Ambrosia Software

Defunct American software company From Wikipedia, the free encyclopedia

Ambrosia Software

Ambrosia Software was a predominantly Macintosh software and gaming company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X,[1][2] according to a 2002 interview with company president Andrew Welch.

Quick Facts Company type, Industry ...
Ambrosia Software
Company typePrivate
IndustrySoftware, video games
FoundedAugust 18, 1993; 31 years ago (1993-08-18)
DefunctJuly 19, 2019; 5 years ago (2019-07-19)[citation needed]
HeadquartersRochester, New York, U.S.
Key people
  • Andrew Welch
  • Dominic Feira
ProductsShareware video games and utilities
Close

In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases.[3] As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company.

History

The first game distributed under the Ambrosia Software name was Maelstrom, a 1992 remake of the 1979 Asteroids arcade video game. It uses raster graphics similar in style to Atari's later Blasteroids (1987) and the Atari ST game Megaroids (1988).[4] Despite the concept being 13 years old at the time of release, Maelstrom was popular at a time when Macintosh action games were in short supply, and it won some software awards.[5]

Ambrosia Software was incorporated August 18, 1993, by Andrew Welch after he graduated from the Rochester Institute of Technology in 1992.[6] Maelstrom was followed by more action games, including Apeiron (a remake of Centipede), Swoop (a clone of Galaxian), and Barrack (a clone of JezzBall). In 1999, Cameron Crotty of Macworld wrote that "No other company has gotten so much mileage out of renovating mid-1980s arcade hits."[7]

Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company closing.[8] In late 2018, the company's last remaining employee announced that Ambrosia was officially shutting down operations.[9]

Products

Summarize
Perspective

Games

Ambrosia Software's games, in order of release:

More information Year, Game ...
Games published by Ambrosia Software[10]
YearGameAuthorPlatform
1992Maelstrom[a]Andrew WelchClassic Mac OS
1994Chiral[b]Trevor Powell, Andrew WelchClassic Mac OS
1995Apeiron[c]Andrew WelchClassic Mac OS
1995Swoop[d]David WareingClassic Mac OS
1996Barrack[e]Greg LovetteClassic Mac OS
1996Escape VelocityMatt BurchClassic Mac OS
1996AvaraJuri MunkkiClassic Mac OS
1996Bubble TroubleAlex Metcalf, David WareingClassic Mac OS
1997Harry the Handsome ExecutiveBen SpeesClassic Mac OS
1998Mars RisingDavid WareingClassic Mac OS
1998Escape Velocity OverrideMatt Burch, Peter CartwrightClassic Mac OS
1998SlithereensJesse LieschClassic Mac OS
1999CytheraGlenn AndreasClassic Mac OS
1999AresNathan LamontClassic Mac OS
1999Ferazel's WandBen SpeesClassic Mac OS
2001Pillars of GarendallBeenoxClassic Mac OS, OS X[f], Windows
2001Deimos RisingSheryn Wareing, David WareingClassic Mac OS, OS X[f], Windows
2002Coldstone (game engine)BeenoxClassic Mac OS, OS X[f]
2002Escape Velocity NovaMatt Burch, ATMOSClassic Mac OS, OS X, Windows
2002Bubble Trouble XAlex Metcalf, David WareingClassic Mac OS, OS X
2002pop-popAndrew CampbellClassic Mac OS, OS X, Windows
2003UplinkIntroversion SoftwareClassic Mac OS, OS X
2003Aki Mahjong SolitaireLiquid Metal SoftwareOS X
2004Apeiron XAndrew WelchClassic Mac OS, OS X
2005GooBallOver the Edge EntertainmentOS X
2005DarwiniaIntroversion SoftwareOS X
2005El BalloProRattaFactorClassic Mac OS, OS X[f]
2006RedlineJonas EchterhoffOS X
2006SketchFighter 4000 AlphaLars GäfvertOS X
2007DEFCONIntroversion SoftwareOS X
2008Aki Mahjong MobileKent SutherlandiOS
2008Mr. SudokuTod BaudaisiOS
2008mondo SolitaireGlenn AndreasiOS
2008mondo Top 5 SolitaireGlenn AndreasiOS
2008AquariaBit BlotOS X
2009MultiwiniaIntroversion SoftwareOS X
2010Aki Mahjong for iPadJerome KnopeiOS
2010Mr. Sudoku for iPadTod BaudaisiOS
2010Mondo Solitaire for iPadGlenn AndreasiOS
2010Mondo Top 5 Solitaire for iPadGlenn AndreasiOS
2011Mondo Solitaire for MacGlenn AndreasOS X[g]
2011HypnoBlocksLars GäfvertiOS
Close
  1. Compare to Asteroids
  2. Compare to Atomino[11]
  3. Compare to Centipede
  4. Compare to Galaxian[12]
  5. Compare to Jezzball[13]
  6. PowerPC only
  7. Intel only

Ambrosia, in conjunction with DG Associates, has also released the Escape Velocity Nova card-driven board game.[14]

Productivity software

Ambrosia Software's utilities, in order of release:

  • Eclipse — Screen saver CDEV
  • Big Cheese Key — FKey to mask screen image from boss.
  • FlashWrite — Text editor Desk Accessory
  • FlashWrite ][
  • ColorSwitch — Menu bar item to change monitor color depth
  • EasyEnvelopes — Envelope printing Desk accessory. Later a Mac OS X v10.4 and Mac OS X v10.5 Dashboard widget.
  • Snapz
  • To Do!
  • Oracle
  • ColorSwitch Pro
  • Snapz Pro — Screen capture application
  • iSeek — Desktop search application
  • Snapz Pro X — Mac OS X-compatible version of original
  • WireTap Pro — Audio recording utility
  • Screen Cleaner Pro — April Fool's joke
  • Dragster — File transfer application
  • iToner — iPhone custom ringtone transfer utility
  • WireTap Studio — Audio recording, editing and master storage; won a 2007 "Eddy Award" from Macworld
  • WireTap Anywhere — professional virtual audio patchbay utility, enabling the recording of any Mac OS X application's audio output from within any Mac OS X audio application.
  • Soundboard — Mac OS X Audio playback ("computerized cart machine")
  • Big Cheese Key X — Mac OS X-compatible version of original

Abandoned projects

In 1996, Ambrosia announced the development of a 3D horror-themed adventure game called Manse by Brian Barnes.[15] It was demoed at Macworld Expo in 1998.[16]

In 2014, Tod Baudais claimed to be continuing work on a cancelled Ambrosia project called Goo Moo,[17] or Gooliens, a game about a green alien blob that must grow in size in order to abduct cows.[18]

Shareware policies

One of Ambrosia's founding mantras was that shareware software should not be distributed as crippleware. The company's software was released on the honor system with only a short reminder that you had used the unregistered software for "x" amount of time, creating what is commonly called nagware.[19]

This policy was later changed and the company employed typical shareware piracy prevention measures,[20] as well as more innovative ones such as used in the Escape Velocity line of games where the team's mascot, Hector the Parrot (known in-game as Cap'n Hector), would use her heavily armed ship to ceaselessly attack players of unregistered copies after the trial period had expired. Their software products therefore began to fall under the category of crippleware.[20] Although the company no longer provides new expiring license codes, Ambrosia's founder Andrew Welch released Decoder Ring[21] which allows anyone to generate new license codes.

Matt Slot has written about the factors that played into the policy change.[19]

References

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