency conflicts and irregular warfares throughout the world. It is published by GMT Games. It consists of the main series of games, numbered as volumes, and the spinoff Irregular Conflicts series ("ICS") games, which are not numbered and which apply the game mechanics and counterinsurgency framing of the main series to events that would not be traditionally described as insurgencies.

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A game of Cuba Libre in progress; played using a Vassal module.

The series has been noted for its innovative and dynamic gameplay, compared to more traditional hex-and-counter two-player wargames.[1]

Game

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Perspective

COIN games simulate past and ongoing historical insurgencies and counter-insurgencies with up to four players controlling a different faction, each with unique play styles and winning conditions. All games in the COIN series share the same underlying system first found in Andean Abyss, the original game of the series, designed by game designer and CIA national security analyst Volko Ruhnke.[2]

COIN games use variable turn order. For example, in Andean Abyss, players draw from a deck of event cards to decide the order in which factions take turns.[3] Meanwhile, in Colonial Twilight (a two-player game), one player holds the initiative until that player performs an action that gives the initiative to the other player.[4] In addition to event cards, the games use mechanics like area control and opportunity cost to represent factors such as winning hearts and minds, lines of communication, and government legitimacy.

Non-player rules are included for each faction, enabling a non-player-controlled faction to participate in the game based on a predetermined set of actions. The earlier COIN games used flowcharts to determine non-player procedures, while games in the series since Gandhi have included a small deck of cards with non-player actions.[5]

More information Volume, Title ...
List of COIN games
VolumeTitlePublishedConflict
I Andean Abyss2012Colombian conflict
II Cuba Libre2013Cuban Revolution
III A Distant Plain2013War in Afghanistan (2001–2021)
IV Fire in the Lake2014Vietnam War
V Liberty of Death: The American Insurrection2016American Revolutionary War
VI Falling Sky: The Gallic Revolt Against Ceasar2016Gallic Wars
VII Colonial Twilight: The French-Algerian War, 1954-622017Algerian War
VIII Pendragon: The Fall of Roman Britain2017End of Roman rule in Britain
IX Gandhi: The Decolonization of British India, 1917-19472018Indian independence movement
X All Bridges Burning: Red Revolt and White Guard in Finland, 1917–19182020Finnish Civil War
N/A The British Way: Counterinsurgency at the End of Empire2023British decolonization
XI People Power: Insurgency in the Philippines, 1981-1986 2023 People Power Revolution
XII Red Dust Rebellion 2024 Fictional conflict following colonization of Mars
XIII China's War 1937-41 forthcoming Second Sino-Japanese War
XIV The Pure Land: Ōnin War in Muromachi Japan, 1465-1477 forthcoming Warring States Period
XV A Fading Star: Insurgency and Piracy in Somalia forthcoming Somali civil war c. 2007
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More information Published, Title ...
List of ICS games
PublishedTitleSubject matter
2024 Vijayanagara: The Deccan Empires of Medieval India, 1290-1398 Founding of the Vijayanagara Empire
2024 A Gest Of Robin Hood Robin Hood legend
2024 Cross Bronx Expressway Mid-20th-century New York urban development
forthcoming Echo from the Dark Fictional conflict following the invention of faster-than-light travel
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